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| | Universe: Unknown (MSXdev'05 game) |
| | Wednesday, December 21, 2005 - 14:57 Submitted by: snout Topic: Games & Demos | | | | |
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| By ro on December 21 2005, 17:04 | whot no F5 continue 
great games dudes!
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| By wolf_ on December 21 2005, 17:08 | it's on the todo, amongst more stuff
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| By jltursan on December 21 2005, 17:22 | Yes, please! F5 option!. The game is really challenging!
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| By dvik on December 21 2005, 17:22 | Nice game. Good graphics and sound and definately not too easy. Good that there are emulators with save states. Otherwise it would have been hard to finish. Plans for an end demo too?
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| By wolf_ on December 21 2005, 17:25 | it's on the todo 
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| By Rikusu on December 21 2005, 17:29 | And again a very surprising and high quality game! Didn't have the time yet to play too far, but I'm impressed (again). Please don't stop making games like these now MSXDev is closed!
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| By pitpan on December 21 2005, 17:32 | Excellent game! Difficult but very well done. Movement is very smooth -I would say that much better than in Konami's Gradius saga for MSX-.
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| By KNM on December 21 2005, 18:46 | Just AMAZING!!! 
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| By Maggoo on December 21 2005, 19:48 | Great game, it looks very professional !
Congratulation to the authors (even Wolfy )
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| By viejo_archivero on December 21 2005, 19:55 | Intelligent graphics, COOL musics and excellent gameplay. A game on the top!. Congrats, Infinite guys 
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| By Grauw on December 21 2005, 20:05 | Beautiful, but very difficult, er, challenging I mean! 
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| By wolf_ on December 21 2005, 20:47 | We might add some balancing here and there.. maybe a turret less here and there, an extra nrg-pod here and there.. this and that enemy at a different coordinate etc. etc. Things might become less difficult then .. tho, the advantage of this game is that it's easy to pick-up your old condition after you die, just by collecting nrg pods ..
The weapon-system is a bit of a mix of nemesis and aleste 
Ahwell, iirc Nemesis 2 had a beta as well ^_^
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| By W76NearDark on December 21 2005, 20:55 | Well I can start in BlueMSX but as I'd rather use my real MSX I just won't use it. BUT! It just won't start on the real machine It's a Turbo-r with dos 2.30 and the fat16 driver loaded. Tried several romloader tools and nothing happens... except for some reboots...
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| By pitpan on December 21 2005, 20:58 | ROM loaders are not prepared to deal with 48 KB ROMs and no mapper.
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| By Edwin on December 21 2005, 21:10 | Thanks for the great responses!
This version is really a beta. We intend to improve a few things and add some things that were made but not included due to the deadline. Like the enddemo, which I didn't think anyone would miss that soon 
We'll also add any small requests and mistakes found along the way. But even though it doesn't count for msxdev05 anymore, we'll keep the rom within those rules of course.
BTW, you can rename the rom to com in order to run in it from DOS. A feature stolen from The Cure Although I only managed to make it work on DOS1.
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| By W76NearDark on December 21 2005, 21:15 | It's a pity it only works with DOS1... now i have to make a giant leap back in time! But it sure looks good 
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| By robertwilting on December 21 2005, 21:22 | I should say a very rough diamond.
Yes balancing is probally needed I personally found stage 3 to be the most dificult stage.
Also some work needs to be done when it comes to the endboss.
It can not kill you by shooting at it. ( at least that was the case with RUMSX) turning the fight in a filler.
Great potential but the current version feels a bit to rushed to call it a great game.
Also according to my taste the powersystem is flawed but that might be my taste causing in the end that I didn't use anything except the misile. But at least infinite did tried to come up with something original for it.
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| By Edwin on December 21 2005, 21:37 | robert> your comment pretty much describes why we want to do another release. It turned out to be extremely difficult it is to balance a game like this. Especially when you're doing it based on your own playing experience. Funny that you thought level 3 was the most difficult because that's the one that we spent the most time playing around in.
