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MSX-Related - Skooter - Remake

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Author

Skooter - Remake

snout

msx legend
Posts: 4992
Posted: October 08 2004, 14:29   
The Aackosoft copyrights were bought by none other than Steven Vanhetgoor (MSX Mozaik)
LeandroCorreia
msx addict
Posts: 454
Posted: October 08 2004, 15:20   
Where can I find this Steven?
LeandroCorreia
msx addict
Posts: 454
Posted: October 08 2004, 15:24   
Oh, by the way... I guess that Ronald does not knows anything about what happened later... Later he moved to many other plataforms, like the SNES, Amiga and PC.
snout

msx legend
Posts: 4992
Posted: October 08 2004, 15:26   
Leandro - I'm planning to phone Steven later today. If you have any questions you'd like to ask him or would like him to contact you, please send your questions to snout@msx.org and I'll ask them for you.

I don't think he would mind a remake of Skooter at all, but I can safely say he would not be willing to drop the copyrights of the game completely...
wolf_

msx legend
Posts: 4780
Posted: October 08 2004, 15:28   
here's a question "are you the next challange jury?"
snout

msx legend
Posts: 4992
Posted: October 08 2004, 15:29   
He's not planned for the next challenge, but we might ask him to do some future challenges indeed
LeandroCorreia
msx addict
Posts: 454
Posted: October 08 2004, 15:37   
Well, I do not want anybody to drop Skooter's copyrights. I only want to be sure no copyright holder of a very old game will send me a "cease and desist" for releasing a remake. Just remember that my remake will be a freeware. Unless the copyright holder decides to publish it.
snout

msx legend
Posts: 4992
Posted: October 08 2004, 15:40   
I'll ask Steven what his feelings are towards the Skooter remake and let you know what he thinks about in by e-mail. Knowing Steven, I don't think you have to worry a lot
LeandroCorreia
msx addict
Posts: 454
Posted: October 08 2004, 15:47   
Thanks a lot, Snout.

By the way, I implemented collision detections with the enemies yesterday. I only need to fix their AI. Actually the gameplay is not so critical, but the main problem is that last stages do need correct enemy AI to be solved.
LeandroCorreia
msx addict
Posts: 454
Posted: October 08 2004, 15:57   
By the way, I did a homepage... Sort of...

www.leandrocorreia.com/skooter.htm

I will keep updating it...
snout

msx legend
Posts: 4992
Posted: October 08 2004, 17:06   
nice site! Did a newspost about it

I don't seem to be able to reach Steven today.. I'll try again after Bussum. Just a bit more patience please
Thom
msx addict
Posts: 378
Posted: October 08 2004, 19:17   
As a kid I thought the EuroSoft/AckoSoft games were mediocre. In retrospect however, some of their games were really polished and fun to play. Skooter, Breaker Breaker (or Break-in) amongst others were quite nice actually.

Methodic Solutions also spawned from Aacko, didn't it? Hard Boiled and Gutt Blaster were ace, even then!
LeandroCorreia
msx addict
Posts: 454
Posted: October 08 2004, 19:47   
I do agree with Thom opinions... Most of their games were shameful rip-offs of already known games, only with voice. But still, Skooter, Hype, and Break-in were really cool games.

Is it true that "Oh, Shit" was forbidden in Europe?

And what was the objective of "Hard Boiled"? I kept wandering all the time in that game.
[D-Tail]

msx guru
Posts: 3020
Posted: October 08 2004, 21:44   
Afaik Oh, Shit! wasn't forbidden in Europe. At least, I recall me having it on tape... Gave it away to a friend of mine, who probably still has it. But I could be wrong.
MrRudi
msx addict
Posts: 467
Posted: October 09 2004, 19:02   
Skooter and Breaker-Breaker are true gems in my ever so humble opinion. The time I spent playing 2-player Breaker-Breaker with the guys from Compjoetania

Too bad Cees Kramer doesn't really make games anymore, the last thing I ever saw of him (in terms of product) was a Defender (Desolator) remake for CD-I...that was in 1995 I think. Not sure if Philips ever released it.
 
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