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| | MSXdev'06 #12: Malaika - Prehistoric quest |
| | Sunday, December 31, 2006 - 17:12 Submitted by: snout Topic: Games & Demos | | It's the last day of the MSXdev'06 competition and the final entries have started to drop in. The 12th entry to the competition comes from Karoshi Corp and was announced on May 18th: Mailaika - Prehistoric quest. It's an addictive platform game that comes in a 32kB ROM file. You can check it - and all other entries - out on the MSXdev'06 status page. Be sure to keep an eye out on more brand new MSX1 games today!
Relevant link: MSXdev website |
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| By snout on December 31 2006, 17:19 | Respect on the GFX, Gameplay and level design!
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| By hap on December 31 2006, 17:44 | Seconded! Especially considering the 32KB filesize.
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| By cesco on December 31 2006, 18:17 | I M P R E S S I V E. 
I never though that a MSX1 game would be able to handle such a smooth scrolling !
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| By wolf_ on December 31 2006, 18:49 | it could.. at the cost of a truckload o' tiles .. 
(see Pippols)
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| By Huey on December 31 2006, 20:03 | Am I the only one getting slow down when the screen is scrolling 
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| By viejo_archivero on December 31 2006, 20:41 | Huey: Can you specify the MSX machine where you are running the game?
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| By viejo_archivero on December 31 2006, 20:51 | It is really important, as the game should run with no slowdowns where scrolling or not.
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| By viejo_archivero on December 31 2006, 20:57 | Anyway, this will remain as a bug for the game, as I cannot fix it (I must go now to my parents house to celebrate the new year). So it will be fixed later (that means, of course, out of the contest )... anyway, I hope everybody else can enjoy the game!. And happy new year!
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| By Huey on December 31 2006, 22:10 | No prob. It's still a great job.
The colorclash avoidance is done in an exellent way. Good graphics!!!!
B.t.w. I run using OpenMSX. I don;t have MSX hardwaqre anymore 
When I'm not walking the speed of the movement is faster than when the screen is moving.
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| By Huey on December 31 2006, 22:18 | Slowdown is gone now? I have no clue why it occured? Seems to be a problem at my side 
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| By viejo_archivero on December 31 2006, 22:54 | Good to know, huey . Anyway, if it happen again, please be kind to report, it will be appreciated. Enjoy Malaika and Happy new year to everybody! 
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| By jltursan on January 01 2007, 02:36 | Malaika is faaaar better (as usual) running on the real thing than in emulators!, specially the smoothness.
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| By NYYRIKKI on January 01 2007, 02:46 | Technically very impressive and good looking game. The lack of possiblity to jump on the edge is driving me grazy though. 
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| By KNM on January 01 2007, 18:23 | I´ve got no words.Just some tears in my eyes...¡INCREDIBLE!¡LONG LIVE KAROSHI!
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| By turbor on January 01 2007, 22:51 | hm, I just tried this on openMSX and got this output:
openmsx /tmp/RK711-Malaika_Prehistoric_Quest/MALAIK.ROM
info: Using default machine: C-BIOS_MSX2+
warning: The running MSX software has set unsafe PSG port directions (port A is set as output). This is not allowed by the MSX standard. Some MSX models (mostly MSX1) can get damaged by this.
Apart from that remark:
THIS GAME SIMPLY ROCKS!
great GFX, love the smooth scroll, nice gameplay also 
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| By cesco on January 02 2007, 08:55 | Oh Boy, this game is so hard. probably it's because I'm getting old and I haven't the right skills and patience to play this kind of games anymore...
anyway... this year there are many games that are really difficult to play, at least for me. Operation wolf before, and now Malaika... I still cannot get past level 1-3 
Cheat codes for infinite lives? 
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| By manuel on January 02 2007, 14:03 | jltursan: dunno what you are doing or so, but it runs very smooth on openMSX here 
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| By jltursan on January 02 2007, 16:38 | Forget it!. it's usually my bloated windoze which makes the games run sloppy...
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| By manuel on January 02 2007, 17:01 | Hmmm, that's not a very satisfying answer... Using LCD monitors with low refresh rates can make things look less smooth. And using very low spec hardware of course. But my hw isn't high spec at all.
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| By viejo_archivero on January 02 2007, 18:04 | turbor: in fact you're right... an illegar write is present when the replayer inits. I'll make a game update right now to prevent MSXes to have troubles or something. Thnx for reporting!.
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| By snout on January 02 2007, 22:55 | Shouldn't a totally accurate emulator also emulate the behavior of these certain MSX1 types and the way they respond to illegal writes? ^_^
(hides)
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| By wolf_ on January 02 2007, 23:41 | Oh uh.. minor detail, but does this fixed version count for the competition?
(if so, I've also a few painful coordinates to fix in: ^_^)
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| By viejo_archivero on January 03 2007, 06:22 | Wolf_: that's a strange question ... of course not, as it has been submitted after the deadline and, as you can see, the previous version has not been taken offline from the website.
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| By Samor on January 05 2007, 19:39 | >Malaika is faaaar better (as usual) running on the real thing than in emulators!, specially the smoothness.
of course it is... it's really hard to get an emulator running at the exact perfect timing as a real MSX, being it either the emulation itself or the monitor refresh rates.
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