When a "port" or a "remake" of a games come to be ilegal or is legal? where is the law line? (General discussion MSX Forum)MSX Resource Center               
              
English Nederlands Espa�ol Portugu�s Russian         
 News
   Frontpage
  News archive
  News topics

 Resources
   MSX Forum
  Articles
  Reviews
  Fair reports
  Photo shoots
  Fairs and meetings
  Polls
  Links
  Search

 Software
   Downloads
  Webshop

 MRC
   Who we are
  Join our team
  Donate
  Policies
  Contact us
  Link to Us
  Statistics

 Search
 
  

  

 Login
 

Username

Password




Don't you have an account yet? Become an MSX-friend and register an account now!.


 Statistics
 

There are 50 guests and 6 MSX friends online

You are an anonymous user.
 

MSX Forum


MSX Forum

General discussion - When a "port" or a "remake" of a games come to be ilegal or is legal? where is the law line?

Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 Next Page )
Author

When a "port" or a "remake" of a games come to be ilegal or is legal? where is the law line?

dhau
msx master
Posts: 1064
Posted: May 24 2004, 23:28   
Quote:

Note that Guru Logic will be for a plain MSX2 with 64kB of RAM and FM-Pac. So nothing particularly fancy...



My mistake!

I must agree this is a pretty basic setup for MSX-2 users, and it's probably more appealing to Japanese MSX users, since most of them are at least at this level

But still, admit it! You and your friends are loving GFX9000 and MoonSound?
sunrise
msx professional
Posts: 650
Posted: May 24 2004, 23:30   
You cannot make me upset dhau. I only can laugh. People who believe that you make for 30 dollars a pcb , ordering chips you cannot even get your hands on and also get people sofar to write software ...
wolf_
online

msx legend
Posts: 4781
Posted: May 24 2004, 23:31   
Starting out a game on msx1 and then uplifting to msx2 and gfx9000 etc. is -to me- no real option. That way you get small-scale msx2 games, only with some better gfx/music. MSX2 games (not to mention gfx9000 games) are usually large-scale games. Think of very large RPG's with tons of pictures, large maps, many options. You can't do that on a small msx1.
Above all, it would be boring I guess. I reckon developers want to make large games, to make a statement.. what used to be a demoscene (who has the biggest scroller, the biggest amount of screensplits etc. etc.) might turn into a gamescene (who has the biggest RPG, the best gfx, the best story etc. etc.)
Sure, there's fun in creating an oldskool-game, a game that typically works on a small msx1, but I don't think you'd d find ppl here who want to do that.. it's not really a challange anymore, because it's already done before.
dhau
msx master
Posts: 1064
Posted: May 24 2004, 23:31   
Quote:

You cannot make me upset dhau. I only can laugh.



I am very glad I make you happy!
dhau
msx master
Posts: 1064
Posted: May 24 2004, 23:35   
Quote:

Think of very large RPG's with tons of pictures, large maps, many options. You can't do that on a small msx1.



Well, I don't see how MSX1 is different from MSX2 with GFX9000 and MoonSound other then improved graphics and sound

Did you see King's Valley 2 for MSX1 and MSX2?

Do you know about SCC+ 128K mod, Padial and Pazos flash?

How MSX1 megarom game is different from MSX2 megarom game?

But one thing is true. Anyone is free to develop anything they want the way they want.

No one can force the standards. But good standards are joined volunarely, because they are attractive to people.

If you don't think my proposals are valuable, ignore them
wolf_
online

msx legend
Posts: 4781
Posted: May 24 2004, 23:38   
Quote:

But still, admit it! You and your friends are loving GFX9000 and MoonSound?



and ?

We've this hardware since 1994 or something.. that's ~ 10 years.. it's not exactly like we're flooded with games for these cards. Now that ppl get more active, don't you think the ppl who have these chips would finally want to SEE and PLAY something?

For ten years we had the chance already to make 'the best looking/sounding game' already because the hardware was there.. no-one did. Anno 2004 SD-Snatcher is still regarded the best game.. in the msx history that's even an old game by now! It's really not strange that ppl are focusing on large-scale gfx9k/moonsound games rather than small-scale msx1 games.
dhau
msx master
Posts: 1064
Posted: May 24 2004, 23:46   
Quote:

It's really not strange that ppl are focusing on large-scale gfx9k/moonsound games rather than small-scale msx1 games.



Lol, it sounds like you're unhappy with me, because I don't plan to support GFX9000 or MoonSound

After all I did pay 100 euro and got GFX9000. And after checking out software available for it, I want to sell it for 80 euro and still didn't find buyer

There is nearly no software, and there are few users. Design is 10 years old and chips needed for mass production (in case if someone will release a killer app) are rare, obscure and expensive.

I don't oppose anything, I just explain my point of view. If you or anyone else thinks differently, it doesn't bother me. So let me be!

It is good then people have different oppinions and don't try to kill each other for that reason. It was invented in Greece and is called democracy
wolf_
online

msx legend
Posts: 4781
Posted: May 24 2004, 23:51   
sure.. you make your msx 1 games.. it's just that you're talking a bit like: "in EU, they focus on modern hardware, so they are elite, and elite sux" .. (or at least it sounds a bit like that to me)

anyway.. lets [Submit]
flyguille
msx master
Posts: 1225
Posted: May 24 2004, 23:51   
Well, this forum topic is goin too fast for me and I miss the thread.

