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Emulation - .dsk to .rom, is possible ?

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Author

.dsk to .rom, is possible ?

Vincent van Dam
msx addict
Posts: 382
Posted: May 19 2007, 23:37   
I made a simular diskrom as Guillian describes (using Arjan Zeilemakers disassembled diskrom sources). It is a generic rom, and can be used to convert any dsk image. Ofcourse, the images can only be accessed read-only (and you need a big enough flash cart to flash double sided dsk images), works great with the msx1mania disks

http://home.kabelfoon.nl/~vincentd/

Or download immediately.

manuel
msx guru
Posts: 3552
Posted: May 19 2007, 23:46   
Can I use this with MegaFlashROM SCC? (FOr single sided disks.) How to proceed?
Vincent van Dam
msx addict
Posts: 382
Posted: May 19 2007, 23:47   
Yes, you can;

(in msxdos2)
concat /b dsk2rom.rom+mania001.dsk mania001.rom
opf mania001.rom

done
Guillian
msx professional
Posts: 649
Posted: May 20 2007, 00:19   
Great work!
hap
msx addict
Posts: 504
Posted: May 20 2007, 09:53   
Impressive, even if you say it was a piece of cake. It's very useful for diskless/broken MSXes.
Ramones
msx novice
Posts: 31
Posted: May 20 2007, 11:10   
Great Vincent!


jltursan
msx professional
Posts: 887
Posted: May 20 2007, 12:46   
Now there's a reason to build 1Mb FlashROMs...
manuel
msx guru
Posts: 3552
Posted: May 20 2007, 15:02   
Vincent: that's pretty cool! Great work!
Vincent van Dam
msx addict
Posts: 382
Posted: May 20 2007, 22:10   
Thanks guys!

Updated the diskrom; fixed loading into page 1 (thanks Ramones!) and switched to
ASCII8 mapper (still write to the KonamiSCC mapper address too though, so it actually supports both).

http://home.kabelfoon.nl/~vincentd/
Guillian
msx professional
Posts: 649
Posted: May 21 2007, 01:44   
I have tried Undeadline and Sonyc in a 1024 MegaFlashROM and it works flawless!
Vincent, thank you for this amazing diskROM!
Now it is possible to make ROMs of games like Bomb Jack, Pang, Sonyc and lots more
ARTRAG
msx master
Posts: 1752
Posted: May 21 2007, 08:24   
@Vincent van Dam
Great Work!! Greetings and thanks ror sharing it.
BTW Can I give you a suggestion?
Add compression!
Use something like pletter to compress each sector
or group of sectors and put decompression in
the DISKROM.
A lot of disk games would become accessible also
for 256K expansions
manuel
msx guru
Posts: 3552
Posted: May 21 2007, 09:53   
Compression: great idea! It will probably still be about as fast as a normal floppy! And it might be enough to fit most 720kB games in a MegaFlashROM SCC with 512kB... (which is standard).
mouser
msx lover
Posts: 89
Posted: May 21 2007, 21:13   
Quote:

Now there's a reason to build 1Mb FlashROMs...



And to offer a retrofit for the 512 SCC model, for a small fee of course
Vincent van Dam
msx addict
Posts: 382
Posted: May 21 2007, 21:19   
I like the compression idea, working on it!

(I'll make it hybrid again, supporting as it is now, but with a custom pc tool to convert dsk images with compression applied to it.)
ARTRAG
msx master
Posts: 1752
Posted: May 21 2007, 21:52   
Look for pletter by XL2S,
you'll get a nice PC compressor (with C sources) and a light z80 asm de-compressor
 
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