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General discussion - When was the first screensplit being used?

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Author

When was the first screensplit being used?

Arjan
msx addict
Posts: 454
Posted: May 11 2004, 20:50   
'De Grotten van Oberon' had a screensplit as well. I guess it wasn't really special even back then, since quite a lot of games had screensplits already.
Latok
msx master
Posts: 1720
Posted: May 11 2004, 20:56   
Well, we have Zanac-Ex en Grotten van Oberon now. The last one is the oldest, huh. 1986. Would it be true that the very first screensplit was programmed by some Dutch Software Developer?
BiFi
msx guru
Posts: 3142
Posted: May 11 2004, 21:25   
Now that you mention it, those Topografie titles by Radarsoft have screensplits as well. With a R#18 smoothscroller, like most of Radarsoft's titles btw.
Latok
msx master
Posts: 1720
Posted: May 11 2004, 21:56   
The whole screensplitting stuff. Is it published in some official VDP manual or something? Or is it something programmers just had to find out?
Sonic_aka_T

msx guru
Posts: 2261
Posted: May 11 2004, 21:58   
I don't know if it mentions splitting. It does ofcourse mention generating line interrupts. I guess it's just a matter of putting 2 and 2 together...
Latok
msx master
Posts: 1720
Posted: May 11 2004, 22:28   
And what about the first really smooth horizontal scroll? When did we see that for the first time?
[D-Tail]

msx guru
Posts: 2991
Posted: May 11 2004, 22:34   
Well... I don't think 'it's just a matter of putting 2 and 2 together'. I mean, behind *ANY* idea was sumkinda brilliant person. Others saw 'Hey! That's a great thing!', and copied it.
What I'm trying to say is that finding out about screensplits isn't a small thing.
wolf_

msx legend
Posts: 4629
Posted: May 11 2004, 22:39   
Quote:

And what about the first really smooth horizontal scroll? When did we see that for the first time?



Was it Psycho World, Hydefos ?
Maggoo
msx professional
Posts: 576
Posted: May 11 2004, 23:13   
Theseus on MSX1 got the first smooth scroll on MSX no ?
Sonic_aka_T

msx guru
Posts: 2261
Posted: May 11 2004, 23:34   
Quote:

Well... I don't think 'it's just a matter of putting 2 and 2 together'. I mean, behind *ANY* idea was sumkinda brilliant person. Others saw 'Hey! That's a great thing!', and copied it.
What I'm trying to say is that finding out about screensplits isn't a small thing.


I'm sure it wasn't for the person that indeed invented them. Ofcourse for the person that thought 'Hey, MSX can prolly do that too' it was just a matter of putting 2 and 2 together...
manuel
msx guru
Posts: 3368
Posted: May 11 2004, 23:55   
AFAIK "Laydock" was the first MSX2 game that was available in Europe, at least. And it has a screensplit... So, maybe it was one of the first ones? (AFAIK it's from 1985)

EDIT: hmm, it is from 1985, but it doesn't have a screensplit after all, does it?
snout

msx legend
Posts: 4991
Posted: May 12 2004, 00:23   
IIRC Bernard Lamers told me that many of the VDP tricks are well documented in ASCII's impressive collection of MSX Databooks.
GuyveR800
msx guru
Posts: 3048
Posted: May 12 2004, 00:51   
Quote:

And what about the first really smooth horizontal scroll? When did we see that for the first time?


Super Cobra
GuyveR800
msx guru
Posts: 3048
Posted: May 12 2004, 00:52   
Quote:

IIRC Bernard Lamers told me that many of the VDP tricks are well documented in ASCII's impressive collection of MSX Databooks.


Can't he and/or Rieks translate them?

There's so many pieces of information locked away in those japanese docs....
snout

msx legend
Posts: 4991
Posted: May 12 2004, 00:54   
Hehe.. sure Bernard and Rieks can translate those databooks. If they start now and work 8 hours a day, I think they'll be finished somewhere in the year 3032. Brilliant idea!
 
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