P.S. don't try the intro when starting from DOS. It was a quick hack I made after I read about the feature in The Cure thread. But I didn't adjust it to fit the changes I made later. The game should be fine though.
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| By wolf_ on December 21 2005, 21:38 | well, rushed it was indeed 
The thing with deadlines is that they're always one or two days too early ^___^
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| By Maggoo on December 21 2005, 22:00 | And, ehm, what about MSX2 detection to make that scroll smoother with R#18 ? 
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| By wolf_ on December 21 2005, 22:03 | It's not just 'add a scroll' eh.. you've to apply the inversed scroll to all sprites as well.. and I bet you'll be demanding bordersprites as well then 
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| By GhostwriterP on December 21 2005, 22:15 | That wouldn't be so bad if the v9938 could just put 8 'msx1' sprites on a row (you know, the color thing).
By the way a great game! Way too difficult for me, but hey don't let something like that spoil the fun. 
It would help if you could fire backwards a little...
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| By Maggoo on December 21 2005, 22:30 | Yeah, border sprite would be nice too Ok you can keep it for Universe Unknown 2... 
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| By dvik on December 21 2005, 22:41 | Quote:
| That wouldn't be so bad if the v9938 could just put 8 'msx1' sprites on a row
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Just use screen4 iso screen2. Then you get the msx2 sprites which would probably be enough for both masking borders and make the few cases where there are more than four sprites in a row look better).
So when can we expect the MSX2 port with a smooth scroll?
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| By dvik on December 21 2005, 23:27 | I don't think an MSX2 version is really necessary though. It runs very well under MSX1 and as someone said, it feels smoother and looks better than Gradius. With some adjustments the game will be really great.
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| By wolf_ on December 21 2005, 23:37 | What's with the Gradius reference btw? 
Isn't the word 'Nemesis' more common on MSX?
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| By pitpan on December 22 2005, 00:17 | I used the "Gradius saga" reference just to make sure that you understood that Salamander was also included in it. Maybe it was a bit confussing. Blame on me!
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| By BiFi on December 22 2005, 15:07 | the name Nemesis might be more common on MSX outside of Japan, in Japan it's still Gradius.
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| By GhostwriterP on December 22 2005, 18:05 | Quote:
| Just use screen4 iso screen2.
| And thus you have to write 16 bytes, to a different adress,
to change a color instead of one directly in the Spat.
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| By dvik on December 22 2005, 18:54 | Quote:
| And thus you have to write 16 bytes, to a different adress,
to change a color instead of one directly in the Spat.
|
Isn't screen4 identical to screen2 except that it has MSX2 sprites and support palettes?
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| By BiFi on December 22 2005, 19:46 | on MSX2 every screen supports palettes... the only real difference between screen2 and screen4 is the sprite mode.
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| By Imanok on December 24 2005, 16:14 | Btw... when do you plan to release the new version of Universe: Unknown ??
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| By wolf_ on December 24 2005, 16:41 | soon I think ..
at the moment we added:
- F5 to contunue
- F1 for pause
- sfx fixes/additions
- intro fixes
- endtro
- some bugfixes ..
still we need to tweak levels.. tho the first 4 are quite playable as I discovered 
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| By Imanok on December 24 2005, 18:13 | Great! 
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| By spl on December 26 2005, 13:52 | Great!! 
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| By MäSäXi on December 27 2005, 13:20 | Great looking game, but was let down because of strange weapon select, which gives weapons totally randomly, or then you get nothing.
That was because the instructions said about using keys N M or U and then select weapons movin up and down.
If you do like instructions says, the weapon select is totally random.
It took me many games until I discovered that you must HOLD DOWN those keys, not just press them once, like in Nemesis.
So, little correction to instructions would be nice.
After I found out the correct way to select weapons, game started to feel really good!! Congratulations.
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| By Yukio on September 23 2006, 00:08 | I like the background effects ...
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| By Edwin on September 23 2006, 01:24 | There are background effects?
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| By wolf_ on September 23 2006, 01:29 | ... that random explosion @ bosses? ^_^
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