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General discussion - The rise and fall of Game Audio

Author

The rise and fall of Game Audio

snout

msx legend
Posts: 4991
Posted: August 07 2004, 18:23   
http://www.armchairarcade.com/aamain/content.php?article.48

a loooong read, no mention of MSX (grrr), but still worth reading...
[D-Tail]

msx guru
Posts: 3018
Posted: August 07 2004, 19:03   
Quote:

a loooong read, no mention of MSX (grrr), but still worth reading...

Yeah, wonder why... IMHO OPL4 beats C64 big time, but... :\
wolf_

msx legend
Posts: 4721
Posted: August 07 2004, 20:00   
except that the OPL4 wasn't available in the early 80's..

The FM/Wave technique was available tho .. in *very expensive* synths ..
Low_Profile
msx addict
Posts: 289
Posted: August 08 2004, 02:33   
Like a Fairlight with about 8k sample ram ^_^
wolf_

msx legend
Posts: 4721
Posted: August 08 2004, 02:40   
The Fairlight could be expanded to 32mb tho .. and a synclavier could be expanded to 768mb mem! (we're talking mid-80's now eh )
MrRudi
msx addict
Posts: 465
Posted: August 08 2004, 02:41   
Yeah the early C64 music had a style of its own, especially when Hubbard came with the SID format....of course Hubbard himself had quite something to do with the audio-fanbase for C64, just think of Auf Wiedersehen Monty.
 
 







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