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MRC Bounce Challenge: Closed

Challenges - MRC Bounce Challenge: Closed

 Tuesday, October 12, 2004 - 12:37
 Submitted by: snout
 Topic: Challenges
 
On July 18th we started the third MSX Resource Center development contest: the MRC Bounce Challenge. Now, thirtheen weeks later, this challenge has come to an end. Once again, many active MSX developers (novice and experienced) showed their skills by creating nice bouncy demo's or games. A grand total of 15 entries were submitted, all of which are worth watching. Below is a complete list of all entries. Don't hesitate to try them all and let us know what you think of it!

01 - Jone Jumpy
    Created by: Jonemaan
    Programming language: BASIC
    System requirements: MSX1
    Received: 19-07-2004
    Description: A BASIC oneliner, created just for fun
02 - Bounce
    Created by: Sonic
    Programming language: ASM
    System requirements: MSXturboR
    Received: 21-07-2004
    Description: A bouncing ball with a nice shadow effect
03 - Bounce00
    Created by: Sonic
    Programming language: ASM
    System requirements: MSX2+
    Received: 22-07-2004
    Description: In this adult demo certain parts of the body sure look bouncy
04 - BounceX
    Created by: GuyveR800
    Programming language: BASIC
    System requirements: MSX2
    Received: 31-07-2004
    Description: Another bouncy bouncy demo that qualifies as 18+
05 - Tigger
    Created by: GuyveR800
    Programming language: BASIC
    System requirements: MSX2
    Received: 07-08-2004
    Description: This Tigger demo is very suitable for children. Winnie The Pooh's tigger needs only a few lines of BASIC to start bouncing
06 - Vector Scroll
    Created by: IC
    Programming language: ASM
    System requirements: MSX2
    Received: 02-09-2004
    Description: A nicely bouncing vectorscroll demo
07 - Revival
    Created by: IC
    Programming language: ASM
    System requirements: MSX2
    Received: 08-09-2004
    Description: This demo shows a nice bouncing scroller, a logo, a wave and a coloured bars affect
08 - Bounce!
    Created by: Nyyrikki
    Programming language: VT-52 text
    System requirements: MSX1
    Received: 12-09-2004
    Description: Nyyrikki proves that even textfiles can make bounce demo's on MSX
09 - Blend
    Created by: Desire in Envy
    Programming language: ASM
    System requirements: MSX1
    Received: 10-10-2004
    Description: Desire in Envy brings an MSX1 demo in the tradition of Lieves!Tuore and Bandwagon
10 - Mururoa
    Created by: Near Dark
    Programming language: BASIC
    System requirements: MSX2
    Received: 10-10-2004
    Description: An addictive game in which you have to bounce from cloud to cloud
11 - Diary
    Created by: Nyyrikki
    Programming language: ASM
    System requirements: MSX turboR
    Received: 11-10-2004
    Description: A multipart bounce demo for MSX turboR
12 - Bounce
    Created by: Benno van den Boogaard
    Programming language: BASIC
    System requirements: MSX2
    Received: 11-10-2004
    Description: A nice and effective bouncing ball demo for MSX.
13 - Revenge of the Boing ball
    Created by: Ricardo Bittencourt
    Programming language: ASM
    System requirements: MSX turboR
    Received: 11-10-2004
    Description: The revenge of the Boing ball brings the famous Amiga ball demo to MSX turboR
14 - TNI Bounce 2004
    Created by: TNI
    Programming language: ASM
    System requirements: MSX2
    Received: 12-10-2004
    Description: What starts as an ordinary logo & scoll demo ends up in a multilayer bouncing frenzy
15 - Sphere
    Created by: Infinite
    Programming language: ASM
    System requirements: MSX2(7MHz)/turboR, 512kB RAM, 512kB Moonsound
    Received: 12-10-2004
    Description: Introducing the 4motion animation engine, Infinite brings you full-screen 3D bouncing sensations
As you probably already know the legendary Dutch demo/game-development team ANMA, who created their share of bouncy demo's in the past, are the main jurors of this challenge. André Ligthart and Martijn Maatjens will try and make a top 15 out of this list, thus dividing several cool prizes among the winners. Everyone who submitted an entry to the challenge will receive a cool MSX Button to celebrate the 10th anniversary of MSX Resource Center. We will publish the results of this challenge in the near future. See you next challenge!
 
 


By Google

By snout on October 12 2004, 13:10
And again, 15 new MSX productions (c) 2004. I'm sure there's a lot more to come. Thanks to all who joined the challenge. You rule!
By wolf_ on October 12 2004, 15:16
Quote:

Everyone who submitted an entry to the challenge will receive a cool MSX Button to celebrate the 10th anniversary of MSX Resource Center.



^_^

do Bussum-visitors also count?
By Ivan on October 12 2004, 15:36
The ones that I've liked the most are Diary and Sphere. Sphere has a very impressive effects but I like more Diary for its originality.
By Ivan on October 12 2004, 15:41
TNI Bounce 2004 is also excellent, but it's in the tradition of logo & scoll (not so original).

What do you think of Diary, Sphere and TNI Bounce 2004?
By GuyveR800 on October 12 2004, 17:23
Not original? :/
Most of the effects are not seen before on MSX2!

And the text is pretty funny...
Yes, the demo is old-skool, but "not original"?
By Thom on October 12 2004, 17:44
Quote:

Most of the effects are not seen before on MSX2!


