On the top of my wishlist, is that they produce it, then when I get one, we'll see about adding new stuff.
By Google
MSX-AUDIO
MoonSound
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Trainer
On the top of my wishlist, is that they produce it, then when I get one, we'll see about adding new stuff.
Very wise , since mars a moonsound will never fit
* Decent video speed, no narrow vdp-bus like we're tortured with for year, just fast now, hmkay?
* The already mentioned sprites... also multicolor please? 
* A custom number of delayline-units for audio purposes, these require only very little cpu time, but somewhat more RAM
* each audio channel (of the PSG, Fmpac and SCC) should support routing (direct out, to a delayline(-system), percentages out/wet etc.)
* 2 or 4MB RAM out of the box (I've heard issues about 4MB)
* Z80 at 40mhz out of the box
* an FM-Pac with no softwarevoice limitations, and with more operator waveforms (those are all not much cpu depending, just mem)
uhm.... thinkathinka
USB for peripherials /gamepad,mouse,key,fdd,flashdisk,network,printer....of course m-audio midi controller/
- More, faster and properly addressable VRAM?
Let them produce it, once we have it, we'll see.
Having a bug free and accurate HW emulation is the first issue.
after that, we could pass to implement some powerup (e.g. from the vdp of the 2+,
like commands in any scr mode, or HW scrolling)
But 32 channel SCC sounds pretty too...
No it doesn't
That's 32x 2 different types of quantisation noise, that'll be like some old radio tuning in on Radio Tunguska orso.. ^_^
What the hell is "Radio Tunguska orso.."
erm erm erm uhm.. erhm.. it's a symbol for 'noise' I think
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By snout
Ambassador (13692)
12-08-2006, 13:32