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| Tip for the creation of top-quailty new games for MSX
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NYYRIKKI msx master Posts: 1503 | Posted: October 21 2004, 17:28   |
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Interesting document... how is possible that no one did it before in MSX if it's "simple" and "possible" -even a demo-?... wow I see a lot of calculations there, would be a hell to code a game like that in assembler!.
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I remember, that looong time ago I've seen very much Wolf3D type of game engine for GFX9000. It did not have enemy or collision detection with walls, but iirc, there was textures on the floor and walls.
If people can make Doom on Spectrum, it is sure possible to make Wolf3D on MSX! (http://www.worldofspectrum.org/anestis/soft.htm)
There has been also discussion about this topic earlyer:
http://www.msx.org/forumtopic1172.html
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LeandroCorreia msx addict Posts: 449 | Posted: October 21 2004, 21:48   |
That's a good idea, indeed... A nice challenge, a first person maze... By the way, someone sent a screenshot of a game made with polygons. Raycasting is WAY faster than that.
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yum msx addict Posts: 408 | Posted: October 21 2004, 21:52   |
I have seen this 3D engine for the GFX9000 as well. It looked nice but the it had a very poor framerate. If you would use such an engine for a real game, it would bet too slow.
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LeandroCorreia msx addict Posts: 449 | Posted: October 21 2004, 22:03   |
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Sonic_aka_T
 msx guru Posts: 2262 | Posted: October 21 2004, 22:33   |
dunno, still couldn't find that doom port anywhere...
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GhostwriterP msx addict Posts: 305 | Posted: October 31 2004, 18:50   |
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manuel msx guru Posts: 3381 | Posted: October 31 2004, 20:23   |
hey, this is actually pretty freakin' cool!
Great work! Is this old stuff? Or brand new?
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SLotman msx professional Posts: 531 | Posted: October 31 2004, 21:26   |
*JAW DROPS*
Oh my GOD! This totally rox!
Will it be a Wolf-style game in the future? |
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Maggoo msx professional Posts: 576 | Posted: October 31 2004, 22:05   |
Way cool ray casting routine, and pretty fast too ! |
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GuyveR800 msx guru Posts: 3048 | Posted: November 01 2004, 00:17   |
I told ya guys it could be done 
Nice work by sjoerd!
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sjoerd msx addict Posts: 444 | Posted: November 01 2004, 10:41   |
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Nice work by GhostP. I had little to do with it. |
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GhostwriterP msx addict Posts: 305 | Posted: November 01 2004, 12:24   |
Maby a quake tournement kinda thing! 
Multyplayer on a network might be fun. |
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GhostwriterP msx addict Posts: 305 | Posted: November 01 2004, 12:25   |
I just made the trace routine even a bit faster. Won't be uploaded just jet.
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GuyveR800 msx guru Posts: 3048 | Posted: November 01 2004, 14:08   |
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| Nice work by sjoerd
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Nice work by GhostP. I had little to do with it.
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Ah, sorry... I thought it was your new nick.
So there's 2 programmers in XL2S now? Maybe stuff will get finished now, huh?
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wolf_
 msx legend Posts: 4663 | Posted: November 01 2004, 14:25   |
*cough* realfun *cough*  |
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