Manage multi-color sprites pixel for pixel P1 & P2 for GRAPHICS 9000 in Assembly

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By gamecast

Expert (101)

gamecast's picture

19-10-2011, 19:41

Hello Guys of the MSX Systems,

I would like know how I can do for
manage multi-color sprites pixel for pixel P1 & P2 for
GRAPHICS 9000 in Assembly.

Then I would like know also all the address assembly
for work and for define the multi-color sprites pixel for pixel
in mode P1 (16x16 pixel) and P2 (32x32 pixel).

Then, also I would like know: I can define how many sprites
with the GRAPHICS 9000 in mode P1 and P2 mode ??? ^_^

How many sprites you can see on the same line ??

In conclusion, please send me some example assembly source listing,
and if there is a potential source format CHAOS ASSEMBLER.

I wait your news good.
Best Regards
^_^
AG.

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By msd

Paragon (1211)

msd's picture

19-10-2011, 20:02

125 sprites.. 16x16..max 16 on a line. The data for the sprites are 'normal' 4 bit data image. The same as the pattern data for p1 and p2.

By gamecast

Expert (101)

gamecast's picture

19-10-2011, 21:37

Hello msd,

Thanks, But that your information is not enough!

So you look, more news about this topic!

I wait your news good.
Best Regards
^_^
AG.

By wolf_

Ambassador_ (9470)

wolf_'s picture

19-10-2011, 21:45

By Huey

Prophet (2479)

Huey's picture

19-10-2011, 22:05

Yes msd,
You go an look NOW!

Tongue

By msd

Paragon (1211)

msd's picture

19-10-2011, 23:03

@gamecast: you do have the v9990 manual?

By gamecast

Expert (101)

gamecast's picture

19-10-2011, 23:43

MMMHHHH.... ^_^ !!!!!

This is not enough still !!!!

Sorry....... but........

I would like of the source in assembly for define sprites in
mode P1 and P2 in multi-color pixel for pixel !!!!!

I wait your news good.
=_=
AG.

By PingPong

Prophet (2557)

PingPong's picture

19-10-2011, 23:49

sorry, double post

By PingPong

Prophet (2557)

PingPong's picture

19-10-2011, 23:49

MMMHHHH.... ^_^ !!!!!

This is not enough still !!!!

Sorry....... but........

I would like of the source in assembly for define sprites in
mode P1 and P2 in multi-color pixel for pixel !!!!!

I wait your news good.
=_=
AG.

or perhaps the entire source code in asm of a game Crazy

that does not exists, because of the smaller number of sw for gfx9000 Tongue

By msd

Paragon (1211)

msd's picture

20-10-2011, 09:30

BTW: Reference to multi-color is not needed. There are only multicolor sprites in p1 and p2.

By sd_snatcher

Paragon (1508)

sd_snatcher's picture

21-10-2011, 10:54

X-Tazy was a very promissing game for the GFX9K that was canceled. Probably it's source will be of great help to you.

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