Author
| CoreDump
|
chaos msx addict Posts: 276 | Posted: July 08 2003, 22:38   |
Quote:
| What about that 12 disk RPG from TNI? What's it's name again? GuyveR800? 
|
TNI is still active right?, so maybe we'll see something of that in the future?  |
|
GuyveR800 msx guru Posts: 3048 | Posted: July 08 2003, 22:39   |
Quote:
| What about that 12 disk RPG from TNI? What's it's name again? GuyveR800? 
|
The name was Cyberware, and it's still in development 
And it wasn't 12 disks, it was 30 disks OR 1 zipdisk.
Any joke you make about it will be old and lame, because all the good ones have been made in PA3 already 
So euhm... don't taunt me to hype up more vapourware ok? ;P |
|
Thom msx addict Posts: 377 | Posted: July 08 2003, 22:56   |
ONLY 30 disks? You mean without the FMV then I suppose.
|
|
Bart msx professional Posts: 646 | Posted: July 08 2003, 22:56   |
A 'never finished' list is prolly bigger then the 'finished' list 
So plz don't start that  |
|
Thom msx addict Posts: 377 | Posted: July 08 2003, 23:01   |
Quote:
| A 'never finished' list is prolly bigger then the 'finished' list 
So plz don't start that 
|
Wanna bet? |
|
GuyveR800 msx guru Posts: 3048 | Posted: July 08 2003, 23:22   |
Quote:
| ONLY 30 disks? You mean without the FMV then I suppose.
|
Actually back in those days there weren't any cool compressions scheme's. At this point I'd say it should be possible to fit the game on 12 disks 
You could ask 'why so much?' Then I'd say, some of the features of the game make the graphics three times bigger. |
|
snout
 msx legend Posts: 4991 | Posted: August 24 2004, 21:42   |
Any chance this game will ever be finished? I can imagine Cas doesn't feel like inventing the weel again, especially not this long after he dropped the project. But there still are quite some (old) sources and graphics and songs available... anyone would like to have a go at it?  |
|
diabolus msx user Posts: 45 | Posted: September 13 2004, 23:44   |
GTW_MSX maybe? I mean like gtw on c64, very interesting projects there. And they've found some nice full games, that weren't never published. Check it out
homepage.ntlworld.com/frank.gasking/
|
|
Abi msx addict Posts: 410 | Posted: September 14 2004, 10:25   |
mmm nice project for my new site, i always wanted to make a website for MSX but needed a good subject.
i will think about that  |
|
Latok msx master Posts: 1724 | Posted: September 14 2004, 13:23   |
Great! Then I finally get to play SimCity and PrinceOfPersia on MSX  |
|
Abi msx addict Posts: 410 | Posted: September 14 2004, 15:04   |
hope i got time to make that website.
It should be great for other programmers to see what is not solved.
Can be a challange for them to finish a non-finished game  |
|
Maggoo msx professional Posts: 576 | Posted: September 14 2004, 15:45   |
Quote:
| hope i got time to make that website.
It should be great for other programmers to see what is not solved.
Can be a challange for them to finish a non-finished game 
|
IMO, there is nothing worse than having to take over someone's else code and trying to finish it. It's bad enough when it's been properly coded and documented but you'll notice that when it comes to games and asm coding, it's not often the case  |
|
GuyveR800 msx guru Posts: 3048 | Posted: September 14 2004, 18:22   |
IMO it could be a lot of fun!
I certainly enjoy reverse engineering, disassembling and trying to find out wtf a piece of code actually does  |
|
Abi msx addict Posts: 410 | Posted: September 14 2004, 19:25   |
it helps also active MSX programmers to see other(old) asm code to improve thier coding.
|
|
|
|
|