MEGA challenge - 05. Night PursuitMSX Resource Center PassionMSX MSX2 contest              
              
English Nederlands Español Português Russian         
 News
   Frontpage
  News archive
  News topics

 Resources
   MSX Forum
  Articles
  Reviews
  Fair reports
  Photo shoots
  Fairs and meetings
  Polls
  Links
  Search

 Software
   Downloads
  Webshop

 MRC
   Who we are
  Join our team
  Donate
  Policies
  Contact us
  Link to Us
  Statistics

 Search
 
  

  

 Login
 

Username

Password




Don't you have an account yet? Become an MSX-friend and register an account now!.


 Statistics
 

There are 118 guests and 3 MSX friends online

You are an anonymous user.
 

MEGA challenge - 05. Night Pursuit

Games & Demos - MEGA challenge - 05. Night Pursuit

 Wednesday, June 25, 2008 - 20:30
 Submitted by: wolf_
 Topic: Games & Demos
 
Just right after Yermani Soft (Germán Gómez Herrera) submitted twelve BASIC games to Konamito's BASIC contest, he submits no less than four entries for the MRC MEGA Challenge at once! Combined, Yermani Soft singlehandedly provides an amount of new games to the world that would normally be a complete contest's entry count!

His entry Night Pursuit is a first person adventure for MSX1 in 64x48 pixels. The game (a 16KB ROM) requires MSX1, 32kB RAM and 16KB VRAM and supports an optional Joystick. The game and the PDF manual, are available in English and Spanish.

Relevant link: 05. Night Pursuit
 
 


By Google

By dvik on June 26 2008, 08:39
I know its outside the scope of the competition, bow hard would it be to make a screen 3 version of this game? I think it would work very well. In fact in screen 3 you can do even more with your tiles (e.g. have grass behind the tree stems). Its a really cool game and it would be nice to play it in full screen !
By ro on June 26 2008, 08:50
wow, great entry. Original gameplay!

the "ctrl" key is a bit, dunno, screwed or something. When pressing the gunkey, music will be paused for a milisec which can be annoying. Holding the key for a longer period of time will totally screw the game/music/whatever.

But, as I said, it's a very original game. Have to explore this one a bit more.
By wolf_ on June 26 2008, 11:08
dvik, screen 3 is *inside* the scope of this competition regarding 64x48!

really?

really!

Oh, and screen 3 sucks for one thing: it's got no x.y access to pixels but odd character-style access. It'll cost you some lookup table at least..
By pitpan on June 26 2008, 12:43
Well, the game isn't running at 50/60 Hz, therefore you should be able to spend some more CPU cycles in preprocessing the image before dumping it. Anyway, a full SCREEN 3 screen has 1556 bytes of information, plus sprite attributes if updated. That's a bit too much for a single interruption
By Maggoo on June 27 2008, 11:00
You can actually refresh an entire screen 3 screen and the sprites wihin a single interupt, I tried that without any special trick in some demo, it works, even for a simple Z80. Regarding the XY coordinates of the screen 3 I agree it's messed up. BUT I do remember that there was a trick existing to modify the attribute tables of screen 3 to have a somewhat more linear access, but it was vertical, by that I mean that all the pixels (well 2 of them really) were addressed sequentially in the Y order (a bit like screen 5 does but on the X axis). Makes it a lot easier to manage !

Anyhow, this is a fun entry, and I do agree, it would be nice in screen 3 !
By Edwin on June 27 2008, 21:07
wolf> look up table? You can convert x/y to a sc3 address in what I think was three asm instructions. Not that difficult really. Of course, 64x48x3x5 still run for the better part of an interrupt.

By NYYRIKKI on July 02 2008, 16:02
There are not many FPS games on MSX, great entry!



 Recent news
 
XZR 2 translation 
MSX Solutions - Ale Hop! 
100.000 forumposts 
MSX Download Charts - August 2008 
Puzzle Editor for QBIQS 
HispaMSX BBS upgraded 
meisei 1.2 
MGS5 mentioned 
MSX Fair Nijmegen 2009 announced 
Pinky Ponky 3 article at Passion MSX 

[ News archive ]

 Latest forum posts
 
Java MSX/MSX2 emulator with PSG/SCC/FM
GFX9000 / v9990
BMP to SC5 raw converter
LPE-Z380
About gfx cards. (may be we need another std?)
Few MSX items on eBay, Aleste, R-Type, Bosconian, more!
MSX2 + SymbOS + Cheap LCD = MSX3 = the perfect OLPT
More info on Zemina rare games...
SymbOS MSX multitasking operating system - help needed!
MSX 3: the reason.

[ View MSX forum ]

 Poll
 
What will our scene be like in ten years?

Extremely active
More active
Like it is now
Less active
Not even worth mentioning anymore

[ View results ]

 Latest reactions
 
meisei 1.2
MSX Solutions - Ale Hop!
100.000 forumposts
Puzzle Editor for QBIQS
ZANAC - new versions by Compile
GP32 (Gamepark) coming to Europe!
MSX Fair Nijmegen 2009 announced
Bussum 2008 - Registration opened
MEGA Challenge - 09. LEDA
CasLink2
 Affilates
 
WOOMB.net
Play-Asia
eBay
 Sponsored Links
 

(c) 1994 - 2008 MSX Resource Center Foundation. MSX is a trademark of MSX Licensing Corporation.