Jungle Hunt MSX Resource Center               
              
English Nederlands Espa�ol Portugu�s Russian         
 News
   Frontpage
  News archive
  News topics

 Resources
   MSX Forum
  Articles
  Reviews
  Fair reports
  Photo shoots
  Fairs and meetings
  Polls
  Links
  Search

 Software
   Downloads
  Webshop

 MRC
   Who we are
  Join our team
  Donate
  Policies
  Contact us
  Link to Us
  Statistics

 Search
 
  

  

 Login
 

Username

Password




Don't you have an account yet? Become an MSX-friend and register an account now!.


 Statistics
 

There are 67 guests and 4 MSX friends online

You are an anonymous user.
 

Jungle Hunt

Games & Demos - Jungle Hunt

 Saturday, November 08, 2008 - 02:35
 Submitted by: muffie
 Topic: Games & Demos
 
Today, Muffie has released another Colecovision-to-MSX conversion: Jungle Hunt. Features include:
  • Coleco Keypad is emulated on the number keys from 1 to 0. "*" and "#" are emulated on "-" and "=". Following exactly the original game, pressing those keys at the options screen will change foreground and background colors.
  • Sound is fully emulated
  • Usage of MSX2 palette
  • Support for any 64KB RAM MSX model, even on Sony HB-F500P, which contains 32KB ram chunks on different slots
  • Tested successfully with ExecROM on a real MSX (turbo-R)
ROM files are available, as usual, at the website of MSX História. The website will be updated to host four special reviews of all conversions by Muffie: Tutankham, Pepper II, Montezuma's Revenge and Jungle Hunt.

Still on the todo:
  • Include VDP detection on all releases (instead of checking MSX model)
  • Include a special piece of music (and maybe some graphics) at the level selection screen of Tutankham (Select 1 to 6)
  • The Arcade music of Jungle Hunt may be converted to use it at the game's level selection screen
  • Find an opportunity to produce cartridges locally
As usual, Muffie will appreciate any comments, bugs and suggestions you have. Simply write them in the reactions, and you'd make him a happy MSX fan today - which happens to be his birthday!

Relevant link: MSX História
 
 


By Google

By iamweasel2 on November 08 2008, 02:44
Hi Muffie,

Thanks for bringing this nice game to MSX users. And happy birthday.
By ARTRAG on November 08 2008, 12:01
i missed something...
a release without files?
muffie, confess, you are going to sell it and try to get rich ;-)
By muffie on November 08 2008, 14:39
Yep US$ 700 or you can send a A1GT in mint condition for the .ROM file....

Here, take it first and I'll assume that you'll send the money (or the GT) later:

http://muffie.fixato.co.uk/Releases/muffhunt.rom

By ARTRAG on November 08 2008, 15:10
Very good job !!!
This game has many many nice technical tricks and details than can be spotted only using meisei.
The vines, the forest on top, the grass in the 3rd screen...
Very good solutions and high level use of the tms9918.
Thanks for this port !!! And happy birthday!
(ps my A1GT is on the way)

By mtini on November 08 2008, 16:25
MSX História already updated....http://www.msxhistory.msxall.com
By iamweasel2 on November 08 2008, 17:13
Since you asked for suggestions, what about a graphical title screen, like we had in the old times? These 2 screens were generated using Jannone's tool. Considering it is screen2, I think it is a nice screen:

http://br.geocities.com/iamweasel17/jungle1_sc2.png
http://br.geocities.com/iamweasel17/jungleno_sc2.png
By wolf_ on November 08 2008, 17:26
mm, certainly not an MSX1 palette..
By ARTRAG on November 08 2008, 20:53
look this
http://picasaweb.google.com/lh/photo/aKeNj8WfvacrAYj7D51AQg
and this too
http://picasaweb.google.com/lh/photo/B-X-rWf3XRLFhrdBNru5vQ
By MäSäXi on November 08 2008, 21:28
Regarding the picture, must say he´s kinda strong imperialist! As he´s swinging in the air, while holding big and heavy iron cauldron, full of water and woman inside it, with just one hand.

