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MSX Forum

General discussion - About MSXdev'03 competition

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Author

About MSXdev'03 competition

pitpan
msx master
Posts: 1379
Posted: December 16 2003, 18:22   
Hi everybody!

Despite all these messages, I just have to explain only a few things:

1-At the moment I have medical problems and I do not have enough time for doing nothing. Just wake up and go to the hospital. Sorry for the consecuences for MSXdev'03.

2-The deadline was extended because one of the CONFIRMED contestants, Ricardo Bittencourt, needed more time to complete his game. There have been almost a year to sign in, isn't that enough for you?

3-The deadline has been extended because I thought that only 2 games wasn't enough. I wanted Ricardo's game to be included.

4-The changes were notified to ALL registered contestants, and also to the spanish mailing list, because they DO SUPPORT MSXdev'03. Look at the prize list: there are only 2 non-spanish donations: Ricardo's one and Hans Otten's prize.

5-My intention wasn't to create problems in the MSX community. I just wanted a MSX competition to develop new games for the MSX1 system, as it was 20 years ago. I think that this system (as the previous messages demonstrate) has been forgotten by the MSX community itself.

6-Juries haven't been noticed because the MSXdev'03 won't be a contest anymore. We will only publish the game, because the lack of participation has made every contestant a winner. Of course, we won't get any prize for participating. Participate is the best reward. And new MSX1 games will benefit all the MSXers around the world. Thank you for all the people that wanted to join, but there were too many juries for only 2 or 3 games. I accept that I should have mailed them.

7-I accept all the criticism, because I know that the organization has been awful. But this was a one-man initiative and I do not have much time. Please do not say that I have favoured non-dutch contestants because all dutch contestants left the competition some months ago due to other problems not related with MSXdev'03. And that hurted me personally a lot. And because of critics I already retranslated the whole site to english.

In conclusion, I can only say that the games will be published in my page some day before Christmas. That includes for sure PENGUIN RACE and GURU LOGIC, and I hope that TETRINET will be also included. There will be also a beta version of TEKI PAKI. If you have some more games that verify the MSXdev'03 criterium, please send them to my mail address and I will of course include them in the MSXdev'03 platform. I am sure that you will enjoy all the games.

Kind regards for everybody and merry Christmas.

Eduardo Robsy
MSXdev'03 organization(?)

snout

msx legend
Posts: 4991
Posted: December 17 2003, 17:20   
Hmm, I did not show myself in this topic so far, but I guess it's time now. First of all I'd like to thank pitpan for replying to these messages in the way he did. And for having the courage to start MSXDEV '03. The idea behind it was nice, and it's a shame it did not work out as expected. I hope you'll get well soon.

Still there are some things I'd like to respond to:

Quote:

The changes were notified to ALL registered contestants, and also to the spanish mailing list, because they DO SUPPORT MSXdev'03. Look at the prize list: there are only 2 non-spanish donations: Ricardo's one and Hans Otten's prize.

Indeed, you have showed previously you were quite disappointed that there weren't more contestants from e.g. the Netherlands. I think there are several explanations for this. First and foremost, a lot of active developers from the Netherlands have got their hands full on their own projects (Bombaman, Guru Logic, Meridian, MBWave/MBFM, CLS, ...). Also, most Dutch developers are not very keen on developing MSX1 games. This does not mean that the MSX developers have forgotten about MSX1 games, but it does mean they are more interested in developing products for MSX2 and higher.

Quote:

And because of critics I already retranslated the whole site to english.

Which was indeed very well received by the non-Spanish visitors like me

In conclusion: it is a shame that the MSXdev'03 did not quite work out as expected, but at least it got us several new MSX1 games.
GuyveR800
msx guru
Posts: 3048
Posted: December 17 2003, 17:35   
I fully agree with snout. Too bad it worked out like this, and hope you'll feel better soon.

However, it's entirely unfair and shortsighted to call the international MSX scene unsupportive! MSXdev'03 was promoted on #msxdev during the entire period of the competition. Several visitors of #msxdev seriously considered making an entry, but as snout said, other projects took up all the time and MSX1 programming is unknown to most. I personally even took time away from working on Guru Logic to make a last-minute entry, only to be scolded that I should've started sooner. You insult me with remarks about not being supportive.
pitpan
msx master
Posts: 1379
Posted: December 17 2003, 23:01   
GuyveR: there is no problem at all. If you want to finish your MSX1 game we all can wait till you complete it. But before telling that I am insulting you, please read your own messages: they aren't exactly polite.

I won't continue this argue, because is senseless. I just wanted a way to get some more MSX1 games. I failed and the results aren't as expected, but hey, we will soon have some MSX1 games coded in the 21st century, and that's good.

Thank you, Dioniso, for your unconditional support to MSXdev'03 and the minoritary MSX1 community.

Kind regards,

E.R.
GuyveR800
msx guru
Posts: 3048
Posted: December 17 2003, 23:19   
At least my words are based on fact.
pitpan
msx master
Posts: 1379
Posted: December 18 2003, 09:00   
You are right. Blame on me once more.
ro
msx guru
Posts: 2329
Posted: December 18 2003, 11:05   
Thanx anyway Pit. We (non-spanish folks) DO support MSX and DO support every effort, including yours. I'm sorry to hear you've got some (serious) health problems these days and wish you all the best.

however, once again, lack of communication is the key factor in this case.
No fault, none to blam, it doesn't mean I don't desire to point the finger. To bring the pieces back together, we've gotta rediscover communication.
even one simple e-mail would have done the trick, pit.

If I may speak for all of us, get well and surprise us with them new games!

cheers, ro
cax

msx professional
Posts: 1018
Posted: December 18 2003, 13:07   
I have some "unfinished" MSX1 game I wrote, that was never published or shown anywhere - it has some title screens that work only on MSX2 (I can throw them away) and it won't work on 16K RAM, but it successfully will on MSX1 with 32K or more. It's possible also to make it work in 16K RAM only, as MSXdev'03 requires, but this will take too much work.

I thought about participating MSXdev'03 (of which I learned in September or October), but after I realized how much work it will take to modify the game for 16K machine (and I believe that this kind of MSX1 is not so widespread), I decided to procede with other projects I have, and if I will have spare time - convert the game.

In the end, I had no time to finish it in time.
Now, after seeing pitpan's site down for a long time, after I heard that deadline will not be extended and there will be no real competition at all, the chances I will finish and publish the game are very low.

As I see it, the contest resulted in a number of unfinished projects that were not submitted.
Of course, wannabee-contestants learned a lot while developing their games, this is a good thing, but we need also more working games, right ?

pitpan
msx master
Posts: 1379
Posted: December 18 2003, 19:28   
Now I can tell when will be the games ready to download: Saturnday afternoon. There will be only 2 finished games: PENGUIN RACE and GURU LOGIC, and a beta version of TEKI PAKI. I hope that Ricardo will contact me before that date to publish also TETRINET.

Kind regards,

Ed Robsy

P.S: I agree that the main problem is communication. Even in the Internet era, maximum connectivity often doesn't produce an efficient communication. But I will learn from my mistakes in order of organizing the next contest.
 
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