|
| | There are 156 guests and 2 MSX friends online
You are an anonymous user.
|
| | MSX Fair Nijmegen final reminder |
| | Wednesday, January 16, 2008 - 23:33 Submitted by: wolf_ Topic: Fairs & Meetings | | This weekend, on Saturday the 19th, the third installment of the annual MSX-fair in Nijmegen will be held. The list of participants and their activities is now complete: - openMSX Team - Demonstration of openMSX 0.6.3., the new Catapult and the debugger GUI. And as a bonus: the prototype of the port of openMSX for the GP2X handheld.
- Bitwise - Promotion and sale of MSX games by Kralizec, Matra, Karoshi, Icon Games and more.
- Delta Soft - Demonstration and sale of home made software. Probably their newest game Lucky Darts will be released.
- Stichting Sunrise - Sale of brand new MP3 player cartridges, pick up manuals of Manbow 2 and maybe more...
- MSX Resource Center - Sale of MSX T-Shirts, demonstration of Infinite's brand new Megachallenge entry.
- MSX Club West-Friesland - Promotion and sale of MSX equipment.
- MSX Vriendenclub Mariënberg - Promotion of MSX Vriendenclub Mariënberg.
- Prodatron - Demonstrating SymbOS Z80 multitasking operating system on the One-Chip-MSX (with a hopefully working SD/MMC driver then) plus GFX9000 and MP3 cards.
- Bas Kornalijnslijper - Repairs, expansions, cables, buy and sale of second hand MSX hardware.
- Totally Chaos Team - Promotion of MSX World Wide Magazine, sale of old MSX-Info Blad magazines, second hand hardware, cables.
You can however still sign-up for a booth, make haste though. The collective dinner in the Chinese restaurant is very crowded already, but a few more people would still be welcome. Make sure you inform the fair organization in time! To get an impression of last year's fair, check out this photoshoot! We'd be happy to see you all there again and we hope there's a nice MSX fair ahead of us!
Relevant link: Nijmegen fair - official website |
| | |
|
| By Ivan on January 18 2008, 11:04 | Quote:
| And as a bonus: the prototype of the port of openMSX for the GP2X handheld
| Nice! There are no good MSX emulators for portables. I hope that this one will be the best!
| | |
| By Huey on January 18 2008, 11:11 | MSXAdvance isnt a good one?
| | |
| By Ivan on January 18 2008, 11:34 | Didn't try that one (I don't own a GBA). fMSX-PSP doesn't convince me at all...
| | |
| By snout on January 18 2008, 19:13 | 19th? That's... like... TOMORROW! ^_^
| | |
| By Huey on January 19 2008, 00:28 | No its today!!!!
| | |
| By wolf_ on January 19 2008, 01:20 | yawn.. same old shit man! Infinite's always rushing late to have something to present the next day.. 
| | |
| By Latok on January 19 2008, 22:31 | Had a great day! Thanks Manuel 
| | |
| By Huey on January 20 2008, 09:29 | Photos please!
| | |
| By Huey on January 20 2008, 12:27 | There are some (77 ) photo's @ msxposse.   
| | |
| By SeD_NcL on January 20 2008, 16:42 | Not 77 photos, 159 photos 
| | |
| By FiXato on January 20 2008, 19:20 | Thanks manuel for a nice day!
It sure was busy at the dinner afterwards! 39 hungry MSXers 0_0
| | |
| By Imanok on January 21 2008, 09:26 | It seems (looking at the photo shoots) Infinite's game was showed at last. What about the public release?? 
| | |
| By wolf_ on January 21 2008, 10:28 | let us wipe some bugs before you can wipe some skeletons 
| | |
| By Huey on January 21 2008, 11:22 | @wolf: Can hardly make anything up from the photos of the game A clear screenshot would be nice.
| | |
| By msd on January 21 2008, 12:59 | Too bad Prodatron wan't there
| | |
| By wolf_ on January 21 2008, 13:50 | huey: notice that stuff you see may be altered in the final release, e.g. the -still- empty frame in the panel 
Oh, and I couldn't resist using scanlines and blur in openmsx and half the images again, so it's a bit more blurry.. but hey.. remember the old symbos screenshots? 

| | |
| By Huey on January 21 2008, 16:14 | Looks good. The first two ingame screenshots have good atmosphere.
First thing that come to mind is: Goonies meets Usas 
| | |
| By wolf_ on January 21 2008, 16:18 | That's what it is.. we started like: "mm, 1 month left, which konami game can we redo within 1 month tme?" We figured Goonies would be doable, we already had platform code from RNFF, and our map editor would only have to be rebuilt slightly. But then I was like: "oooh, and Usas has this and that and that and this" etc., so gradually more advanced stuff was added. During the dev7 deadline we had 4 playable levels that couldn't be finished, a borked intro, no endtro demo, a borked title screen, a major bug in the music player and some more issues. Still the basics were quite well done within 1 month time. RNFF is still our record with only 3 days of development, but atm I think MJTT will be our most polished game to date.. in less than 2 months.. not bad, I think.. 
| | |
| By Huey on January 21 2008, 17:03 | So MJTT is screen2/4? Nice.
I also see some slopes (dutch:hellingen). Is the movement 'freely'. Or is the Main Character's floor detection tile based.
About 2 years ago I had the same idea. Just make a simple but nice 'goonies/kings valley' kind of game for MSXdev. Now at this moment the project has grown and grown. The project evolved to be something bigger and better than first intended. The hardest part is to stop changing the concept and finish the project 
I hope you take the time to polish the overal game (especially the gameplay/controls as it was a 'bit' frustrating in RNFF)......
| | |
| By wolf_ on January 21 2008, 17:27 | mjtt is all sc2, no sc4 
There's no ramp-movement. All our levels are based on rectangular shapes, this cave is the only place where you're jumping all the time. As for polish, I think it's rather polished. But one can polish on forever, at a certain point we also want/need to continue.. 
| | |
|
|
| | |