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MEGA-Challenge #01: Ball Quest

Games & Demos - MEGA-Challenge #01: Ball Quest

 Sunday, June 17, 2007 - 02:03
 Submitted by: snout
 Topic: Games & Demos
 
Ladies and gentlemen: we've got him! The first entry to the MSX Resource Center MEGA Challenge has been submitted. In their first MSX project, ZX Spectrum developers Alone Coder and Shiru teamed up to develop an MSX version of Ball Quest. On YouTube you can watch the Spectrum version of this game in action, over here. This tricky dexterity-platform game will keep you entertained for hours on end. The goal is to guide a bouncing ball through a course of floating platforms, collecting items and evading the bad guys as you go.


In the MSX Resource Center MEGA-Challenge you can win a brand new One Chip MSX computer by submitting either an MSX2 game, a history-themed game/demo or a game/demo that only uses 64x48 pixels. You can find out all details on this challenge right here. You can send in your entries to mega@msx.org until June 27th, 2007, 23:59 CET.

Relevant link: Ball Quest
 
 


By Google

By dvik on June 17 2007, 08:42
Nice to see the first finished entry in the compo Its a very hard game. Don't know what I would do without emulators and save states

Great job
By snout on June 17 2007, 11:09
It's a tough game indeed, but I like it a lot! It takes quite a bit of practice to get going, but worth the efforts. Great idea for a game: simple, original and addictive. Kudos!
By Ivan on June 17 2007, 11:21
Really nice and addictive! Any chance to see it on Matra's Shockware? (btw, what has happened to Matra's website???)
By wolf_ on June 17 2007, 11:23
That's "Smurfs v2.0"
By wolf_ on June 17 2007, 11:31
Very original game, but seriously tough!
By Ivan on June 17 2007, 12:01
Reached stage 2...
By jltursan on June 17 2007, 13:27
Great game!

Quote:

(btw, what has happened to Matra's website???)



Closed while re-styling...
By Xan0ri on June 17 2007, 14:14
Wow, that screenshot looks impressive.
I'll have to test this ASAP.
By ARTRAG on June 17 2007, 14:19
it does not work with openmsx 0.6.1 !
strange!

BTW great work! technically excellent! well done!
My sole note:
some color choices maybe reflect too much the ZX...
By poke-1,170 on June 17 2007, 14:27
frustaration galore !

excellent music
By manuel on June 17 2007, 14:27
It works fine in openMSX 0.6.1, I just tried it... I do recommend to use the latest version always, so please upgrade to 0.6.2.

The game itself: very unlike anything I've seen so far, very smooth scrolling! But indeed, it's a bit tough. It takes some practice
By ARTRAG on June 17 2007, 17:25
Fixed !
it needs "pixel accurate mode" in order to work in openmsx
sorry, my fault
By wolf_ on June 17 2007, 18:30
I'm not a sportsman, but this game is really really tough! Only69 .. a map please!
By PingPong on June 17 2007, 20:16
Excelent! does work on a real msx2 also?
By kliis on June 17 2007, 21:02
Is the original ZX-Spectrum version running in an standard spectrum? I've seen the video and the graphics doesn't look like a typical spectrum game!
By PingPong on June 17 2007, 21:35
It's not a standard zx, but a super zx, without color clash, 2 psg,and a faster z80 cpu.
By Vincent van Dam on June 17 2007, 21:46
Great work, big thumbs up! Hope to see more (ports) in the future!
By flyguille on June 17 2007, 22:11
original??? WTF????

it is a classic game in cellphones, the tipical bouncer game...

also there is lots of flash-games like that...

now if you mean ORIGINAL in MSX world... ok, it is original.
By dioniso on June 17 2007, 22:21
Very good job. Quality everywhere. The music is really really good. Congratulations!
By KdL on June 17 2007, 23:56
Very nice!!

