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MSX Forum


MSX Forum

MSX Resource Center - tutorials

Author

tutorials

wolf_

msx legend
Posts: 4701
Posted: July 01 2004, 17:12   
introduce a tutorial section

With graphics tutorials, code tutorials, music tutorials etc. Preferably game-related tutorials.. how to make a platformgame, how to do an RPG engine etc. etc.

hmmm ?
Sonic_aka_T

msx guru
Posts: 2268
Posted: July 01 2004, 18:55   
Ofcourse some of that is pretty subjective... But all in all I guess it's a nice idea. Perhaps we could include Megadoom as an example of how not to make a platform game
Konamito

msx addict
Posts: 431
Posted: July 01 2004, 19:30   
If you want I offer you my web page to do so. I´ve been thinking about programming stuff for a long time. The idea is to write it in my Spanish MSX site but also write an English version (hope you are willing to let me translate it or if you know spanish translate it yourself)

What do you think?

wolf_

msx legend
Posts: 4701
Posted: July 01 2004, 20:15   
I see MRC more as the central place for this moment.. so I rather see something happening here.. Maybe in a few years, if the revival results in WAY more activity, there will be more sites like MRC. But for the moment, MRC is the biggest place around. That's basically the only reason .. But uhm.. I first wish to hear an opinion from a {moderator}

I wouldn't compare such a tutorial section with the article section tho.
Latok
msx master
Posts: 1727
Posted: July 01 2004, 20:24   
Isn't the MAP doing a great job already, regarding tutorials? Or....Erhm...They give more general programming info, huh.
wolf_

msx legend
Posts: 4701
Posted: July 01 2004, 20:29   
My idea was tuts for all types of creative stuff, including gfx/sound... and perhaps story-development, character development.. you name it..
Just all the elements you need for a demo, game etc.
Latok
msx master
Posts: 1727
Posted: July 01 2004, 20:32   
Well, it is true the MRC is aiming at more development. That's one of the main goals of this site. But time is not on our hands, huh. You need people to do it.
wolf_

msx legend
Posts: 4701
Posted: July 01 2004, 20:39   
One extra category in 'msx talk' .. ppl can write a tut, and post it, just like any other forumtopic .. However, it should stay clean.. it's not the intention to place a new topic asking 'how do I do this' .. it's purely a place where writers can write. So, all in, this section should only have clean topics.. no garbage. Just 'articles' basically, on which ppl can react.

idea ?
snout

msx legend
Posts: 4991
Posted: July 01 2004, 22:34   
People who would like to write one or more tutorials or other articles can always contact us and send us the article(s). If enough tutorials come in, we'll separate the tutorials from the other articles and give them a separate place on the MRC. So, yes, of course we would like to host tutorials on about anything related to MSX on the MRC, but we do not have the time to write all those contents ourselves. We need your help guyz!
wolf_

msx legend
Posts: 4701
Posted: July 01 2004, 22:44   
ofcourse MRC shouldn't write the actual tuts (not as native activity, that is).. just add that category
karloch

msx addict
Posts: 416
Posted: July 02 2004, 00:49   
A tutorial about doing a RPG engine would be great! But... is asm the only way? I know that assembler gets the bests results on MSX, but Pascal or NestorBASIC are excellent high level alternatives. Pascal has a great collection of libraries for MSX and is a very structured language. On the other hand, Imanok has shown us some times what NestorBASIC can do (it can even now use InterNestor to connect to Internet!)
BiFi
msx guru
Posts: 3142
Posted: July 02 2004, 08:27   
When I have time I'll probably adapt (and update) some of the articles I wrote once for the MCWF magazines. Most need translation to English as these were already updated for the MSX Infoblad, but since the magazine has ceased to exist a translation would be enough to publish them in the articles section.
wolf_

msx legend
Posts: 4701
Posted: July 02 2004, 09:57   
For code-stuff I advice pseudo-basic (based on modern basics).. that should be readable for all. After all it's not really about speed, but more about 'how things work'.
[D-Tail]

msx guru
Posts: 3015
Posted: July 03 2004, 00:44   
Blitz-BASIC again...?

But really, I've tried to make my own RPG-engine a while ago, using NestorBASIC. But the problem was the VDP copy-thing was too slow on a MSX2. That is, the VDP is fast enough, but the translation from (N)BASIC to ASM (the interpreting) isn't wonderful. On a Turbo R it works like a charm though (that is, the scrolling routines).
 
 







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