|
| | There are 98 guests and 1 MSX friend online
You are an anonymous user.
|
| | MSXdev'06 - Status update |
| | Tuesday, May 23, 2006 - 20:53 Submitted by: snout Topic: Challenges | | A bit more than a month ago, the MSX1 game development competition MSXdev'06 was launched. With more than 7 months to go to the deadline, a lot has been announced already. Time for an overview: - Brain Eaters - a new MSX development team, featuring Alfonso D.C. (Dioniso) and WYZ - are to release a shoot'em-up game called TT Virus. The game is the successor of T Virus, which was released in MSXdev'04
- TNI are to release a platform shooting adventure called Cyberware: Chapter IV ~ Katarsis episode II ~. The game is to be the first chapter of a story which has been worked on ever since 1994
- XL2S Entertainment, who won MSXdev'05 with their Vampire Killer-inspired platform game The Cure are to join with another platform game called Lux. The game is to create a new gaming genre on its own, which is -according to the developers- platform-action-adventure-fun. As if that isn't enough, the team is also to join with Dash! a game inspired by Boulderdash. Certainly, both games will be highly anticipated
- Last years' runner-ups Infinite, who impressed the MSX community time and time again with such releases as Universe: Unknown and their 4-motion demo's, are to release a platform game, on which they took care to reveal as little information as possible
- Karoshi Corporation are to release Malaika - Prehistoric quest, a platform game. Perhaps needless to say, one of the Karoshi team members is Robsy Petrus (Pitpan), founder of the already legendary MSXdev challenges
- Cas Cremers, Jesús Pérez Rosales and Philip Pera are the three main judges of MSXdev'06 and are to decide who is going to win the MSX FS-A1GT turboR computer. To find more about this jury, you can check the related announcement over here
On the MSXdev website you can already have a small impression of all games that have been announced already, revealing often impressive titlescreens of each game. You can also find out how you can support the competition by offering prizes for sub-contests. With this many projects already announced, it looks like MSXdev'06 is -like its predecessors- going to take MSX1 game development to the next level once again.
Relevant link: MSXdev website |
| | |
|
| By viejo_archivero on May 23 2006, 21:27 | A nice brief about MSXdev'06 current status, thanx for the support! . You, MSX developer out there reading this text!, just join the contest!. 
| | |
| By ARTRAG on May 23 2006, 22:00 | IMHO
msxdev needs prizes and sponsors.
Why not trying to rise money from advertising on the msxdev web page?
You could pay new prizes with the income.
| | |
| By wolf_ on May 23 2006, 22:04 | uhm.. and who would you suggest to advertise? 
advertisement means: invest to promote a commercial product. Name me an organisation who makes enough profit on MSX to be able to invest a bit of money to afvertise a product of which we already know of, due the information-vaccuum MRC .. 
| | |
| By wolf_ on May 23 2006, 22:06 | And ofcourse, that refers to msx-organisations.. 
Let's take commercial non-msx ones.. are they interested in 1000-max visitors who really are there for the information?
I think the small penny that arrives at MRC for those google ads describes my point a bit, and MRC is a relativily huge portal 
| | |
| By wolf_ on May 23 2006, 22:11 | So, uhm, bottomline: prizes really have to come from within the scene, out of charity/support_initiatives. We might see a future where these current modern msx users get into serious game-programming for the JP market, figures could go up to x000 copies you sell.. or more! Once that happens, then we could think about serious sums o' donations!
| | |
| By mars2000you on May 23 2006, 22:28 | Quote:
| Last years' runner-ups Infinite, who impressed the MSX community time and time again with such releases as Universe: Unknown and their 4-motion demo's, are to release a platform game, on which they took care to reveal as little information as possible
|
Since the beginning, indeed, only one extra info has appeared somewhere on the MRC forum : SCC sound ! 
| | |
| By viejo_archivero on May 23 2006, 23:04 | ARTRAG: It would be difficult to organize a thing like that and I personally doubt that the impact that the contest has worldwide could atract a single advertiser . Of course it would be cool to have more prizes to offer: anyway I think a TurboR is still a very nice prize. On the other hand, we still hope to get more donors before the contest end 
| | |
| By Huey on May 23 2006, 23:29 | I got a collector item for the contest. Probably not worth a penny but it is rare:
- A vinil single "woodpecker from space" by Space kids.
It has a MSX1 on the frontcover!
  
| | |
| By snout on May 23 2006, 23:37 | sounds like a good prize for the most cartoonish game of the competition! 
(show us a scan or pic of the cover, pal!)
| | |
| By poke-1,170 on May 24 2006, 03:34 | it's a nice record,I got it too ^_^
italooooooo (the b-side without the stupid voicesamples is good)
| | |
| By viejo_archivero on May 24 2006, 08:33 | Huey: Any contribution will be appreciated, the big and the small ones!. It seems like that record could be a pretty cool prize for the "funniest game" or something . BTW, /me looking for a scan of that rare item too.
| | |
| By Huey on May 24 2006, 09:00 | Or a prize for the corniest game
I'll try to scan it this evening.
| | |
| By ro on May 24 2006, 09:08 | I know Woodpecker from Mars by FNM but the one yer speakin' of?!?
anyhow.
Hope this year's gamereleases will exceed prev.year .. with some good Q games.
can't wait to see what's the result !
| | |
| By cax on May 24 2006, 18:06 | > "woodpecker from space" by Space kids. It has a MSX1 on the frontcover!
MSX in space ??? So it's really true 
| | |
| By Huey on May 24 2006, 21:25 | Yup. It's a V6-8000 Philips. Never saw one of those in real life.
| | |
| By GhostwriterP on May 26 2006, 13:10 | ...The game is to create a new gaming genre on its own...
...going to take MSX1 game development to the next level...
...surly gonna be a hit...
I don't know if I can take much more of this. The big expectations...
the competition... the pressure...  
| | |
| By wolf_ on May 26 2006, 14:06 | just do like us: tell 'em nothing 
| | |
| By mars2000you on May 26 2006, 14:20 | ehmmm ... almost nothing ... and everybody can try to guess something 
| | |
| By Huey on May 26 2006, 21:01 | I guess you can get bonus points for hyping your own game 
| | |
|
|
| | |