For everyone who is interested in our game development

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By Huey

Paragon (1436)

Huey's picture

26-06-2006, 21:57

Hi,

In the past few months we (ARTRAG and me) have been working an a new game. As developing is far more fun for me than playing games. We decided to give a glance at our progress for other MSX-ers who are interested.

The site will be updated regulary (because it's a blog oO). Feel free to drop by regulary.....

http://retrodevelopment.wordpress.com

Bye.
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By wolf_

Ambassador (5677)

wolf_'s picture

26-06-2006, 22:06

ROFL, those Polka buttons ^________^

btw, all those Polka buttons have been generated according to an MSX-Basic DRAW'esque script, nothing pixeled about them!

By Huey

Paragon (1436)

Huey's picture

26-06-2006, 22:08

ROFL, those Polka buttons ^________^

I know. I was too lazy to make them myself Eek!

By mars2000you

Paragon (1848)

mars2000you's picture

26-06-2006, 22:32

Nice site and maybe a msxdev'06 participation, as we can read on the site Smile

By Huey

Paragon (1436)

Huey's picture

27-06-2006, 00:22

The MSXdev is not the main goal for now. We first have to make some progress.

By ARTRAG

Prophet (3033)

ARTRAG's picture

27-06-2006, 09:19

Why not to show also the finite state machine editor for the AI design of the enemies?

I think that it is the first time (in this forum) that someone develop AI for the enemies
integrating a FSM editor with a sprite design tool...

And what about Meteor, a level editor able to code maps using a meta language of commands?

people: Huey's work will be a step haed in game design...

(I should sell Hoover vacuum cleaners... Smile )

By Huey

Paragon (1436)

Huey's picture

28-06-2006, 13:26

I just wanted to know if there is some interest in the Enemator tool I made? I have no plans in releasing a full version before game completion but I have a version (without sprite editor saving function) that can be used to play with.
If people want to play around with it, I will release this version and add a little manual with it (as it is user-UNfriendly).

By jltursan

Paragon (1150)

jltursan's picture

28-06-2006, 18:38

Of course it could be very interesting!; but looking the amount of good work you've done till now and the experience you'll adquire programming the game, I'm sure that a final version (after MSXdev) could be a great tool for next editions!. Or maybe, if you can free the code and it's enough portable someone could follow the development. Btw, are you using Blitz Basic?

By Huey

Paragon (1436)

Huey's picture

28-06-2006, 19:01

The tools are coded in Blitz Basic but very quick and dirty. I didn't take the time to learn the features of the programming language. I just coded them by trail and error. So the code will be hard to continue with for another person. But if anybody wants the code (after completion) I'm OK with that.

I got back into MSX-ing by other persons sharing their stuff to me. So I will with mine.
I will try to put a version on the site mentioned above tonight. I'll be on vacation next week so a (full) manual will probably take some more time.

I'm currently adding some features to the level editor (Meteor). I need a tool to make large gfx very easy with a polka! tileset and automaticly convert them to our macro format (with optimization). But I'll get into that some other time (if i make some progress in the next three days).

By Huey

Paragon (1436)

Huey's picture

29-06-2006, 23:17

By norakomi

Paladin (917)

norakomi's picture

30-06-2006, 11:42

looks nice
Hey I am looking for a program that converts my file into data.
So I have a (double layer) 16x16 sprite with 3 colors per horizontal line.
I show my palette and I want the sprite data and the sprite color, like:

Sprite data:
DB 2,0,0,1,2,34,bla,bla,bla
DB 2,0,0,1,2,34,bla,bla,bla
DB 2,0,0,1,2,34,bla,bla,bla
DB 2,0,0,1,2,34,bla,bla,bla

Sprite data:
DB 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16
DB 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16

how do you guys do this???
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