I liked it a lot! Amazing piece of code!
By NYYRIKKI on October 12 2004, 23:41
Well... it is easy to understand why your demo is told to be "not original"... Your demo is technically extremely impressive, but do you really need to built is around a text scroller???

It is so easy to see just a typical 1991 demo: Hey, here we are with a brand new text scroller, cool font isn't it... We will send greentings to all of you if you just looklongenough.Wehaveanicebouncingthinglookherecoolisntitnowedontsend
greetingsyetjustbecausewewanttoshowyoufirstthisawesomenewscrollingthat
blowsyourmindblahblahblah...

{mod: added a few enters here to keep the layout of MRC readable}

Guyver: I know your skills, I admire your GEM engine, I know you can do better, just use your imagination! (Well... I know you had problem with time as well)

Snout: I just noticed... Can you please fix the Diary entry system requirements.

Ivan: Thank you, I'm very pleased about your comment! Unfortunately I personally guess, that Sphere will take this round... Let's see what ANMA thinks...

By GuyveR800 on October 12 2004, 23:44
Well, making a old-skool demo was a choice we (snout and me) made...
I'm sorry you're fed up with scrolltexts ^^;
I still enjoy them...

Next time I will write one without a scrolltext, especially for you

By wolf_ on October 12 2004, 23:48
nyyrikki.. now you've done it.. a special scrolltext just for you ..

I'd start hiding already
By wolf_ on October 12 2004, 23:52
ooooooh.... bummer.. read it wrong *wants EDIT in FP reactions*
By NYYRIKKI on October 13 2004, 00:10
Quote:

Next time I will write one without a scrolltext, especially for you


At least make it scroll from left to right or something... :-9
By Ivan on October 13 2004, 00:54
Nyyrikki has read my mind: the TNI Bounce 2004 has excellent bouncing effects but I was feeling dizzy at the end of the demo. Too much reading with bouncing effects.

Well, lets see what ANMA decides.
By hap on October 13 2004, 14:30
Correction: 01 - Jone Jumpy minimal system requirements are MSX1.
By Bart on October 13 2004, 16:01
Fixed!
By ro on October 14 2004, 08:18
still haven't seen SPHERE since I can't get it to run on any emulator (some one noticed it'l run only on openmsx.. well can't get that one working too)

why don't bluemsx run this? (since thaz really becoming my fave emu!)
By dvik on October 14 2004, 09:03
Send me a mail and I give you a link to a blueMSX beta that runs the demo.
By dvik on October 14 2004, 09:05
Btw, It runs good in openMSX 0.4.0 as well. Just use the GT machine and enable moonsound.
By wolf_ on October 14 2004, 11:01
ro: sometimes disk2 doesn't seem to coninue the loading .. I dunno if that's our bug, or from openmsx .. just try again then, start from disk 1..

do you at least see that intro?
By ro on October 14 2004, 11:53
bluemsx shows the intro and all, and indeed at the diskswap (briliant diskswap function (alt+f9) in bluemsx!) the disk stops after a few secs and never starts running again... crappy coding I'd say

(oh, the intro is funny. The WOLF picture (from internet ofcourse) has been abused by me a few times before..ghehe. check www.wolvesteeg.nl for some proof)
By ro on October 14 2004, 11:54
nevermind the wolf.gif thingy; I noticed I removed it months ago. solly.
By wolf_ on October 14 2004, 12:02
Ro .. yeah.. we'll do a nice tidy update of it soon .. we were on a close deadline this monday/tuesday

The actual videoscript was done by me between 21:30 (monday) and 01:00 (tuesday) .. that version was in black/white, without the city, the dna-strings and the purple tunnel .. after 03:00 I started to render some new stuff and @ 08:00 it was done the way it is now .. then beef woke-up @ 10:30 orso and hacked the whole stuff together .. you know.. manually cramming all the 8100 frames in several 16kb banks etc. our entry was delivered @ 12:28 .. 2 mins before the even deadlier deadline
It was just rushing all the way .. so if there are minor thingies (like the DOS2 thing, the insert disk2 thing, the emulator issues etc.) those will be repaired..!
By wolf_ on October 14 2004, 12:04
<edit> 1056 frames
By mars2000you on October 14 2004, 12:10
ro said :bluemsx shows the intro and all, and indeed at the diskswap (briliant diskswap function (alt+f9) in bluemsx!) the disk stops after a few secs and never starts running again... crappy coding I'd say

answer : strange, on my system, it works perfectly although the speed emulation is not good (because I've only a 800Mhz CPU ... but today, I'll buy a new PC )
By Abi on October 14 2004, 12:29
maybe he use the MSX-Dos2 kernel while loading the demo, if he use that the demo will stop after loading disk 2 for a while.
BiFi will solve that dos2 problem as he said to me.
By ro on October 14 2004, 12:56
nope, no dos2. it runs fine with the intro. then the disk drive stops spinning but no message (I assume I'm supposed to just change disk on the black screen?)
By ro on October 14 2004, 13:59
OK! got it working.... bluemsx: 512 k (had to RESTART the emulator to (as in exit and start it up again) to get settings going)
nice demo indeed. gheh, screen4 pixel-streaming. top!
By mars2000you on October 14 2004, 16:19
ro : I'm glad for you that you have finally seen the demo on bluemsx

and now...I've my brand new PC (3GHz), I'm ready for new emulation adventures !


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