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| | | | Wednesday, May 21, 2008 - 16:44 Submitted by: ARTRAG Topic: Games & Demos | | A beta version of a new entry in the 2KBOS competition has been released. As of yet, the game has no name yet. The file, complete with sources, assembler and compression tools are available.
Relevant link: Unnamed 2KBOS entry |
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| By jltursan on May 22 2008, 10:35 | And a great game must say...
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| By pitpan on May 22 2008, 11:31 | A name for this game was proposed at the Karoshi MSX Community forum: INTRUDER.
Very nice game indeed, and impressive for only 2KB!
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| By ARTRAG on May 22 2008, 12:39 | Wait and see, INTRUDER is arriving....
plans for the next release :
1) Add goal for the game:
the maze (done by 16 rooms) hides a switch to be found and activated to end the game
2) fixed speed for the MC bullets:
now the bullets depends on the speed of MC at the moment of casting it,
maybe fixed speed for the MC bullets could be preferable
3) 8 direction movement for robots.....
this would came at the cost of eliminating inertia in the MC movement
Point 3 leaves me a bit worried...
Is MC inertia a plus or a minus of the game?
If it is not so nice the trade off I propose could be interesting...
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| By Huey on May 22 2008, 21:22 | Great work Arturo!
Some little tweaks and its a hit!!! I especially like it when you know there still is an enemy but you can find/see it. But then it pops up al of a sudden.
Good luck filling the last few bytes
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| By Huey on May 25 2008, 12:11 | Fun and hard!
haven't made it to the switch yet    
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| By manuel on May 25 2008, 14:02 | Hmm, for me it's almost impossible to play: whenever I start walking, I'm running into a robot and I die. Can you either make the collision detection a bit more forgiving or make the view range a bit bigger?
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| By ARTRAG on May 25 2008, 17:58 | i'll try to improve the gameplay, stay tuned
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| By manuel on May 28 2008, 22:43 | Doesn't really help me, as you made the build thingie windows only...
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| By ARTRAG on May 28 2008, 23:08 | Do u use linux only ?
you can just run on ur msx the file loader.bin with bload
or adapt commands in make_loader.bat in case u want to
assemble my code under linux
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| By manuel on May 28 2008, 23:55 | well, MSX-O-Mizer is also Windows only, it seems?
Yes, why would I run two operating systems?
Anyway, this plays a lot better. Too bad you have to start all over at the start 
Still, I'm very impressed you could fit all of this in the 2k 
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| By ARTRAG on May 29 2008, 08:19 | sorry, but msx-o-mizer comes dos only...
and this time the compressed file is 20bytes too big
anyway
if you do not care of the 2K limit, just add the FEh,addr,etc header
at the beginning of game2k.asm and assemble that only.
The file you get will be uncompressed and at 9000h,
but able to run without problems using bload
(this only if you want modify the define file adding robots).
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