Artrag´s last picture is quite nice! Picture is maybe bit too bright, but looks very good otherwise! Maybe you can draw crocodile and some other stuff bit more visible?
By ARTRAG on November 08 2008, 22:37
this is the original
http://picasaweb.google.com/lh/photo/GAYZOnhGQFFI6cAS4J1Faw
anyone willing to improve it ?
By wolf_ on November 08 2008, 23:32
Best would be to completely redraw it, keep the original in the back, make some new layers in photoshop and draw whatever there is to see again over the old one, but then made with the MSX 1 palette and the colorspill lack of detail in mind.
By muffie on November 09 2008, 00:20
I agree. Those scanned hand-drawings pictures look awful with all those filters and algorithms that are used to lower resolution and decrease color depth. Personally I would hate seeing a screen like that in a 80's game... The redraw option, directly on a computer, using MSX1 colors, at least for me, seems like the best option. By far.
Anyway, I would prefer some graphic that leave some space for describing the options (Players, Difficulty, etc...)

By Ivan on November 09 2008, 09:48
muffie, VALKYR has some questions about Jungle Hunt that he would like to get answered. He has posted them here.
By muffie on November 09 2008, 14:15
Ivan, I posted this answer there. It's in English.

----
Sorry guys, my Spanish is beyond terrible.

Well, up to now, the only differences between the versions are:
* 100% correct emulation of Coleco's keypad - You can see that at the title screen where you can use some keys to change the colors, exactly as in the original version.
* All sounds are emulated. You hear all sounds that were created by the programmers of the original version. Some of them sound different. That's because Coleco and MSX sound chips have noise differences that makes translation physically impossible. At least on my version, everything is there.
* All MSX are supported. The other version incorrectly assumes that all RAM is located in the same slot, what, for example it is not true on some Sony models. That assumption does not comply with msx standards.
* The other version is not freely available, you have to pay for the cartrdige as you cannot get the ROM file. Mine, is 100% free. Mainly because it is all based on copyrighted material.
* The other version has a "opening static screen". Mine, up to now, is 100% faithful to the original. Later, before creating the cartdrige, I'll add something else, like I did with my version of montezuma, which have the Sega Master System music at the title screen. *PS* Personally I'm not a huge fan of "static" opening screens, I prefer to add some minor changes to the original selection screens or add music.

I hope that answers your question.
Anything, just shoot me an e-mail. If you prefer to send it in Spanish, that's fine. Probably I'll understand the meaning, but I'll respond in English or Portuguese. You choose!

Gracias!

By hap on November 09 2008, 14:24
How do you know all that? You actually bought SLotman's cartridge version?
By muffie on November 09 2008, 14:57
I tried, 1.5 years ago. But he refused. Mainly because he does not like my site: Baudejogos.net.
A friend of mine bought the game.

By MäSäXi on November 09 2008, 18:44
I am not against those BMP2SCREEN2 style tools, they are very nice tools to play with, but they usually give too modern look, if results are used to 1980s game..... resulting picture somehow look TOO GOOD to fit in 1980s game. But if someone can make good picture with such tools, you are welcome to do so.

But still I prefer "hand-drawn" computer graphics, which are made using original computer (or emulator) and some paint program or character editor, without modern day PC-tools and scanners. "Hand-drawn" graphics have their own charm which cannot be imitated with BMP2SCR2 style stuff.
By ARTRAG on November 09 2008, 23:33
muffie, how many spare bytes you have in the roms?
This is a "detail" not to neglect :-)
By muffie on November 10 2008, 02:49
On Jungle Hunt a little less than 8k of unpacked data, assuming that the cart will continue to be a 32k rom.
Anyway, would make ANY real difference in the cartridge costs to produce a 32k rom instead of a 48k???

By dvik on November 10 2008, 05:17
Quote:

But still I prefer "hand-drawn" computer graphics, which are made using original computer (or emulator) and some paint program or character editor, without modern day PC-tools and scanners. "Hand-drawn" graphics have their own charm which cannot be imitated with BMP2SCR2 style stuff.



