Now I know why Wrangler has such horrible jet engine noise.
Falcon Patrol II Spectrum
Falcon Patrol II Commodore 64 original
Programmers surely have played Falcon Patrol II´s Spectrum conversion. I am afraiding they didn´t see and hear Commodore original running anywhere at all? Yes, I know that Commodore´s SID´s filters can do miracles, but still some quiet hiss sound should have been enough to make MSX´s wrangler sound far better. Apologies, if you have written Wrangler´s sound and read this, but those sound effects are just horrible in my ears for this game.
Hopefully someone can pick up modern knowledge and program proper smooth scrolling Falcon Patrol and Falcon Patrol II for MSX at last!!!! :D
Look at that Spectrum video, that scrolling looks good! Colour clash in pyramids doesn´t look that bad. If I still can´t get Falcon Patrol (II) for MSX, at least I wanted to write this. :) Despite their age, 1983 and 1984 for sequel, both Falcon Patrols are really fine and interesting scrolling shooter games!!
Oooh, Falcon Patrol II on the C64... memories... I loved that game.
We used to play it after school on the school Commodores, along with Aztec Challenge, Forbidden Forest, Bob 'n' Rumble and some other games.
MäSäXi, we also played a racing game in which you could earn "heavenly points" and "devilish points", if you would run over people and dogs. Do you know that game and what it's called?
Ooooh ... John, I played the same games as you on the C64 of my neighbour : Falcon Patrol II, Forbidden Forest ... But also : 7 Cities of Gold (jeez I loved that one), Beach Head, Fort Apocalypse (a hard one, this one), Commando, Chiller, Blagger ... Aaah god those memories !!!
Cool! Do you know Wizard of Wor?
About your racing game, John, I instantly knew that game, but unfortunately I cannot recall it´s name, I almost can "hear" that name, but not quite.... quite sick game indeed. The version I played tens of years ago was probably "out of order" or then it never couldn´t load properly, as when there wasn´t any alive pedestrians left, then game just continued to show that same track and same blood..... I guess there meant to be more pedestrians arriving to cross the road? I once accidentally found it from the web, so it is possible to find it from somewhere... I think I found it from youtube, you can try uploader name einokeino303 to find it, as I think he uploaded it. Though I searched 8 pages his c64 uploadings to find that game for you and couldn´t find it and stopped after that and there still were pages to search... hopefully I remember uploader´s name correctly, it was along few other simplish commodore 64 games in the same video.
Do you remember Kikstart and Kikstart II? And Burning Rubber? (there´s Colecovision arcade conversion Bump´n´Jump which is as good as that 1983 Commodore 64 game!!) You had to crash other cars (if you wanted) and jump over BIG areas of water with your car. Fort Apocalypse was one of my favourites too!!!! Then there was simple but good bird´s eye viewpoint tank game called Leopart, you had to shoot purple-black fearsome looking giant spiders and enemy tanks and factories where tanks were produced, only landscape were craters. I think it had italian writing in it´s title screen. That game could be made (a bit simplified and slower though on MSX-BASIC actually.
I do hope we can someday play such games on MSX-1 too!!!!
So what about making Falcon Patrol II for MSX-1?
Wizards of Wor was cool indeed. And I liked Frantic Freddie and Mr Robot
(Googled for 'c64 "heavenly points" racing')
And a Speed Racer video
Yeah, that was it! I tried the same in youtube yesterday, with no luck.
That's the one FiXato. Thanks!
Just asking for this "Commodore" topic, that has anyone played Activision´s Toy Bizarre on Commodore 64?
Yeah, it´s platform jumping game, you have to break all balloons before they hatch and become "cocktail bowls", which can be "eaten" by jumping on them, otherwise they are deadly, but you can make them "eatable" if they are sitting on certain button (yeah, some of the floor elements are pushable buttons!) and you jump on another right button, as buttons act like old radios do, if you press one button ON, other button goes OFF, and that makes those jumping "cocktail bowls" (they are wind-up toys actually, I think) "eatable", OR send YOU sky high, if you are on ON button at the wrong moment when some toy lands to right OFF button. Yeah, there are wind-up toy soldiers too to make your life harder. What makes this game so special, is the very special way how player can jump!!! You have really good control to his jumping and with some practise, you can make hero jump on exact place where ever you want him to jump, that almost "non-gravity" feeling is really fantastic, I dare to say that it is (at least almost) unique in old computer game world!!!! I don´t remember any other Commodore 64 game which has as good jumping as this Toy Bizarre!!!!! MSX has a bit similar style in Theseus, but since it is totally different game, I cannot compare them. You should try and see why I praise so much Toy Bizarre´s jumping!!!! It does not look that special on video, you will have to try it by yourself!!!!!!!
This spring I found out, that this Activision´s Toy Bizarre is actually "almost MSX game", or meant to be, kind of. I found out, that it was going to be made for Colecovision too!! Sadly it was never published, since it is 1984 game, and videogame crash probably killed it. Hopefully someone capable enough gets interested about this fantastic platform game gem and converts it to MSX! Yes, there is no scrolling, except between "days" (when you clear one room, old screen horizontally travels (either by train (=slow) or by rocket (fast)) off screen revealing new screen) where 8 pixel scrolling is enough, actually it looks like Commodore 64 uses the very same technique too! And I think software sprites can be used in certain places to minimize sprite flicker of the "cocktail bowls". At least sitting "cocktail bowls" can be software sprites in certain places.
( there is actually Spectrum conversion too, I have never played it, but I once read Spectrum review from old Spectrum magazine and it was just "playable, but nothing special conversion, which probably misses something important from Commodore 64 original" )
You should really learn how to code We would get flooded by your conversions of old games.
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