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Universe Unknown Final - bugfix

Games & Demos - Universe Unknown Final - bugfix

 Sunday, May 28, 2006 - 01:32
 Submitted by: snout
 Topic: Games & Demos
 
After releasing the final version of Universe: Unknown, another bug was discovered in Infinite's impressive shooter. The mid restart-point in level 6 was placed in the middle of a wall. In the version released just now, this bug was fixed. Furthermore, the manual has been updated a bit.

Relevant link: Universe : Unknown
 
 


By Google

By Imanok on May 29 2006, 08:50
Great! I reached the end at last!
By wolf_ on May 29 2006, 09:34
without savestates?
By Imanok on May 29 2006, 11:44
Of course... I always play on my TR
By wolf_ on May 29 2006, 11:56


Finishing UU without savestates! Dude! Do you realise how hard a job that must have been?

Looking back on it, I think level2, those tanks between those mountains right after the start of the 'land' must be one of the real bottlenecks of the game.

Now, only69 should do a map. ^_^
By Imanok on May 29 2006, 12:53
Now with the 'continue-F5' option, it's not that hard...

Anyway, you're right... stage 2 is one of the hardest stages.
By wolf_ on May 29 2006, 13:10
I think level 1 is quite a cookie..
2 is hard, the tanks between the mountains are cruel, the rest is doable, tho there's no shortage of turrets shooting at ya

I always mix-up 3 and 4
The eastern/scorpion level is quite doable, tho I tend to die a lot at the end of the level where you have to fly between those small platforms with those scorpions on it.
The red statues level is easy, but a big bottleneck is that cluster of tight statues shooting at ya.

5 *was* easy, but after the revamping the real trick is the surprise element, if you're flying too high, a meteorite can just hit your 455 before you can say "duh?"

6 is also not without turrets and bullets again, but not unplayable

7 is not half bad, it's just that those arms are to watch out for..

mhoa, all in, level 2 is somewhat hard, the rest is certainly playable..
By Imanok on May 29 2006, 13:39
You're totally right.

You have to get all capsules you can until you reach weapon 7... then everything gets easier because you don't have to worry about your energy level

It's a pity those endbosses can be defeated that easily.
By wolf_ on May 29 2006, 16:58
* points to Edwin
By Edwin on May 29 2006, 18:35
Too hard... too easy. Can't please everyone it seems. Maybe our next production should only have a demo mode so we can avoid this problem.
By wolf_ on May 29 2006, 19:05
Well, if imanok finishes UU without savestates, then he's a shooter-expert .., for him every shooter will be a piece o' cake no doubt! Others otoh can't manage to finish even the first level.
By Imanok on May 30 2006, 08:49
Edwin, don't take it too seriously... it's just an opinion. I know a balanced difficulty is one of the most hard issues to implement... you CAN'T make everybody happy. I was just saying what I feel... nothing wrong with that, I think... you will agree with me if I say that the hard part of the game is playing through the stages more than defeating the bosses, will you?

I prefer people reacting about new games than being indiferent... and I think an opinion coming from somebody who has beaten the game, could be quite interesting.

@wolf: I'm not an expert, but I really love playing shooters...
By only_69 on June 02 2006, 18:30
Did anyone asked for a map of UU?

I will do it after the one of Adventure of Randar III, in case I finish this one -> man, the game is huuuuuuge!!

I am even thinking of abandoning this map, really!

By the way, I am owing you guys the Salamander map. I stopped it in the third level.
By BiFi on June 04 2006, 09:01
Finish the Salamander map first... UU can wait.
By wolf_ on June 04 2006, 10:53
well, do shooters need a map anyway? In case of UU: just fly all the way to the left.. you'll get to the end that way.. ^_^
By only_69 on June 05 2006, 19:39
In fact, my idea is to show people how the games are. Even if the people do not need solutions to complete it. Sometimes a person does not have the skill to shooter games but for rpg games. So, I think in that situations the maps are useful.

Finally, I am enjoying making the maps. That is the most important part. And I will keep making them until I have the time and patience for that (for the moment, I only have patience)!


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