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Software and gaming - Realms Of Adventure

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Author

Realms Of Adventure

DarQ
msx professional
Posts: 839
Posted: June 12 2004, 23:04   
Quote:


You are insulting and know nothing about time it costs to import spareparts and just ordering for one person isnot quite cheap. The spareaprts come from Korea.
Those guys have even the nerve to double the costs so its quite an amount to pay for those things.
But the last I say about it to you cause you donot look around..



i am insulting and you use irrational facts to support a post. great. and what do you mean by me not looking around ?!?
sunrise
msx professional
Posts: 650
Posted: June 12 2004, 23:20   
Quote:

Quote:


You are insulting and know nothing about time it costs to import spareparts and just ordering for one person isnot quite cheap. The spareaprts come from Korea.
Those guys have even the nerve to double the costs so its quite an amount to pay for those things.
But the last I say about it to you cause you donot look around..



i am insulting and you use irrational facts to support a post. great. and what do you mean by me not looking around ?!?



Relevant to your question as regards the Moonsound, thus rational
That not look around I mean that you say that the game e.g. PAIII is years old, correct but the interest from Japan came just before the first appearance of msx magazine 1,
and I bet you donot know when that was.
I help you out end 2002 and end 2003 the susccessor.

DarQ
msx professional
Posts: 839
Posted: June 12 2004, 23:22   
translating the games quickly is for your own good as i tried to point. and if it was 2002 or not, you could have known that its a good thing to translate when you released PA3.

but its quite useless to talk about this with you. but please, go on blaating. i won't.
Umax
msx novice
Posts: 25
Posted: June 13 2004, 00:03   
Quote:

pfff, there are 100s of people that speak japanese and english. translate it at once! seems to me you are just waiting for someone to knock on your door thats wants to translate. the games are years old, and nothing has been done.
stop talking and hire a damn translator!

its quite strange to see japanese games being translated to english or another language, but it seems impossible to do it vice versa :S


That's because it's a hell of a lot harder technically. You need to find room in the vram to store the japansese font (you cannot replace the A-Z characters as you need those too) and that means rearranging the vram (because it's stuffed I can say). I don't think it can be done.


sunrise
msx professional
Posts: 650
Posted: June 13 2004, 00:26   
Quote:

translating the games quickly is for your own good as i tried to point. and if it was 2002 or not, you could have known that its a good thing to translate when you released PA3.

but its quite useless to talk about this with you. but please, go on blaating. i won't.




Really FUN, because Japan wasnot interested in the things Sunrise did till 2001.
The sellings to Japan increased so many from the time Nishi gave his lecture.
So, we couldnot count with that from the beginning to translate.
Also for the technical reasons as stated by UMAX and Arjan.
If it costs money allright , but you need in that case some certainty and that was not possible in 1993 , but as in 2001/2002 yes it could have
BiFi
msx guru
Posts: 3142
Posted: June 13 2004, 07:28   
Quote:

Hehe, bad luck. The only problem I've had was a malfunctioning copy protection (that was in the days Sunrise was using them to a great extent).

Strange, I never had any problems with the Sunrise copy protection, apart from the fact it simply wouldn't work when on a single-drive MSX with HD the 'virtual logical second floppy drive' was selected. In Turbo Pascal 3.3 this feature was called Simulated Disk. Small explanation:

When you have an IDE interface with some device connected that is partitioned into 5 seperate drives in an MSX with just 1 physical drive, you would have the following drive setup:

A: = IDE partition
B: = IDE partition
C: = IDE
D: = IDE
E: = IDE
F: = Physical diskdrive
G: = Virtual diskdrive

Drives F: and G: are shared by the same physical drive. When you switch between those two drives you'll get the "Set disk for drive <drive> and strike a key when ready" message. The code that detects the protection is the actual bugger here, the protection itself is quite nice. The code looks for the first floppy drive and attempts to read the copy protection from it. In this example it's finds drive F:. But, between F: and G:, you last accessed drive G: and the code is trying to read the protection, drive F: needs to be accessed and will print the "Set disk for drive <drive>" message and wait for a key.

