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King's Valley port for Spectrum

MSX Related - King's Valley port for Spectrum

 Sunday, November 15, 2009 - 22:29
 Submitted by: Guillian
 Topic: MSX Related
 
Today, Retroworks released a port of the classic Konami platformer King's Valley for Spectrum 48k and Spectrum 128k. This port was programmed by Manuel Pazos (Guillian) and Jaime Tejedor (Metalbrain), and it features the same gameplay, stages and music of the original. The graphics have been ported by Francisco Javier Velasco (Pagantipaco). The game can be found on the Retroworks website, including a complete map and a user manual. A video of this port can be seen on YouTube, right here.

Relevant link: Retroworks - King's Valley port
 
 


By Google

By manuel on November 15 2009, 22:46
Yay, King's Valley with background! ... (and color spill and monochromatic main character)

Anyway, this kind of project is quite cool You should have done it in 1985, and I'm sure Konami would have paid you lots for it
By spl on November 16 2009, 00:43
It's cool
By lionelritchie on November 16 2009, 01:55
great, but without the background it would look better
By Guillian on November 16 2009, 12:17
>You should have done it in 1985, and I'm sure Konami would have paid you lots for it

Probably you are right. Just imagine releasing these ports or remakes 20 years ago
(But in 1985 I was programming things like: PRINT"Hello!": PLAY"CDEFG"
By iamweasel2 on November 16 2009, 18:43
Really beautiful!

Once again, it is proven that there's no limit (even when the hardware is limited) to what smart people can do.
By sander on November 16 2009, 19:22
I think it's impressive. True, gfx compared to MSX looks like there's an broken VDP, but that's just the limitation of those speccy's. Game play is still standing, just like the music. It really is a must have for any spectrum lovers out there.
By Rataplan on November 18 2009, 16:27
Imho this is really, really impressive, splendid job! That's why I like old retro-systems, you've got to squeeze every bit of performance out of it, that's were skills are important. Nowadays 'everyone' can create a 3d-game, and if it doesn't run fast enough you are requested to buy new hardware...
By iamweasel2 on November 21 2009, 18:35
Now we need someone to port this back to MSX.
By Walter.MSX on November 21 2009, 22:48
Excellent. A jewel !


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