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Wanted *beta testers*

dvik
msx master
Posts: 1481
Posted: July 09 2009, 07:09   
I need to defend RyJuZo a bit. Its not that uncommon to put some fairly high requirements on beta testers. Its really nothing you sign up for to just get a sneak peak of a game. Its a lot of work and many scenes, e.g. the Coleco scene which I'm also somewhat active in is pretty serious about beta testing. I agree that the NDA and require no other development may be asking a bit too much, but requiring people to be dedicated and meet deadlines is certainly not asking too much. A tester fills an important role in a big game project and just as the coder or graphics artist need to finish in time the testers need to as well.

RyJuZo
msx freak
Posts: 235
Posted: July 09 2009, 13:57   
Quote:


Reality check!


I am for real. I am Dutch and we are what you call 'NUCHTER'. I want people to know what they can expect nothing more nothing less.

Quote:


Only members of MRC with active memberships older than 1 year are selected.

You do realize that there are a lot of lurkers who sign up and react after years of passive reading? What does this year guarantee you?



Well, I can search through MRC and look into what this person has been up to until now and might get a general idea how people in community "perceive" this person.
with fresh memberships I cannot !


Quote:


So far we've yet to see the first thing coming from your hands



You keep hinting this but remember I've only been at it a year (and maybe a couple of months more). I would like to see anyone try building ALL the necessary tools(Assembler+ide+debugger/GFX designer/Sprite Edit/Music Edt/Sfx edit/Map Edit)+a game in that limited time !!
On top of that add that I'm also a PERFECTIONIST. So if it's not perfect to me it's not good ENOUGH !The effort I have put in it is ENORMOUS.

So is it really so strange I want to safeguard my work?

and remember...patience is a virtue...

ps. it is not entirely true that you have "SEEN" nothing from my hands now is it? I did demonstrate my (konami-like) SCC-tracker and my Developer(asm)-studio for you on some little fair a while ago.

evulopah
msx addict
Posts: 494
Posted: July 09 2009, 14:20   
I agree with RyJuZo! After all the hard work you see your gfx / music / concept on the Internet.. no doubt your motivation drops as fast as a jumper...

MSX died because of illegal copying you know!

Let the man use a NDA! It will definitatly filter the serious testers from the rest!!
wolf_

msx legend
Posts: 5178
Posted: July 09 2009, 14:35   
I was referring to games of course, not to tools. Tools shouldn't cost that much time anyway, but that depends a bit on whether you're an app coder or a game coder. The point is, you've been 'warning' all of us for a while, for you being "the competition". The higher the expectations, the harder you fall when you fail, and those expectations have been skyrocketed by you personally. The NDA is a joke really. If you have this delicate material to testplay by someone, then spend a bit more quality time online. On MRC, on IRC, on MSN, any place. Once you know a few people good enough, then let them test your stuff. If it takes you a year to make a game, then a tester isn't going to clone your ideas within a few months.

But, make no mistake: if it's up to me, you may brag around and 'warn' us as much as you like. If that leads to a good game then we're all happy. Just keep in mind that your audience does expect something to make up for all the hype you're creating.
RyJuZo
msx freak
Posts: 235
Posted: July 09 2009, 14:56   
@_Wolf

you're right that I myself created the hype...and I will continue to do so.
Cause I know you all will be flabbergasted when so you see the final product !!(here you go another addition to the hype...)

But to be absolutely sure I want others to try the game and tell me if they indeed were flabbergasted !?!



RetroTechie
msx freak
Posts: 224
Posted: July 09 2009, 20:10   
Quote:


I am for real. I am Dutch and we are what you call 'NUCHTER'. I want people to know what they can expect nothing more nothing less.


Where in the Netherlands? I also live here, and it would be nice if you live nearby... possible to meet in person, easier to exchange hardware for testing/debugging, ...., etc.

Quote:


I would like to see anyone try building ALL the necessary tools(Assembler+ide+debugger/GFX designer/Sprite Edit/Music Edt/Sfx edit/Map Edit)+a game in that limited time !!


You're making a game, but also all the tools to make it? No offense, but then you're a fool! There exist excellent tools for a wide variety of game-making tasks, and finding the right tool, getting to know it, is almost always easier than making your own. Besides that: if you have the creative talent to create gfx, music and so on, working on tools is a waste of your time/talent.

So it's a game... care to share what sort of game? Arcade? Platformer? Shooter? RPG? Sports/racing? Puzzle?

