What killed the MSX?
Well how about the MSX killed the MSX.
The MSX standard was an open one so any manufactor could make an MSX as long as they paid their fees to ASCII (do remember at the time ASCII were basically Microsoft Japan... Bill Gates was happy in what Kay Nishi did as Microsoft Japan was making a lot of money, the partnership disolved in 1986 for more details read Bill Gate biography, has a huge chapter on Kay Nishi), which seems like a good idea, unfortunatly there are problems with this...
If for example Sharp sell 50 X1s and 100 MSXs get sold then it looks like the MSX is doing well, unfortunatly given that if there are 10 different manufactors making the MSX then one may sell 30 units and another may sell one. Sharp are laughing...
So a few get poor sales and drop it, hence the 40 odd makers of the MSX-1 and the drop to about what 20 for the MSX2 standard, then a bigger drop to 3 for the MSX 2+.
People whinge about Microsoft not supporting the machine in the US, but sales of the Commodore 64, Apple 2 and IBM PC were going to put most manufactors from even attempting a decent MSX release. Yamaha tried, but sold it as a MIDI machine... nice...
In Europe, Philips were really the only Manufactor to really take the MSX on but software developers were more interested in the Spectrum, Commodore 64 and Amstrad CPC...
In Japan the MSXs main rivals were Nintendo, Sharp and NEC. Nintendo Famicom on the game side, Sharp X1 and X68000 for the home computer side and NEC with the PC-88/98 series also in the home and business end. Sony and Matshushita got decent sales on the MSX hardware but they were still playing second fiddle to NEC and even Sharp were outselling them.
Nintendo had got most of the major developers with the exception of Konami sewn up, the MSX did have other developers but ask a non msx user to name a developer apart from Konami who made MSX games...
The MSX 2 standard improved the MSX a lot, but rather then use a Z80B which would have added a little bit to the cost but would have given the MSX a much needed speed boost they stuck with the Z80A which at times struggles to shift data fast enough.
In between the MSX 2 and the MSX 2+, Sharp at this time had already released the X68000. Lots of companies including Konami and Capcom happily developed software for this machine that really was better then the Amiga when it came to game developement. Hudson had move over to their baby the PC Engine and Sega were hard at work on the Megadrive. Nintendo were still outselling everyone in the games field...
The MSX 2+, given the MSX 2 was selling okay and although Microsoft had taken the running of Microsoft Japan over, ASCII, Sony, Matsushita and Yamaha should have upgraded the MSX 2 to a backwards compatable MSX 3, but no they added a few minor features and called it the MSX2+ and left it at that... Zilog introduced the Z280 in 1987, this was a 16 Bit chip that was Z80 compatable and was comparable in cost to the 68000 and could be interaced to the existing hardware with minor changes, this would have given the MSX a much needed power boost and enter the heady world of 16 Bit computing whilst still retaining backwards compatability...
Sony decided that enough was enough and left to look at the PC and see what Nintendo was doing...
Sony leaving, left Matsushita on their own, they used the Toshiba R800 was a RISC version of the Z80 it ran code quicker as things did take as many T States and could run Z80 code by chopping the clock speed down and adding wait states (Toshiba still sell it now under the 900 Family...). It was a lot like the Z280 but somewhat sleeker (and completely different...), the R800 corrected some undocumented instructions and added a lot more instructions. >_<
By this time the Turbo R looked like a reheated MSX, to use the R800 properly you had to code for it otherwise it was nothing more then a zippy Z80 but with Panasonic being the only player the amount of Turbo R software could be counted on one hand... technology had moved on and the Turbo R although very nice was fairly weak next to say the X68000, PC-9801 and the FM Towns.
So there you have it the MSX killed itself in the longest suicide note in history.
Discuss.