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Software and gaming - Salamander: Extra weapons.

Author

Salamander: Extra weapons.

[WYZ]
msx lover
Posts: 94
Posted: November 19 2003, 12:46   
Space Manbow topic remembered me the next captures.





For those who never saw that.

-Arming ball is available (at Ripple laser cell) from combo mode, and after a colision (1P or 2P) it stills active.

-Arming ball is shooted stright in movement direction (eight), only one ball for every option/player at the time.
DarQ
msx professional
Posts: 836
Posted: November 19 2003, 13:13   
YAGG... Yet Another Great Game! when Space Manbow becomes bored, i'll try Salamander for sure!
BiFi
msx guru
Posts: 3142
Posted: November 19 2003, 13:25   
What are the conditions to be able to choose these weapons (once you have acquired enough energy pods)? I did manage to get the weapons in stock but was never able to actually see them in action.
karloch

msx addict
Posts: 393
Posted: November 19 2003, 13:52   
Yauwh! Salamander is the best game of the Nemesis Saga! Simply the multiplayer capabilities that can't be found on any Nemesis/Gradius makes everything!
[WYZ]
msx lover
Posts: 94
Posted: November 19 2003, 15:47   
Quote:

What are the conditions to be able to choose these weapons (once you have acquired enough energy pods)? I did manage to get the weapons in stock but was never able to actually see them in action.



Twin, triple and arming ball only can be choosed in combo mode (1p+2p) .
 
 







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