Now I know why Wrangler has such horrible jet engine noise.
Falcon Patrol II Spectrum
http://www.youtube.com/watch?v=Fz3GU7QuRHQ
Wrangler MSX
http://www.youtube.com/watch?v=_RC9-5xH5rQ
Falcon Patrol II Commodore 64 original
http://www.youtube.com/watch?v=zTCPcY7VIWY
Programmers surely have played Falcon Patrol II´s Spectrum conversion. I am afraiding they didn´t see and hear Commodore original running anywhere at all? Yes, I know that Commodore´s SID´s filters can do miracles, but still some quiet hiss sound should have been enough to make MSX´s wrangler sound far better. Apologies, if you have written Wrangler´s sound and read this, but those sound effects are just horrible in my ears for this game.
Hopefully someone can pick up modern knowledge and program proper smooth scrolling Falcon Patrol and Falcon Patrol II for MSX at last!!!! :D
Look at that Spectrum video, that scrolling looks good! Colour clash in pyramids doesn´t look that bad. If I still can´t get Falcon Patrol (II) for MSX, at least I wanted to write this. :) Despite their age, 1983 and 1984 for sequel, both Falcon Patrols are really fine and interesting scrolling shooter games!!


I guess there meant to be more pedestrians arriving to cross the road? I once accidentally found it from the web, so it is possible to find it from somewhere... I think I found it from youtube, you can try uploader name einokeino303 to find it, as I think he uploaded it. Though I searched 8 pages his c64 uploadings to find that game for you and couldn´t find it and stopped after that and there still were pages to search... hopefully I remember uploader´s name correctly, it was along few other simplish commodore 64 games in the same video.
And Burning Rubber? (there´s Colecovision arcade conversion Bump´n´Jump which is as good as that 1983 Commodore 64 game!!
) You had to crash other cars (if you wanted) and jump over BIG areas of water with your car.
Hopefully someone capable enough gets interested about this fantastic platform game gem and converts it to MSX! Yes, there is no scrolling, except between "days" (when you clear one room, old screen horizontally travels (either by train (=slow) or by rocket (fast)) off screen revealing new screen) where 8 pixel scrolling is enough, actually it looks like Commodore 64 uses the very same technique too! 