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Software and gaming - DISK 8

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Author

DISK 8

MeitsNearDark
msx professional
Posts: 702
Posted: March 27 2004, 17:06   
Quote:

Until now we got those editors:

Editors (confirmed/half confirmed):
Peter van der Galiën
Jelle Jelsma
Edwin van der Heide
Arjan Bakker
Marcel Delorme
Patriek Lesparre
Jorrith Schaap
Tristan Zondag

We need more, because we need a DISK as full as possible.


Added two editors
robertwilting
msx addict
Posts: 296
Posted: March 27 2004, 19:41   
If I can find some time then I will fix some text. However time is very limited these days.
MeitsNearDark
msx professional
Posts: 702
Posted: March 28 2004, 13:44   
Quote:

Until now we got those editors:

Editors (confirmed/half confirmed):
Peter van der Galiën
Jelle Jelsma
Edwin van der Heide
Arjan Bakker
Marcel Delorme
Patriek Lesparre
Jorrith Schaap
Tristan Zondag
Robert Wilting

We need more, because we need a DISK as full as possible.


Added Robert
MeitsNearDark
msx professional
Posts: 702
Posted: March 28 2004, 16:04   
We found the sourcecodes of DISK and took a look in them... We still understand what it does and how to use them...

- Opa has started making header gfx already
- Meits already fixed a few tunes
- We gathered some editors already (need more more more)
- If there's someone who wants to fix us an introdemo or something for the softwaremenu, feel free to mention.

W76NearDark
msx addict
Posts: 329
Posted: March 28 2004, 16:17   
Yeah I kept those sources for many years in my time-capsule
snout

msx legend
Posts: 4991
Posted: March 28 2004, 16:17   
Great! It would be very cool to see new diskmagazines (plural!!) on MSX again!
MeitsNearDark
msx professional
Posts: 702
Posted: March 28 2004, 16:41   
Checked out the sourcecodes. I still understand them... Just need to find wbass2 somewhere and there we go...
W76NearDark
msx addict
Posts: 329
Posted: March 28 2004, 17:37   
Quote:

Checked out the sourcecodes. I still understand them... Just need to find wbass2 somewhere and there we go...



Look on my ftp... there's a .zip waiting for you
MeitsNearDark
msx professional
Posts: 702
Posted: March 28 2004, 18:03   
Yet another one?

BiFi
msx guru
Posts: 3142
Posted: March 28 2004, 18:08   
It was already discussed a bit on #msxdev channel, but to complete it I'll post it here too. I have some gfx and a piece of code for a frequency selector. It was supposed to b e for a game but I can soup it up to something nice. If somebody can make a nice font and some thing called music I can code a little demo arround this something nice. Just drop a little line in this thread if you want to contribute with either (or every one) of the small requests in this post.

You have a few weeks to work with before I actually start coding on it, though it would be nice to know in time who is willing to contribute.
MeitsNearDark
msx professional
Posts: 702
Posted: March 28 2004, 18:19   
Can do the music part...

Are you planning an introdemo-scroller-thing with frequencyselector option, or do I read it the wrong way?

MeitsNearDark
msx professional
Posts: 702
Posted: March 28 2004, 21:06   
A start has been made, first text is ready and styled... First music is ready...

This feels very 1996
DemonSeed
msx professional
Posts: 914
Posted: March 28 2004, 21:29   
Speaking of 1996, need another editor? Still got the bullshit-typin' in my fingers I guess. *laugh*
MeitsNearDark
msx professional
Posts: 702
Posted: March 28 2004, 21:31   
Ofcourse, which name can I add?

DemonSeed
msx professional
Posts: 914
Posted: March 28 2004, 21:53   
The only name I got.
John Hassink.
 
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