@dvik: with blueMSX and Z80@3,5MHz it's Ok!
@dvik: with blueMSX and Z80@10MHz doesn't work..

but, over 1chipMSX @10MHz it's Ok!

By ro on June 18 2007, 08:11
Congrats!

Haven't seen, let alone play, it but euhr.... ain't this a Trail-Blazer clone?
By dvik on June 18 2007, 08:23
@KdL: It doesn't really say much if it works at 10MHz in one emulator and not in another. I'm not sure how your 10MHz OCM works but in bluemsx, its only the Z80 that is clocked at a higher speed. the rest of the components are running at the same slow speed they always do. My guess is that there are some differences between the ocm in when certain status bits or ints happens. But this doesn't tell which one is behaving as if you took a real MSX and overclocked the Z80.
By Huey on June 18 2007, 11:32
Great work!
I played it yesterday. It's a dificult game.

Hope to see more MSX releases from Alone Coder and Shiru!!!!

Thanks
By snout on June 18 2007, 12:17
ro: no, it ain't!
By Prodatron on June 18 2007, 21:25
I love this game, sinced I played a similiar one the first time on my old Nokia Communicator. The Scrolling on the MSX is unbelieveable, when you consider the background... How did they do it
By poke-1,170 on June 19 2007, 13:57
pity there are only 8 levels, and no enddemo/text or something

thanks god for savestates
By snout on June 19 2007, 15:18
Poke: edit your own levels, you lazy sod!
By poke-1,170 on June 19 2007, 15:53
as if I'm capable of even remotely programming anything haha !
it's insanely difficult, let me state that. Whoever is sick enough to
complete it (and it's trial and error a LOT later on) should be
put away safely.
I did however take the effort to record the ingame tunes, since they're
whack & dope and all that, some stuff I never heard on the msx (psg wise).
Got em all zipped, so...whoever wants those...
By Edwin on June 19 2007, 20:08
Cool game! I find the design especially interesting. Completely different from anything you'd expect from regular MSX coders. Nicely done.
By Ivan on June 19 2007, 22:00
I reached level 4 (without savestates, of course).

Quote:

pity there are only 8 levels, and no enddemo/text or something


Only 8 levels? I thought that it would have dozens of levels!!!
By Ivan on June 19 2007, 22:03
It is a very good game, though. The ball has ultra-smooth movements
By poke-1,170 on June 19 2007, 23:12
hehe I reached 4 too without savestates, 3 was a lucky one go (bouncing right into the exit),
then things got hard... and I thought screw that, cheat time

By Vincent van Dam on June 19 2007, 23:28
Reached level 4 too, damn, really addictive
By Ivan on June 19 2007, 23:33
Quote:

Reached level 4 too, damn, really addictive


Yeah, once you get used to the movements of the ball it is not as hard as it seems. But add more levels and ending scenes please!
By only_69 on June 20 2007, 03:22
Hey Wolf. Snout just told me about your request. I will give a try and let you know if it is feasible.
By Ivan on June 20 2007, 23:40
Reached level 5!
By Imanok on June 21 2007, 08:58
Nice and hard game! ... it's a pity the graphics had been converted directly... they could have been far better if the creators had taken profit from MSX2 graphical capabilities.
By Ivan on June 21 2007, 14:47
Graphics are good enough imho.
By wolf_ on June 21 2007, 14:58
They're not bad, but there could certainly also be improvements here and there. A slightly better palette springs to mind.
By Imanok on June 21 2007, 16:39
They could be OK for an MSX1 version, but for an MSX2 game, for example, they could have used a fixed part of the palette for the ball, platforms, etc... and a variable part dedicated to improve each background.
By poke-1,170 on June 23 2007, 18:51
'probably because they converted spectrum images directly to the msx port.
I guess they could have used the real background images that they used,
and redo them for msx instead of porting straight from speccy.
Then again, what do I know
By Ivan on June 23 2007, 19:54
I'm stuck in level 5. Collected the two keys but don't know how to reach that exit on the left


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