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Another obfuscated oneliner approach to calculating prime numbers
Created by: Daniel Vik
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A set of 5 Bombaman levels.
Created by: Robert Wilting
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Generates random brainfuck code with some neat sfx
Created by: Wolf_
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A Moonblaster FM Christmas re-arrangement of this nice SD-Snatcher song.
Created by: Frederik Boelens
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The 10th entry in the Bounce challenge is a nice and addictive game created by Near Dark in BASIC. It would run on MSX1, but Near Dark decided to add some Moonsound music to it, making it an MSX2 entry.
Created by: Near Dark
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N-Sub was an arcade from Sega 1980, later ported to the SG-1000 console. This version was in turn ported from the SG-1000 to the MSX. The original game didn't have an opening screen, so a brand new one was made from scratch. Requirements are: MSX 1 with 64kb, run from MSX-DOS.
Created by: Ricardo Bittencourt and Cyberknight
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The 10th entry to the MRC snowfall challenge, created by D-Tail, Lord Zett and LdH, members of TAoA. The demo consists out of 2 effects and a hidden part, was coded in NestorBASIC and requires an MSX2 with 128kB RAM.
Created by: The Army of Assholes
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A simple drawing utility in only one line of BASIC? It can be done... use joystick or cursor keys to move the pointer, space/trigger to paint and no space/trigger to erase. Enjoy!
Created by: Jonemaan
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A 64x48 MEGA Challenge entry from XL2s using screen 3 (which is a 64x48 screen). A horizontal shooter inside a motion-blur / frame-fade engine! Requirements: turbo-R and SCC.
Created by: XL2s
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It's the suirrel from Ice Age holding an MSX!
Created by: Juan Carlos Fekete
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