For non-Dutch readers: "NUCHTER" means: sober, as in: not under the influence of alcohol (or other drugs). Often used in a wider sense, meaning: "down to earth, no nonsense" (like the average Dutch way of doing things).
MäSäXi
msx professional
Posts: 851
Posted: July 09 2009, 20:41   
I understand what ryjuzo is aiming for, but really, those agreements are allright if you´re a boss in some big company and you have justifiable fears that someone from rivalling company could try to infiltrate to your company to steal information which has value of hundreds of thousands or millions euros or whatever. You are not a such boss in this case and these fellow MSX´ers are not trying to get interviewed for a job in a such company and you are not going to pay them good salary to keep´em loyal and quiet.
Sometimes a bit less perfection can result a much easier life for you and others.

I know, for perfectionist it is hard to think "a bit less"...

But anyway, you got what I meant...
W76NearDark
msx addict
Posts: 470
Posted: July 09 2009, 21:10   
I agree with RyJuZo... to take something to a higher level you need a (this) serious approach. Personally I can't meet the requirements to be a beta-tester for this game so I won't ask him to. Other scenes are quite succesfull and maybe their more serious approach helped them with that.
Bart
msx professional
Posts: 654
Posted: July 09 2009, 21:30   
Don't know what this project is about, but you've sold me a copy already with the suspense you've been creating. Man this game must be Super Deformed Solid Snatcher Snakes or something!

@Wolf, "Tools shouldn't cost that much time anyway": not the way you create them
RyJuZo
msx freak
Posts: 235
Posted: July 10 2009, 11:03   
Quote:


For non-Dutch readers: "NUCHTER" means: sober, as in: not under the influence of alcohol (or other drugs). Often used in a wider sense, meaning: "down to earth, no nonsense" (like the average Dutch way of doing things).


Yeah thanks for that I couldn't find the right words at the time I wrote it.

Quote:


You're making a game, but also all the tools to make it? No offense, but then you're a fool! There exist excellent tools for a wide variety of game-making tasks, and finding the right tool, getting to know it, is almost always easier than making your own.



Not true !

I in order to create a HIGH quality games you need professional tools. These I could NOT find ! Only small unrelated tools here and there which all lacked some much needed features.

For example:
My developerstudio (asm+debugger) can create roms of any kind with one push of a button or dos or even basic bin files. It also has source level debugging.
My gfx-designer can create gfx for msx1,msx2 and gfx9000. And export it in such a way you easily link it into your rom also with one push of a button.
The sprite-editor cannot only design msx1,msx2 or gfx9000 sprites but can also create "puppets" (multiple combined sprites) and store animation sequences. You can also name the sprites/puppets and these will be exported as labels for in your assembly.

and same goes for the music/sound and map editors etc...

So you see not a total waste of time in the long run. I will be able to produce games much faster now that I have these tools !
RyJuZo
msx freak
Posts: 235
Posted: July 10 2009, 11:18   
Quote:


Sometimes a bit less perfection can result a much easier life for you and others.



so true.....but I like life the HARD way

This game is going to be my very first release and I want it to be absolutely PERFECT !

and nothing should get the chance of messing that up.

Anyways I've received many emails already from people agreeing to my terms and willing to test for me so my terms cannot be that outreagous right ?

Now I just have to choose (wisely) 2 or 3 persons to do it...

evulopah
msx addict
Posts: 494
Posted: July 10 2009, 11:20   
@RyJuZo: I think you constantly have to defend yourself because people haven't seen anything yet! Isn't possible to make a small (promotional) movie of your new game and put it on Youtube??

Then everyone can see what (great) game you are working on!?!?!?!
konamiman
msx freak
Posts: 247
Posted: July 10 2009, 11:39   
Quote:

Man this game must be Super Deformed Solid Snatcher Snakes or something!


Or Gradius Aventure Spirit of Gazzel Racing!
muffie
msx addict
Posts: 442
Posted: July 10 2009, 15:47   
Quote:


My developerstudio (asm+debugger) can create roms of any kind with one push of a button or dos or even basic bin files. It also has source level debugging.
My gfx-designer can create gfx for msx1,msx2 and gfx9000. And export it in such a way you easily link it into your rom also with one push of a button.
The sprite-editor cannot only design msx1,msx2 or gfx9000 sprites but can also create "puppets" (multiple combined sprites) and store animation sequences. You can also name the sprites/puppets and these will be exported as labels for in your assembly.
and same goes for the music/sound and map editors etc...



Not sure if I'll buy a cartridge of your game, I'll probably will, but:

Can you please distribute (or sell for a fair price) those development tools you just described?
I can sign a NDA to beta test them.
MäSäXi
msx professional
Posts: 851
Posted: July 10 2009, 22:11   
Quote:


Sometimes a bit less perfection can result a much easier life for you and others.



Quote:

so true.....but I like life the HARD way



I guessed already that you would answer exactly like that!



Quote:

Anyways I've received many emails already from people agreeing to my terms and willing to test for me so my terms cannot be that outreagous right ?

Now I just have to choose (wisely) 2 or 3 persons to do it...



Nice to hear!
 
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