Author
| Nemesis 2 : Extrange number in the Game Over scene.
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[WYZ] msx lover Posts: 94 | Posted: June 29 2004, 20:13   |
somebody knows what's the mean of this number ?
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ro msx guru Posts: 2320 | Posted: June 29 2004, 20:18   |
you mean "NULL" ? -> it means "better convert the BMP picture to a JPG format and try again, else game over"
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[WYZ] msx lover Posts: 94 | Posted: June 29 2004, 20:23   |
i tried jpg format before, but it appears like a NULL square. Don't worry about that and answer the question.
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ro msx guru Posts: 2320 | Posted: June 29 2004, 20:24   |
I fixed it for you, I guess (watch them capitals).. well, dunno what it means. it's a cracked game?
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[WYZ] msx lover Posts: 94 | Posted: June 29 2004, 20:26   |
Thanks. No, it's an original and the snapshot is taken from Dscaler.
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ro msx guru Posts: 2320 | Posted: June 29 2004, 20:28   |
the original? using a usb game reader? how else to take that screenshot eh.
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Vincent van Dam msx addict Posts: 372 | Posted: June 29 2004, 20:34   |
If you play it on a real msx, with the real cartridge, you will get the same numbers. I think it's some kind of ranking.
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[WYZ] msx lover Posts: 94 | Posted: June 29 2004, 20:34   |
Well , an extract from the original User5's manual :
First page: Nemesis 2 - Users' manual - konami RC 751 MSX
1. Nemesis 2 : Nemesis 2 incorporates the use of a new custom sound chip ....
2. destroyed, a capsule appears. Gather the capsule ...
3. (3) the controls are shown below.
last page: Konami software club
.....
do you really need that to answer the question?
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BiFi msx guru Posts: 3142 | Posted: June 29 2004, 20:47   |
I know what the number is. The japanese manual explains something about a contest that was going on in Japan. I'm not sure what the complete procedure is and what exactly is stored in this value, but it's used to keep some ranking in a central database.
If somebody can help me with a complete translation of that part of the manual, I'm willing to send the scans I made of that page. I'm very curious about the exact procedure.
The number disappears when you insert a second cartridge as it's considered cheating or something. And it's also in the original cartridge.
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cax
 msx professional Posts: 1011 | Posted: June 29 2004, 20:55   |
How lucky you are, guys - you even have time for playing Konami classics.
I hardly find time to sleep between the end of the workday and the beginning of the new one. My poor Yamaha MSX2 misses me in it's box on the shelf, waiting for better times to come...
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[WYZ] msx lover Posts: 94 | Posted: June 29 2004, 21:16   |
Quote:
| I know what the number is. The japanese manual explains something about a contest that was going on in Japan. I'm not sure what the complete procedure is and what exactly is stored in this value, but it's used to keep some ranking in a central database.
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But that has no sense because the number changes getting the same score - level.
Cax, there is no free time to play nemesis 2. only to make some questions .
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BiFi msx guru Posts: 3142 | Posted: June 29 2004, 21:19   |
There's probably some randomized system in it to cloak its exact contents. I want to find out what the contents of that number is and how it's generated.
Cax: I noticed this number years ago already and before I got the japanese manual (and the knowledge to read a tiny little bit of Japanese, as in recognizing the katakana characters) I was able to get this far with the info I just provided.
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[D-Tail]
 msx guru Posts: 2994 | Posted: June 29 2004, 22:14   |
At least the ranking-ish makes sense... When you 'cheat' with e.g. Maze of Galious or Twin Bee or Q-Bert, the code disappears, so Mr. Cheater wouldn't rank endlessly high in the list  |
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snout
 msx legend Posts: 4991 | Posted: June 29 2004, 22:17   |
Besides, it probably is encrypted a bit so that Konami could easily filter out fake entries.
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BiFi msx guru Posts: 3142 | Posted: June 29 2004, 22:26   |
Those are things I'm going to find out unraveling that number.
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