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| When was the first screensplit being used?
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Arjan msx addict Posts: 454 | Posted: May 11 2004, 20:50   |
'De Grotten van Oberon' had a screensplit as well. I guess it wasn't really special even back then, since quite a lot of games had screensplits already.
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Latok msx master Posts: 1720 | Posted: May 11 2004, 20:56   |
Well, we have Zanac-Ex en Grotten van Oberon now. The last one is the oldest, huh. 1986. Would it be true that the very first screensplit was programmed by some Dutch Software Developer?
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BiFi msx guru Posts: 3142 | Posted: May 11 2004, 21:25   |
Now that you mention it, those Topografie titles by Radarsoft have screensplits as well. With a R#18 smoothscroller, like most of Radarsoft's titles btw.
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Latok msx master Posts: 1720 | Posted: May 11 2004, 21:56   |
The whole screensplitting stuff. Is it published in some official VDP manual or something? Or is it something programmers just had to find out?
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Sonic_aka_T
 msx guru Posts: 2261 | Posted: May 11 2004, 21:58   |
I don't know if it mentions splitting. It does ofcourse mention generating line interrupts. I guess it's just a matter of putting 2 and 2 together...
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Latok msx master Posts: 1720 | Posted: May 11 2004, 22:28   |
And what about the first really smooth horizontal scroll?  When did we see that for the first time?  |
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[D-Tail]
 msx guru Posts: 2991 | Posted: May 11 2004, 22:34   |
Well... I don't think 'it's just a matter of putting 2 and 2 together'. I mean, behind *ANY* idea was sumkinda brilliant person. Others saw 'Hey! That's a great thing!', and copied it.
What I'm trying to say is that finding out about screensplits isn't a small thing.
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wolf_
 msx legend Posts: 4629 | Posted: May 11 2004, 22:39   |
Quote:
| And what about the first really smooth horizontal scroll?  When did we see that for the first time? 
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Was it Psycho World, Hydefos ? |
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Maggoo msx professional Posts: 576 | Posted: May 11 2004, 23:13   |
Theseus on MSX1 got the first smooth scroll on MSX no ?  |
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Sonic_aka_T
 msx guru Posts: 2261 | Posted: May 11 2004, 23:34   |
Quote:
| Well... I don't think 'it's just a matter of putting 2 and 2 together'. I mean, behind *ANY* idea was sumkinda brilliant person. Others saw 'Hey! That's a great thing!', and copied it.
What I'm trying to say is that finding out about screensplits isn't a small thing.
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I'm sure it wasn't for the person that indeed invented them. Ofcourse for the person that thought 'Hey, MSX can prolly do that too' it was just a matter of putting 2 and 2 together... |
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manuel msx guru Posts: 3368 | Posted: May 11 2004, 23:55   |
AFAIK "Laydock" was the first MSX2 game that was available in Europe, at least. And it has a screensplit... So, maybe it was one of the first ones? (AFAIK it's from 1985)
EDIT: hmm, it is from 1985, but it doesn't have a screensplit after all, does it?
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snout
 msx legend Posts: 4991 | Posted: May 12 2004, 00:23   |
IIRC Bernard Lamers told me that many of the VDP tricks are well documented in ASCII's impressive collection of MSX Databooks.
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GuyveR800 msx guru Posts: 3048 | Posted: May 12 2004, 00:51   |
Quote:
| And what about the first really smooth horizontal scroll?  When did we see that for the first time? 
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Super Cobra  |
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GuyveR800 msx guru Posts: 3048 | Posted: May 12 2004, 00:52   |
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| IIRC Bernard Lamers told me that many of the VDP tricks are well documented in ASCII's impressive collection of MSX Databooks.
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Can't he and/or Rieks translate them?
There's so many pieces of information locked away in those japanese docs....  |
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snout
 msx legend Posts: 4991 | Posted: May 12 2004, 00:54   |
Hehe.. sure Bernard and Rieks can translate those databooks. If they start now and work 8 hours a day, I think they'll be finished somewhere in the year 3032. Brilliant idea!  |
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