When i say .... No Sunrise you are wrong.-.... I say that because the last post of dhau was about do a BASIC interpreter free copyrights, first for msx1, and then to add support to the new hardware. OR maybe i thought that and lose the chat topic.

Because that i say, my skill allowme to create a BASIC interpreter, but that is not my priority, maybe is in my lists of things to do, but not a important goal for me.

But, after review this forum topic, i are confused, about what dhau say. and i not know what is his proyect. As he comment something like to create a #C language for msx, well that interestme....

On other hand...

I also take some rounds on FPGA website, but i not got enought time for all. Overall because FPGA is a high end tech, for ppl that got experience in olds tech like that.


What's are my goals pitpan?

Well, all know that simply MNBIOS... what develop after finish the CORE.... to port my assembler enviroment, and a COOL GAME long proyect, and sell it.

Maybe join some team in the middle , i not know, maybe i receive help from some guru's and finish before, but i not know what will happen.

Grauw
msx professional
Posts: 1006
Posted: May 25 2004, 00:10   
Quote:

My mistake!

I must agree this is a pretty basic setup for MSX-2 users, and it's probably more appealing to Japanese MSX users, since most of them are at least at this level


Right, that's the idea.

Quote:

But still, admit it! You and your friends are loving GFX9000 and MoonSound?


^___________^


~Grauw
dhau
msx master
Posts: 1064
Posted: May 25 2004, 00:14   
Peace!!! Let's celebrate!



PS: It took me almost two minutes to make this pic
Sonic_aka_T

msx guru
Posts: 2269
Posted: May 25 2004, 00:19   
Actually, I think Sunrise isn't doing a bad job at all. The only thing that's of any quality in a modern MSX system is the Moonsound. It's a solid piece of hardware that can compete with even modern PC counterparts. Sure, it's a little more expensive, but all things considered it's still pretty cheap.

The GFX9000 wasn't bad either. The only problem it had was an extremely high introduction price. Only now it is at a price level that seems about fair. I'm sure this wasn't sunrise's fault by the way. But all in all it was a great piece of hardware and I'm sure a lot of effort was put into it. I for one would love to have one.

The fact that not much software was made for it is part of a classic cycle of "aint no games, I ain't buying it - aint nobody have it, I aint making no games". Multi-million dollar console companies have died from this phenomenon, so I guess it could happen to an MSX product too. I hope that once it's emulated sales will pick up. That may sound strange, but might actually be a possibility.

I hope to maybe one day make a game for the V9990, but who know. First I've got to buy one I guess But I'll make something for sure once it's emulated... But, kudos to sunrise for making / helping make some nice hardware products...

Note:
As a memember of the FutureDisk team I am legally bound to say that Sunrise Magazine sucks and Stefan Boer is an idiot.

Disclaimer:
As a member of the MSX Resource Center I am legally bound to distance myself from the above statement and note that the MRC does not condone nor endorse these kinds of statements.
dhau
msx master
Posts: 1064
Posted: May 25 2004, 00:21   
Quote:

As he comment something like to create a #C language for msx, well that interestme....



Sorry, I wasn't clear in my messages, because a lot of things was mentioned in context of messages right above it.

The project is to build a PC-to-MSX cross development tool chain. And since my favourite language in modern computers in C#, I prefer to use it instead of traditional C or C++.

The advantage of C# is less resources are spent on troubleshooting, the disadvantage is that program will only work on a platform, which has .NET Framework. This is not so bad really, because Microsoft's .NET Framework is supported on i386 and x86-64 Windows systems as well as on all WinCE .NET portables.

And Mono is a GNU .NET Framework implementation which works on any flawour of Linux or FreeBSD.
flyguille
msx master
Posts: 1225
Posted: May 25 2004, 00:25   
Quote:


16 KB in 9 minutes? That too slow even for an MSX at 3,5 MHz. 9 minutes x 60 seconds = 540 seconds. Then 16384 bytes / 540 seconds = more or less 32 bytes/second. So, if you decided to assemble, let's say, Metal Gear 2, it will take more or less 9 minutes x 512 KB / 16 KB = 9 minutes x 32 = 288 minutes = about 5 hours of CPU time.



well, 9 min, all task, maybe i need to discount the SAVING BIN TIME on a DD disk, and the one minute or maybe 2 that need for display all reports. (a very long reports), and other thing, my assembler support multi-linking with others modules of the same proyects, so some process need to run twice by each module. Is not just one proyect of 16K and nothing more, indeed that time of 9 min, algo contain the time of all CHECKS and SOURCE TEST, i think i spend 2 minutes or maybe 3.

ricbit
msx lover
Posts: 116
Posted: May 25 2004, 00:43   
Quote:

I do respect Bandwagon productions because they are probably the most impressive demos ever seen in ANY MSX computer. But let me point one detail: some of their effects were only compatible with V9938 VDP, that's it, the MSX2 VDP. For example, they use the one-bank tile trick, that doesn't work in TMS9918/TMS9929 VDPs.



No no, one-bank trick works fine in TMS9918/9929 VDPs, at least in the ones I tried (brazilian Expert and brazilian Hotbit). There are even some MSX-1 products using them, for instance, the graphic shell "LIKE" and the game "Thing Bounces Back".

This trick was well-known in Brazil because it was documented in the book "100 Dicas para MSX", and almost all brazilian programmers have this book.
 
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 Next Page )
 







(c) 1994 - 2008 MSX Resource Center Foundation. MSX is a trademark of MSX Licensing Corporation.