But, unfortunately, the Sunrise game was set in such a mode it can wait a very long time for a keypress but it'll never get one. Running the patch on this page will kind of fake that keypress and will read the protection as it should.

I don't know of any other malfunction in that protection.
[D-Tail]

msx guru
Posts: 3020
Posted: June 13 2004, 22:09   
Well BiFi, that wasn't the problem. At that time, I even didn't have a HDD! So I only had an A: drive in my 8250 (Yup, I hadn't got my A1ST yet). The problem was most likely some rotten disk drive which molested the copy protection sector (btw Rob, I had that problem exactly 2 times. No more, no less. After the second issue, you sent me a copy-protection-less set, which works great. Thanks again. Though this post isn't about RoA (strange?)).

Oh and Rob, really, the MCCM CDs actually contain the PAIII disk images. It's a perfect working, fully functional version. I found that strange, especially because the originals I bought were crap. But I guess that's a long time ago, so we should stop opening old wounds.
robertwilting
msx addict
Posts: 297
Posted: June 14 2004, 10:21   
So to put this discussion back to topic (a little)
does anyone know if all quests on the 1st disk of ROA could be finished with just the single disk or is there one quest which would continue on another set ?
I remember that I still had one quest open after finishing the masterdisk.
[D-Tail]

msx guru
Posts: 3020
Posted: June 14 2004, 11:05   
Yup, I think there is one. I sent a walkthrough to XSW magazine, too bad they didn't do anything with it. Well, there's that quest with that farmer just east of Abernus. He says something about a sword from his late father being stolen, by a bunch of bandits. They were under command of a fellow called 'Rhavin'. I've stiil been unable to find him...
AFAIK that's the only quest which isn't finished (well, Sheila has a quest as well, also dealing with bandits, but I think that's the same). So, I doubt Rhavin's playing his part in the first episode of the story.
robertwilting
msx addict
Posts: 297
Posted: June 14 2004, 13:52   
Yes that was the one I was looking for.

[D-Tail]

msx guru
Posts: 3020
Posted: June 14 2004, 16:51   
It's too bad RoA - The Sequel hasn't been released (yet), because I remember playing to death, just to improve my levels there. After beating 200 seven-packs of Xvarts I got level 9! Too bad they only give me only +2XP everytime...
Where's RoA II? We really need it!
robertwilting
msx addict
Posts: 297
Posted: June 14 2004, 20:17   
Quote:

It's too bad RoA - The Sequel hasn't been released (yet), because I remember playing to death, just to improve my levels there. After beating 200 seven-packs of Xvarts I got level 9! Too bad they only give me only +2XP everytime...
Where's RoA II? We really need it!



Ehh I should ask you since you opted for map design

But I guess we can say when it's done. (This is a great deadline since it allways up to date. Why do you think the professional developpers came with it. )
[D-Tail]

msx guru
Posts: 3020
Posted: June 14 2004, 21:30   
Well, I've sent an e-mail to Rob, and he replied with it that he'd keep me up to date. So I wonder when I'm gonna start, actually

And hey, if Umax edits his profile (presumably Peter Meulendijks), I can send him an e-mail as well. Man, it's been four years now since RoA was released!
robertwilting
msx addict
Posts: 297
Posted: June 15 2004, 10:42   
Quote:

Well, I've sent an e-mail to Rob, and he replied with it that he'd keep me up to date. So I wonder when I'm gonna start, actually

And hey, if Umax edits his profile (presumably Peter Meulendijks), I can send him an e-mail as well. Man, it's been four years now since RoA was released!



well Peter did post his email adres in this topic.(page 3 or use the link to get through it)

www.msx.org/forumtopic3020p30.html

Grauw
msx professional
Posts: 1006
Posted: June 15 2004, 13:55   
*wonders if there is an ignore button for DarQ*...

He certainly hasn't much useful to contribute, and I am really not very much interested in the opinion of someone who swears by using emulators and violating copyrights. And he is so noisy...

~Grauw
 
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