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Technicolor

Games & Demos - Technicolor

 Wednesday, March 01, 2006 - 09:46
 Submitted by: dvik
 Topic: Games & Demos
 
Following the release of the amazing MSX Unleashed demo and the BMPTO105 tool that was released, Dvik released Technicolor, a slideshow demo which shows several images encoded with BMPTO105.

Relevant link: Technicolor
 
 


By Google

By dvik on March 01 2006, 19:10
Here are screenshots from the demo. Not too bad for being MSX1, right?


















By mars2000you on March 01 2006, 19:38
Very nice ! ^- Daniel, you are a genius !

If you prefer the DSK version, it's available on MSX blue :

http://www.msxblue.com/Tecnicl.zip
By tfh on March 01 2006, 20:39
dvik.. it's true.. you are a genieus. It really looks great. You have taken the MSX1 to a new level!
By wolf_ on March 01 2006, 20:57
Well, the screenshots don't flicker
By wolf_ on March 01 2006, 21:00
dvik, can you place some converted pix with large plain areas (such as that last sunset pic) but then pre-dithered? Preferably random and
0 1
1 0

-dithered.


By dvik on March 01 2006, 21:28
Using pre-dithered images will probably improve images like the sunset even more. Shouldn't be too hard to test. Just need to create the 105 color palette in photoshop or similar.I guess the dithering needs to be done on only parts of the image though but thats what the image editors are for
By wolf_ on March 01 2006, 21:33
just dither the whole pic, don't bother about only applying it to large areas..
By spl on March 01 2006, 22:47
Impressive again!!
By manuel on March 03 2006, 11:59
How were these non-flickering screenshots made?
By wolf_ on March 03 2006, 15:51
Probably generated Or just 2 screenshots from the two sc2 images and mix them in photosoup orso..
By dvik on March 03 2006, 17:39
They are screenshots from blueMSX.
By manuel on March 03 2006, 17:56
Is this a blueMSX feature? (Mix 2 consecutiive frames?? Or what's the idea?)
By dvik on March 03 2006, 18:13
blueMSX has a display option where two consecutive frames are interpolated based on the clock of the MSX and the current scanline of the PC monitor. So the output is in most cases as smooth in blueMSX as on a real MSX. This is a bit CPU intensive but the result is good on fast PCs with LCD displays.

A side effect of this interpolation is that sometimes two frames are mixed 50/50 and if you pause the emulation at that point you can take these screenshots.
By dvik on March 03 2006, 20:05
So the interpolation is really a resampling the video stream from the MSX refresh rate, e.g. 50 Hz, to the PC monitor refresh rate. So its kindof the same as resampling an audio file from one frequency to another. The algorithm is adaptive though, so it compensates for for example lags. I guess the result would be quite good with fixed resampling constants too but the adaptive one seems to work a bit better.


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