Author
| Salamander: Extra weapons.
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[WYZ] msx lover Posts: 94 | Posted: November 19 2003, 12:46   |
Space Manbow topic remembered me the next captures.
For those who never saw that.
-Arming ball is available (at Ripple laser cell) from combo mode, and after a colision (1P or 2P) it stills active.
-Arming ball is shooted stright in movement direction (eight), only one ball for every option/player at the time. |
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DarQ msx professional Posts: 836 | Posted: November 19 2003, 13:13   |
YAGG... Yet Another Great Game! when Space Manbow becomes bored, i'll try Salamander for sure!
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BiFi msx guru Posts: 3142 | Posted: November 19 2003, 13:25   |
What are the conditions to be able to choose these weapons (once you have acquired enough energy pods)? I did manage to get the weapons in stock but was never able to actually see them in action.
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karloch
 msx addict Posts: 393 | Posted: November 19 2003, 13:52   |
Yauwh! Salamander is the best game of the Nemesis Saga! Simply the multiplayer capabilities that can't be found on any Nemesis/Gradius makes everything!
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[WYZ] msx lover Posts: 94 | Posted: November 19 2003, 15:47   |
Quote:
| What are the conditions to be able to choose these weapons (once you have acquired enough energy pods)? I did manage to get the weapons in stock but was never able to actually see them in action.
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Twin, triple and arming ball only can be choosed in combo mode (1p+2p) . |
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