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X-Tazy introdemo 1.2

Games & Demos - X-Tazy introdemo 1.2

 Wednesday, May 03, 2006 - 02:06
 Submitted by: snout
 Topic: Games & Demos
 
A few weeks ago Andre Kuepfer contacted us about X-Tazy, one of the most promising GFX9000 projects for MSX to date. X-Tazy was a high speed, high spec shooter for MSX turboR with Moonsound and GFX9000 that unfortunately never was finished completely. The development team did get very close to creating a final version however, and thanks to Andre Kuepfer we can now offer you a previously unreleased version of the X-Tazy introdemo, which features a never-seen-before ship selection menu. To run this demo, you will really need a turboR, 512kB RAM (1MB preferred), SCSI/IDE/CF medium to load from, Moonsound and GFX9000 cartridge. And the result is more than worth it.

Considering how close X-Tazy got to a final release, it is a true shame that the developers never finished the game. Luckily, Andre Kuepfer - one of the X-Tazy developers - felt exactly the same. Recently, he started to contact the co-developers of X-Tazy in an attempt to release the latest version of the full X-Tazy source code as open source, so that remaining MSX developers can finally - after almost ten years - develop and release a fully playable, polished version of the game after all. Of course, on their own the sources are an invaluable source of information to novice and advanced GFX9000 coders. At the moment, Andre has already contacted most developers of X-Tazy, and gained their permission to open-source the game. If you were involved in the development of X-Tazy and have not been contacted by Andre yet, please contact us and we will get you in touch with Andre.

Right now Andre is in the middle of gathering all sources, adding structure and readme files to the large amount of data involved. Although it might take a while before the actual sources of the game are opened to the public, lets hope the introdemo just added to our downloads database can be considered to be a teaser for something far better, even more impressive to come.

Relevant link: X-Tazy introdemo - version 1.2
 
 


By Google

By ro on May 03 2006, 08:04
nifty, to bad the specs r 2 high for my current setup
(.avi any one?)
By ro on May 03 2006, 08:05
or does it run on any emulater, didn't test that yet.
By BiFi on May 03 2006, 08:12
openMSX has gfx9000 support which has very decent (not bugfree yet) emulation... The version released years ago gives graphical bugs in the bacteria+hand part causing the rest of the demo to have graphical bugs as well.
By msd on May 03 2006, 08:19
Wow great news
By manuel on May 03 2006, 10:19
INdeed, it runs pretty OK on openMSX, but especially this 1.2 version shows more (severe) glitches than the 1.1 version. Will be worked on (some day)!
You can still get a very good impression of it, though.
By GhostwriterP on May 03 2006, 11:22
The Damn thing needs dos 2 to run... Maby it is time to implement that in the 'dragon engine'
But I must say the music at the title screen is quite nice!
By msd on May 03 2006, 11:31
The intro demo also contains an animations which is streamed from disk. A floppy drive is to slow for that so no sence in running it in dos1
By viejo_archivero on May 03 2006, 12:00
Any screenie out there to take a peek at the gfx?
By snout on May 03 2006, 12:50
GhostwriterP rules. You need a turboR, 512k, GFX9k and Moonsound, and then complain about MSX-DOS2 ^_^

/me is wondering who would be interested in continuing the project once it's all open-sourced... (hands up?)
By msd on May 03 2006, 13:12
Demo also runs on my msx2+.. with 7.16hz.
By sunrise on May 03 2006, 13:17
With 512 ofcourse and also on every msx2 and 7.16 mhz
By BiFi on May 03 2006, 15:31
if you have an MSXturboR, you have DOS2 so there's no need to complain about it then.
By POISONIC on May 03 2006, 17:54
The specs are allright for my system...... he RO buy that v9990 from ebay 75 euros
By SaebaMSX on May 03 2006, 20:08
Hey! I have the correct MSX configuration, but since this room is a complete mess I can't test it!! :/

But I will do of course.

Hey Marcel, in the end we will get stuff for our turboR+MS+GFX9000!
By wolf_ on May 03 2006, 22:50
Saeba! You *still* didn't clean-up eh?
By Whizzy on May 04 2006, 11:29
Could someone post some screenshots somewhere? just for me to drool at ?
By ro on May 04 2006, 11:39
yeah, pix, vids whatever. not every one has those highdemandspecs ya know!
By GhostwriterP on May 04 2006, 11:55
What I would like is to play a part of the game, even if it is just one single
stage, that would give a much better impression of the game.

By manuel on May 04 2006, 19:08
Folks, don't complain about specs and stuff, just run it in openMSX!
By SaebaMSX on May 04 2006, 22:55
Who is complaining, Manuel?

Wolf: And you are correct, turboR and TV are disconnected... but tomorrow I will do it, for sure!
By BiFi on May 06 2006, 08:16
The additions are cool... also all music has changed compared with the intro demo which has been online for several years already... and the only one that is actually known is a bit longer.
By BiFi on May 06 2006, 08:19
I did some screenies of the intro demo for MSX-Magazine 2... Haven't seen them published though... I can always put those online for peepz to drool over

I'd only need to make pics of the intro screen and the fighter select. Though for teaser sakes I might not do that anyway
By Grauw on May 06 2006, 13:38
Quote:

nifty, to bad the specs r 2 high for my current setup


Well, if it’s open source we can optimise it to run on a regular Z80@7MHz .

I don’t believe in ‘turbo R only’ games .
By manuel on June 02 2006, 23:28
Just to tell you that this X-Tazy demo runs flawlessly in the current openMSX CVS now

So, if you want to check it out, build the current openMSX CVS (or request a binary on our IRC channel) and run it!
By manuel on June 04 2006, 21:51
See also this post: http://www.msx.org/forumtopicl6283.html


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