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General discussion - What do you think now of the products you made long time ago?

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What do you think now of the products you made long time ago?

snout

msx legend
Posts: 4991
Posted: February 07 2004, 03:07   
This topic started on the dutch forums, and is probably a lot more fun to discuss with all MRC members so euhm... a lot of us have created MSX products in the past. Games, demo's, music, graphics, you name it...

How do you look back on that? Are you ashamed of what you have created, or are you very proud indeed?

I for one did not really like the songs I did for 'Bananenvla' quite a while. But, I'm over it now. Of course, things could have been done a lot better (I still have no clue why I was still using Soundtracker in those days), but for an 10/11-year old, it were nice compositions. And we sold better than Impact on the MSX fair
pitpan
msx master
Posts: 1367
Posted: February 07 2004, 09:13   
At the moment, I think that all my ancient productions are awful. But I am triying to fix this, and I will take the original ideas and upgrade them to technically more impressive programs.

Regards,

BiFi
msx guru
Posts: 3142
Posted: February 07 2004, 09:53   
Things I made back then I still like... However, looking at the coding I sometimes get the urge to recode them to my current level of programming... And actually one of these projects I started a few years ago will be recoded to my current level, partially because it isn't finished yet anyway.
evulopah
msx addict
Posts: 455
Posted: February 07 2004, 12:31   
The things we made as Near Dark with my MSX friends Meits, Dos etc.. is something to
be proud of....

I remember when we saw brazilian or spanish magazine's (I think it was HNOstar) where we saw reviews of our products. Our nicknames and productnames between those foreign words.

Great time...

And yes, I still like to see our products running without being asshame of the graphics, music or coding....
snout

msx legend
Posts: 4991
Posted: February 07 2004, 12:34   
I remember an MSX-FAN with the words "FLYING BYTES" in the internationalization corner. Whaaaaaaaaaa!
Bart
msx professional
Posts: 646
Posted: February 07 2004, 17:50   
As I already said in the Dutch forums too, I don't dislike my own ancient productions. At the time I was active in developing on MSX (pixelling actually) and publishing that, I was around 12, 13 years old. Ofcourse I looks like crap nowadays, but back then for someone of that age, I think I don't need to be embaressed.
flyguille
msx master
Posts: 1182
Posted: February 07 2004, 18:46   
About my old games proyect, two are finished, that called "BOOGLE POWER 1 y 2". That disk one time was broken, i can rescue the code, and graphics by the other way, but are only for msx1, on msx2 don't work because the less free memory for basic programs. For fix it i need build again with the loaders. Ofcourse that's games no reflex my actual skill as programmer.

Too a Graphics tool for made screen2 graphics, for all MSX systems. Is special for BASIC programming. That aren't used actually because now i programming only on BITMAP'S screen modes. That are viewable on my website www.mnbios.com.ar on screenshots sections. IS a great program with 26 graphics pre-sets for all kind of games. That program create a bload BIN with graphic loader, so you can mount the graphics with BLOAD,R, and then run a basic program.

About aplications, i already have got finished the editor and compiler of assembler. Actually used for MNBIOS source code.

All my old proyects was the most greatest relative on my skill on the current year where made.





BiFi
msx guru
Posts: 3142
Posted: February 07 2004, 19:46   
Quote:

About my old games proyect, two are finished, that called "BOOGLE POWER 1 y 2". That disk one time was broken, i can rescue the code, and graphics by the other way, but are only for msx1, on msx2 don't work because the less free memory for basic programs.

These basic programs even don't work when you boot the MSX with the CTRL-key pressed to free up more memory?
flyguille
msx master
Posts: 1182
Posted: February 07 2004, 20:14   
Quote:

>>About my old games proyect, two are finished, that called "BOOGLE POWER 1 y 2". That disk one time was broken, i can rescue the code, and graphics by the other way, but are only for msx1, on msx2 don't work because the less free memory for basic programs.<<These basic programs even don't work when you boot the MSX with the CTRL-key pressed to free up more memory?




nop, are more large... because all scenes are implemented on DATA commands.


Rikusu

msx professional
Posts: 948
Posted: February 07 2004, 22:12   
No, I'm still very, very proud of The ATP
Arjan
msx addict
Posts: 454
Posted: February 07 2004, 22:21   
hmm can't say I'm particulary proud of the stuff I did a long time ago, in the MFZ 'era'. The diskmag wasn't up to par with the others (except for our last issue, which was semi-decent) and Guido's Lost in Plantinus just sucked bigtime. Advanced BASIC was kinda nice though, although I've never really used it myself either

In the FutureDisk era, things started to get better. Fruit Land is quite a decent game IMHO, just a bit lacking in the graphics department (the bonus pictures make up for that though ). Metal Gear Special was nice too, could use some better controls though. Tubby Academy (made in one month) is a Monkey Academy-clone, but worse... It still has some funny songs!


wolf_

msx legend
Posts: 4629
Posted: February 07 2004, 23:05   
I consider some of my old tunes timeless, in such a way that would like to re-arrange them even to this day, but a lot of it sounds out of date, or perhaps 'naive' ..

Ahwell, I think it's fairly normal that if you release ~ 150 tunes (RMF +Fuzzy Logic + ROM + misc Sunrise/Cain stuff + a few OPL4 tunes + the ones I forgot) in about 12 years that only a handful of them are really worth preserving. All natural I guess, from the 40 aquarium fish-babies (is there a word for this plz?) from 1 couple o' parents, only a handful survives..

I'd say that 10% is worth preserving/re-arranging.. ~ that's 15 tunes..
4fridges
msx lover
Posts: 112
Posted: February 08 2004, 12:12   
Hehehehe i have made a few games in basic like:

Kabouter adventure
Noah's ark beesten holocaust
kots 1,2,3,4

I was 11/12 years old, so it wasn't that great..
wolf_

msx legend
Posts: 4629
Posted: February 08 2004, 12:28   
Quote:

Noah's ark beesten holocaust
kots 1,2,3,4




cool titles what were these games about ? (esp, the kots saga)
legacy
msx professional
Posts: 516
Posted: February 08 2004, 12:40   
Quote:

only a handful of them are really worth preserving. All natural I guess, from the 40 aquarium fish-babies (is there a word for this plz?) from 1 couple o' parents, only a handful survives..

I'd say that 10% is worth preserving/re-arranging.. ~ that's 15 tunes..



Natural selection??
 
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