Idea for math experts...
There is a program that does this already, for Amiga at least. It's called HamLab. It will take any image and break it down into 16 colors with a certain number of colors allowed to change on each line. The result can be saved as an .IFF file.
Ah, good!
Amiga has 4096 color pallette, so the result is not optimal, but I think this could give a nice result anyway! Definately worth of trying. Now all we need is some Amiga owner that would convert us some PCHG-pictures and we can start enjoying new level of graphics quality.
Amiga has 4096 color pallette, so the result is not optimal, but I think this could give a nice result anyway! Definately worth of trying. Now all we need is some Amiga owner that would convert us some PCHG-pictures and we can start enjoying new level of graphics quality.

I had a drawing program for Atari ST that did the same thing. Actually if I remember correctly the Atari ST version mixed two images, so it did sortof the same thing as the 105 color images and also switched palette on the two images every scanline. Can't remember what the program was called but the result was quite good.
how unfortunate the palette is stored in registers and not in vram. anyway, someone know if you can change the screen mode on vblank without the screen flickering?
what you could do is interlace screen 8 and screen 7. making it many colors and high resolution at the same time. where screen 7 is used to change the color of the left and right side of a screen 8 pixel.
it's just a thought... probably doesn't add too much quality to a screen 8 image anyway, lol
what you could do is interlace screen 8 and screen 7. making it many colors and high resolution at the same time. where screen 7 is used to change the color of the left and right side of a screen 8 pixel.
it's just a thought... probably doesn't add too much quality to a screen 8 image anyway, lol
I have an amiga what would you want me to convert?Something specific?
HAM6 display mode in Amiga has a very complex structure, and is bitplane based, so I don't think will be easy to use it for this. And, in fact, it is not adequate, as this Wikipedia article about HAM screen modes clarifies.
By the way, as it is usual for MSX1 users to complain about the screen 2 color clash, Amiga users complain about the bitplane structure of graphics in Amiga (requiring to update 8 bytes when plotting a single pixel in 256 color mode).
By the way, as it is usual for MSX1 users to complain about the screen 2 color clash, Amiga users complain about the bitplane structure of graphics in Amiga (requiring to update 8 bytes when plotting a single pixel in 256 color mode).
Well, there're several ways to avoid the drawbacks of Amiga's bitplane structure, in fact thanks to the blitter is an advantage. You can freely define your own screen structure and how the 5 bitplanes (for the typical 32 colors mode) are ordered to let the blitter manage a full software sprite (or "bob" as they're called in Amiga) in only one operation. The copper+blitter combo is the most powerful video managing system I've ever seen!.
Side note: There's no 256 color mode on Amiga. The higher modes are extra halfbrite (64 colors) and HAM (4096 colors)
Side note: There's no 256 color mode on Amiga. The higher modes are extra halfbrite (64 colors) and HAM (4096 colors)
I was refering to AGA modes, in this case. And the "incompatiblility" of HAM6 for this is still valid, isnt it? 

Nice idea but the problem is that the VDP and Z80 are not exactly fast. From what I remember of the old demos days, I think you could only do so many "out" during one scan line and it was possible to change a maximum of 5 colors per line (4 on a Turbo R due to the extra wait states). I am not really sure about the numbers but anyway, there is no way you'll be able to change all of the 16 colors at every scanline
what you could do is interlace screen 8 and screen 7. making it many colors and high resolution at the same time. where screen 7 is used to change the color of the left and right side of a screen 8 pixel.
I think this would look quite good even with a fixed screen 7 palette. Not sure if Prodatron reads this but the palette used in the Symbos images are probably a good one to choose.
The images in Utopia uses a similar technique. Its mixing screen 2 and screen 3 images to get big images with decent resolution.

By NYYRIKKI
Prophet (2220)
06-05-2007, 23:05