Some professional developers in the 80's used cross development tools as well, back then it was most likely Unix systems, but still. The BMP2SCR2 style tools are indeed more modern but it would not have been hard to run those tools on the old Unix machines in the 80's. Scanners weren't commodities that everyone had back then, but certainly bigger studios.

But even though it would have been possible to use these algorithms in the 80's, I also prefer hand drawn images. The fancy algorithms doesn't imo work that well on a bigger screen. The effects are cool for a short demonstration but doesn't really work in an actual game.
By MäSäXi on November 10 2008, 10:14
Quote:

The effects are cool for a short demonstration but doesn't really work in an actual game.



You got my point!

But it also depends whether one is making 1980s port/conversion or "modern day style graphics" game, I guess in latter case scanned and bmp2scr2ed picture may suit well to that game. But it´s sure, that it depends a lot that how the original picture looks like and how well bmp2scr2 part is done.

And it depends whether scanned picture is used to MSX-1 or MSX-2 game, scanned pictures suit more well in MSX-2 games, me thinks. As MSX-2 can produce higher quality pictures, like PCs. And so it´s much easier to get better results for MSX-2.

I know that some/many companies used cross development in the eighties, but I am just bit too conservative when it comes using these modern day PCs.... even I know that same PCs make it possible to play old Colecovision gems on MSX.... But of course you are welcome to use modern PCs to develop/port MSX games, I don´t mind that much, as long as I like your games!
By muffie on November 11 2008, 18:26
MäSäX, I couldn't resist...
check this out: http://www.youtube.com/watch?v=5RnorvDKoKo

btw, I really think that I'll leave this rom untouched, with a key combination for turning on cool colors, Muffie message and etc...
By MäSäXi on November 12 2008, 10:45
are you going to include that "Bad" song to .ROM......

Zemina has composed psg tunes very well.

I guess I don´t need another Knightmare, but must say it looks good.
By muffie on November 12 2008, 12:09
I have decided. I will release this game without any kind of modification except cool colors and 60hz fix on msx2 or highers. You'll have to hold "1" pressing during boot in order to show some kind of text explaining that this rom was converted by Muffie...
I think that in that way, we (the community) could even produce cartridges that will look the same as the originals from Korea.

By ARTRAG on November 12 2008, 13:13
Muffie
I've a bug report: pepper22.rom does not work on real TR
I tested it on my A1GT and it does not read the keyboard.
(I used a scc flash from padial)


 Recent news
 
SuperSoniqs announces Franky, a new VDP card for MSX1 and up 
Passion MSX2 contest - 2nd edition 
Passion MSX2 contest - 1st edition closed 
openMSX 0.7.2 
Sjasm 0.4 beta 7 
MRC forum goes Japanese and Cross-Development 
Shmup event 2009 
PT3 Player for Hi-Tech C 
Anty, TNT and Guardic in Project EGG English 
ZMA Player - New PSG player for MSX 

[ News archive ]

 Latest forum posts
 
Comptermates "The Secretary" for sale
SD v2.2 interface
Connecting a real MSX to an Altera DE1, and mouse/joystick schematics
Help to name the openMSX debugger!
WTB: XRGB Scan Doubler
How to start MSX-DOS 2
openMSX post-0.7.0 build available for beta testing
Brand New Turbo-R ST!
Super Rambo Special
MANY Msx Games for sale, take a look

[ View MSX forum ]

 Poll
 
Apart from MSX, what do you miss most from the 1980s?

The music
The movies
The TV-series
The clothing
The hairdos

[ View results ]

 Latest reactions
 
SuperSoniqs announces Franky, a new VDP card for MSX1 and up
Passion MSX2 contest - 2nd edition
openMSX 0.7.2
ZMA Player - New PSG player for MSX
Passion MSX2 contest - 1st edition closed
MRC forum goes Japanese and Cross-Development
Sjasm 0.4 beta 7
Big 10 emulator for MSX2
PT3 Player for Hi-Tech C
retroCRAP Competition 2009
 Affilates
 
WOOMB.net
Play-Asia
eBay
 Sponsored Links
 

(c) 1994 - 2009 MSX Resource Center Foundation. MSX is a trademark of MSX Licensing Corporation.