X-Tazy goes opensource - 2 playable levelsMSX Resource Center               
              
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X-Tazy goes opensource - 2 playable levels

Games & Demos - X-Tazy goes opensource - 2 playable levels

 Tuesday, August 15, 2006 - 19:22
 Submitted by: snout
 Topic: Games & Demos
 
On May 3rd, 2006 we published a previously unreleased version of the introdemo of X-Tazy, followed by an XViD video of the same introdemo by the end of June. X-Tazy was meant to become a HiSpec (turboR, 512kB RAM, Moonsound, GFX9000, large storage device needed) MSX shooter. Unfortunately, development of the game stalled despite the fact an impressive introdemo, ship selector and playable levels were already available.

Today, the time has come to release those playable levels and all graphics, music, source code and utilities still available for X-Tazy in order to make the first step in continuing (and finishing) development of the game after all. Yes, you have read it correctly: as of now X-Tazy is an open-source project. Although the goal is to finally release a fully playable, polished version of the game after all, the sources released are already an invaluable source of information to novice and advanced GFX9000 coders. You can download the X-Tazy development package right here. The package also contains several useful readme files with further information.

So, there you have it. Big thanks go out to Andre Kuepfer (who made this all happen) and Jelle Jelsma (who created the in-game videos). Now, the future of this project is in your hands. Are you ready for the downloads? Here they come:

Relevant link: X-Tazy introdemo (or download an XViD video of this demo right here)
Relevant link: X-Tazy level 1 - playable promo (or download an MPEG video of this level right here)
Relevant link: X-Tazy level 2 - playable promo (or download an MPEG video of this level right here)
Relevant link: X-Tazy development package
 
 


By Google

By msd on August 15 2006, 19:34
Great stuff. And now finally testing if the levels also run on my 7.16Mhz msx2+
By msd on August 15 2006, 19:52
Okay it boots on my MSX2+, when it gets to busy it slows down, but replacing the wavedriver with a z80 version will sertainly help. Adding a few optimalizations it would IMHO run on a 7.16Mhz machine. Or atleast on an OCM with a little speed up . Making it smooth on 3.54Mhz will be very hard I think.
By BiFi on August 15 2006, 19:52
YAY! Finally more than just an intro demo to enjoy!
By manuel on August 15 2006, 19:53
Great!!

And for those who don't have the hi-spec MSX: it seems to run just fine in openMSX 0.6.1, as far as I can see!
By W76NearDark on August 15 2006, 20:40
It was great fun to make the video! Level 1 is well playable... the second less.
By snout on August 15 2006, 20:54
so euhm.. hands up who thinks he might be able to help out in the further development of X-Tazy!
By PingPong on August 15 2006, 21:16
Umhf! nothing special... I can do better on a TMS9918A.


By MeitsNearDark on August 15 2006, 22:56
Please do...
By karloch on August 16 2006, 00:23
I'm totally amazed!! That shooter has a full SNES-like quality, maybe even better! I just hope that some group continues the development of this awesome game, even when I don't own a GFX9000 or a Moonsound :/
By Ivan on August 16 2006, 09:26
karloch, I understand that you still don't own a GFX9000. But a Moonsound... get one now!
By GhostwriterP on August 17 2006, 20:41
Well, it is clear it is not nearly finished. I must not forget it was made 10 years ago (?), or I start
summing up all the dislikes of x-tazy.

Nevertheless it does show a smooth multy-layer scroll and a lot of sprites.
So this is what you can get, and it is so much easier, so people start programming for the damn thing!!!

By spl on August 18 2006, 11:59
Ivan: I think that if you don't like composing music, you don't have too much to do with a Moonsound. A friend of me has give me for some time a Moonsound and composing is the only real use that I do with it. Gaming? Bombaman of course, but no much more. Demos? Buying something which is not specially cheap for wathing only demos...
By spl on August 18 2006, 12:00
About X-Tazy: just amazing!
By sjoerd on August 18 2006, 13:54
Hey, GhostwriterP, did you play the levels?

Anyway, there is room for improvement. Collision detection, for starters...
By GhostwriterP on August 18 2006, 18:26
I did... so don't get me started
By sander on August 19 2006, 10:31
I looks like my meteor gfx for the second level has been resized and used for the background layer. Cool.
By PuyoPuyo on November 23 2006, 09:42
Hmmm... five days of interest... Is the "X-Tazy-Revival" dead now? I don't hope so!

Is someone able to read the french comments in the sources? And I couldn't find the intro-sources... or is it just me?

Anyone currently working on it?
By manuel on November 23 2006, 18:42
If you need help with translations of the comments, ask here! There are many French speakers here.


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