Project MOAM - Moon over Arba Minch
That screen down-left somehow reminds me of the screenshot of the HAL listing in an ancient MCM.. 
Apart from that trivia: gfx look very good! All original?
By Google
Pretty good gfx!
Wow!!! These gfx are inspired in La Mulana, the best graphic game for inspire. I think you are created one of the 10 best scenario games in the story of msx. Congratulations!
Apart from that trivia: gfx look very good! All original?
Yes. That is the idea. But as being very new to SCREEN2 mode I have made a very large inspiration library. In the library I have collected all kinds of things that I study (pixel usage, colors, technique, compositions, etc). So it could be that some things look familiar. But I try to be original...........
Wow!!! These gfx are inspired in La Mulana, the best graphic game for inspire.
Indeed la-Mulana IS the best MSX1 game (although not running on MSX) gfx wise. That game drove me crazy with inspiration. Such good gfx and techniques. The game indeed has a Mulana flavour. We just try to give it a personal spin though..........
Ooh... Forgot to mention the team:
Arturo (ARTRAG) Ragozini
John (Demonseed) Hassink
Richard (Huey) Cornelisse
Looks impressive indeed! Good to see that you're taking your time as well.
And the last shot shows a very recognisable debugging technique. To me anyway.
Really nice looking pics!. The game is growing quality everyday, congrats! 
Hehe, indeed the color stripes are a well-known speed meter tool 
About speed, being mostly an action arcade game (Monster Hunter was and action RPG and BeTiled a puzzle one), are you finding limitations due the use of C?.
Nice music sample. Cheers to the gfx artist. Seems a really good project, looking to see this thingy released! Again, neat work, keep it up!
He he, indeed the colour stripes are a well-known speed meter tool 
Yes. I even didn't notice them being there 
About speed, being mostly an action arcade game (Monster Hunter was and action RPG and BeTiled a puzzle one), are you finding limitations due the use of C?.
To be honest, I have no real ASM experience. But I think that C can be close to pure ASM speed.
At the moment we are not facing any real speed issue. It's not Aleste with very very much enemies on screen. But if you look at Maze of Galious, Vampire Killer, Usas or The Goonies. Then we do have more action on screen without problems.
Looks very good! But could look even better if MSX2 specs would be used. I Think the reason it looks this good is the excellent usage of black pixels and shadows. Keep up the good work

By Huey
Prophet (2132)
19-07-2008, 00:39