VScreen Car added to downloadsMSX Resource Center PassionMSX MSX2 contest              
              
English Nederlands Espaņol Portuguęs Russian         
 News
   Frontpage
  News archive
  News topics

 Resources
   MSX Forum
  Articles
  Reviews
  Fair reports
  Photo shoots
  Fairs and meetings
  Polls
  Links
  Search

 Software
   Downloads
  Webshop

 MRC
   Who we are
  Join our team
  Donate
  Policies
  Contact us
  Link to Us
  Statistics

 Search
 
  

  

 Login
 

Username

Password




Don't you have an account yet? Become an MSX-friend and register an account now!.


 Statistics
 

There are 120 guests and 4 MSX friends online

You are an anonymous user.
 

VScreen Car added to downloads

Games & Demos - VScreen Car added to downloads

 Wednesday, February 06, 2008 - 16:43
 Submitted by: wolf_
 Topic: Games & Demos
 
Following a request in this forumthread, MRC has added Maggoo's experimental car game example (made with his VScreen engine) to the downloads section. VScreen is an engine aimed to provide smooth full-screen scrolling using screen 4, this could be applied to platform games such as Psycho World, shooters such as Hydefos and any other game which benefits from smooth scrolling.

Relevant link: VScreen car
 
 


By Google

By ARTRAG on February 06 2008, 17:05
Lovely!
By manuel on February 06 2008, 18:16
Looks very suitable for an MSX2 enhanced version of Lotus F3, with 2 player mode. In other words: Micro Machines for MSX2!

Go for it, Maggoo & dvik/joyrex!
By ARTRAG on February 06 2008, 18:25
2 player mode? How ? Split screen problems exist also in this case.

Maybe you could do an horizontal split screen using line int, I do not see any other option, but in this case the height of two half screens would be very short and IMHO unsuitable for a top view racing game, where cars move in all directions.

An horizontal split screen would be optimal in a horizontal scrolling game.



By kliis on February 06 2008, 18:50
In Micro Machines you can play up to 4 players in the same screen! In multiplayer mode, the player that goes off-screen loses one life.

You can see a video of the NES version here: http://www.youtube.com/watch?v=7bNOKmi_i40

So it should'nt be very difficult to do this using Vscreen.... it wold be very nice!


EDIT: Ups! I've seen its already commented in this post: http://www.msx.org/forumtopic8259.html
By ARTRAG on February 06 2008, 19:43
Well, if you admit that the player who exits the screen loses the race, you can have multiplayer also with the current Lotus F3 scroll engine on msx1.
Anyway the backgrounds that you can do in scr4 and in vscreen are far better and richer than what you can get with scr2. IMHO Micromachines (with its funny traces) would be possible only in msx2 with vscreen.

By Maggoo on February 06 2008, 20:15
Another possibility is to use a joynet type of cable for multiplayer. That would not be that difficult to implement !
By pitpan on February 07 2008, 08:55
It's smoooooooooooooooooooth!
By MicroTech on February 07 2008, 11:13
Cool
Hope it will become a real (MSX2) game!


By mjgsantos on February 07 2008, 15:23
All I have to say is: wow!!!

By ro on February 07 2008, 15:43
x'lent stuff magg!
By snout on February 08 2008, 16:28
Vscreen is REALLY impressive. High time a complete game was to be developed with it. Great game, minimum efforts I say.
By Maggoo on February 08 2008, 18:06
Well there is hope, I finally have a place where I can setup my MSX, a monitor for it, AND a little bit more spare time... so keep your fingers crossed :-) First thing first, trying to get the website back online.
By snout on February 08 2008, 18:52
Maggoo : that would be awesome! Of course, the whole idea behind Vscreen is that people other than you will create and release games based on Vscreen as well. High time someone gave it a go, I say!
By LeandroCorreia on February 10 2008, 18:24
REALLY impressive! How is posslble that the scroll is smoother than a PC game?
By dvik on February 10 2008, 22:01
It is indeed very impressive. I hope we'll see some games based on the engine soon
By LeandroCorreia on February 11 2008, 12:43
Why the scroll is so smooth, and in most 2D PC games, it isnīt?
By ivke2006 on February 11 2008, 12:48
Maybe start a vscreen competition? (if the MCR competition is ended)

I think that's the way to get the scene motivated.

By wolf_ on February 11 2008, 13:24
Quote:

Why the scroll is so smooth, and in most 2D PC games, it isnīt?


MSX2 has scroll registers, PC videocards prolly not. MSX2 has to move max 54k worth o' pixels, a PC screen is far bigger than that. MSX games run as only application, on recent PC's everything is multitasking, so the game isn't the only thing running (p2p apps, email checks, msn etc.)
By LeandroCorreia on February 11 2008, 16:12
Quote:

MSX2 has scroll registers, PC videocards prolly not. MSX2 has to move max 54k worth o' pixels, a PC screen is far bigger than that. MSX games run as only application, on recent PC's everything is multitasking, so the game isn't the only thing running (p2p apps, email checks, msn etc.)



Even on DOS PC games running in powerful computers (i.e.: a XT intended game running in a Pentium), games were never so smooth. Besides a VGA game has to move only 64Kbytes in a very sequential manner (one pixel = one byte), and any 386 or above can do it fairly well.

Could the scroll be locked to the video refresh, say, exactly one pixel scroll per frame?
By LeandroCorreia on February 11 2008, 17:32
Oh, and BTW, the scroll was smooth in a PC full of background tasks and running an MSX emulator.
By [D-Tail] on August 10 2008, 21:05
Could be me, but the games mentioned in the news post are al Hertz's. Coincidence? Hertz, the master of smooth scroll!


 Recent news
 
MSX Download Charts - August 2008 
Puzzle Editor for QBIQS 
HispaMSX BBS upgraded 
meisei 1.2 
MGS5 mentioned 
MSX Fair Nijmegen 2009 announced 
Pinky Ponky 3 article at Passion MSX 
Pinky Ponky 2 article at Passion MSX 
Pinky Ponky 1 article at Passion MSX 
MSX Radio at Passion MSX 

[ News archive ]

 Latest forum posts
 
MSX Parallel Port Pinout and Address
wav > mbm
DO you need a graphic card for msx?
MSX 3: the reason.
Java MSX/MSX2 emulator with PSG/SCC/FM
GFX9000 PowerBASIC
Fast Z80 from rabbit
WTB: Metal Gear 2 Solid Snake, Factory Sealed
Transferring from pc to msx floppies
Gradius ReBirth(WIIWARE) avaliable.

[ View MSX forum ]

 Poll
 
What will our scene be like in ten years?

Extremely active
More active
Like it is now
Less active
Not even worth mentioning anymore

[ View results ]

 Latest reactions
 
meisei 1.2
Puzzle Editor for QBIQS
ZANAC - new versions by Compile
GP32 (Gamepark) coming to Europe!
MSX Fair Nijmegen 2009 announced
Bussum 2008 - Registration opened
MEGA Challenge - 09. LEDA
CasLink2
MSX Radio at Passion MSX
Taito Game Legends
 Affilates
 
WOOMB.net
Play-Asia
eBay
 Sponsored Links
 

(c) 1994 - 2008 MSX Resource Center Foundation. MSX is a trademark of MSX Licensing Corporation.