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| | Caverns of Titan (MSXdev'05 game) |
| | Wednesday, December 21, 2005 - 14:43 Submitted by: snout Topic: Games & Demos | | José Luis Tur (jltursan), the developer of Viking has released his second entry to the MSXdev'05 competition. Caverns of Titan is an addictive and challenging platform game. The 16kB ROM comes with an English and Spanish manual and a cartridge label.
Relevant link: MSXdev'05 - Status page |
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| By pitpan on December 21 2005, 17:35 | I really love this game: it is MANIC MINER on steroids! 
Lovely oldskool concept with colourful SD graphics, impressive movement, high quality sound and DIFFICULT! For a platform games lover, as I am, this is heaven.
Congratulations to JLTursan for his entry!
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| By jltursan on December 21 2005, 19:14 | Thanks Pitpan!, maybe you're ready to try to find the cheats, after all you know the way used to implement such feature. 
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| By Maggoo on December 21 2005, 19:44 | Very cool game, excellent gameplay and great music ! A true classic 
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| By Grauw on December 21 2005, 19:57 | Great!
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| By viejo_archivero on December 21 2005, 19:57 | Good platform one, and a hard one!. Well done, jl! 
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| By Edwin on December 21 2005, 21:21 | Extremely difficult for a platform game. Having trouble in level 1! But that could be just me 
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| By BiFi on December 22 2005, 19:50 | you're not alone I'm sure... it's a tough one... but still, a very nice Manic Miner clone
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| By jltursan on December 22 2005, 21:24 | Oh, it's not so hard, believe me!, you only need to get the jump timing...
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| By MäSäXi on December 23 2005, 15:43 | YEAH!!!       
This is surely the best game in this year´s msxdev!!!!!!!
(in my opinion at least!!!!)
I am really sucker for old and old-style platform games, I can´t help it!! 
Grafx are really cool!! (temperature of the caves may be really cool too, considering the colours used )
Difficulty level is just right!!! It is actually very easy, when compared to many Manic Miner clones!
in game tune is.... well... CooL too!! 
title theme sounds too techno-like to me... 
Can we have more like this in next msxdev, PLEASE!!!!!!!? 
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| By jltursan on December 27 2005, 16:02 | I've corrected the PSG dump routine in PT2 (the same as PT3) player I'm using. Now I'm masking the Mixer register with 10xxxxxxb, this must take care of illegal datas generated by the tracker. I'll prolly release a fixed version today (with a new great sfx playing routine thanks to Wyz! ).
Btw, how can I test all the joystick ports in OpenMSX?
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| By manuel on December 27 2005, 16:53 | Just plug in a joystick 
Easiest is to use Catapult: check the "Misc Controls" tab, at the Connectors box.
For pure openMSX, see: http://openmsx.sourceforge.net/manual/user.html#joystick
(This is for the current CVS version, if you still use openMSX 0.5.2, check out that section in the manual that came with your openMSX version.)
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| By jltursan on December 27 2005, 16:57 | I don't have a joystick! 
I've managed to fake an alternative keyboard control (O,P,Q,A) onto both joyports editing settings.xml. The game works fine now! 
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| By manuel on December 27 2005, 17:52 | Yeah, this has been drastically improved in the upcoming openMSX 0.6.0: two keyjoysticks (fake keyboard driven joysticks), which can be configured from openMSX, without editing an XML file.
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