Arturo Ragozini (ARTRAG) has released an updated version of his 3D Ray Casting engine for MSX turboR. Those who were already impressed by his previous display of pure MSX power are in for a good ride: by further optimizations Arturo managed to increase the resolution of the sprites and add mouse support, giving you that genuine First Preson Shooter feeling. Is Wolfenstein or Doom for MSX really going to happen, at last? This very impressive video certainly gets our hopes up high.
Developers who would like to help out improve this even further, or merely find out how Artrag made all this work can browse through the complete source code of this project right here on Google Code. Furthermore, in this forum topic on 3D raycasting a lot of information on the progress of the project is revealed.
For those who can't wait to get this running on their own turboR there is good news as well, as there now is a playable demo available in the form of a DSK image. For the time being, emulator users are encouraged to use openMSX or the latest beta version of blueMSX for all the graphics to be displayed properly.
Relevant link: Arturo's Ray Casting engine on Google Code