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Software and gaming - Dungeons and Dragons - EVA movie conversion

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Dungeons and Dragons - EVA movie conversion

[D-Tail]

msx guru
Posts: 2991
Posted: November 13 2004, 12:17   
Hi all,

In this forum topic the question arose: can EVA movies be reasonably played on a MSX2? The answer is no. Speed is not an issue, 3.58MHz is enough for the EVA replayer to do its job. The problem lies in the YJK-encoding (MSX2+/MSXturboR) of the video. For proper display on the highest screen possible on MSX2 (SCREEN 8), we need an EVA-format which is RGB-encoded. Does someone out here know about the exact EVA-format, so a RGB-conversion program could be made?

On this webpage you can find useful EVA-related files. Check for example the AVI2EVA PC-DOS conversion tool, the EVA-Player for Windows and the BMP2YJK converter.

Here you can download version 0.09beta (perfectly working) of the EVAIDE player, the EVA-replayer for the Sunrise ATA-IDE interface. On this page you will find several MEGA-SCSI-related EVA tools. There was also some GFX9000 EVA replayer, but I can't find it anywhere on the net anymore. Seems like the author's page (Sergio Guerrero) has vanished from the face of the net :\... I have the replayer, but I don't know if it's intended for MEGA-SCSI or ATA-IDE. It doesn't replay from CD-ROM, unlike all other mentioned EVA-tools.
[D-Tail]

msx guru
Posts: 2991
Posted: November 13 2004, 12:20   
Note: the GFX9000 version has the same version as the ATA-IDE version, so I think it's intended for ATA-IDE.
SLotman
msx professional
Posts: 518
Posted: November 16 2004, 00:45   
Here on HansO homepage is the latest version of EVAIDE, with full source. I tried a lot of assemblers, but was not able to compile it on any of them.

The good news is that the source has a description of EVA format.

The bad news is that a RGB file would be considerably bigger, since eva are YJK raw data. And if you plan to do some conversion of the fly, that will probably reduce the framerate...


[D-Tail]

msx guru
Posts: 2991
Posted: November 16 2004, 06:03   
That's not really true at all

You know a S12-picture has the same size as an SC8-picture, you win some color data by using the YJK system. Instead you can't use every color anywhere, you have restrictions per four bytes.

I'll look into the EVA-format, for some reason my EVA YJK to RGB converter still doesn't work. I'll put it online when it's finished.
[D-Tail]

msx guru
Posts: 2991
Posted: November 16 2004, 06:38   
Thanks for the link: the source code is really helpful! Don't worry too much yourself about the converter; I'm working on it
NYYRIKKI
msx master
Posts: 1500
Posted: November 16 2004, 19:40   

You don't have to modify EVA-player it self, it can play SCREEN 8 EVA's on MSX2 if you just enter "/8" switch. Somehow it just seems, that there is just no program to make them... As there are many SCREEN 12 -> SCREEN 8 converter routines available, this should not be hard. Data size is 100% same. Anyway to get best result, modify to AVI2EVA should be done. (I think, this is the most common way to do EVA files)


[D-Tail]

msx guru
Posts: 2991
Posted: November 16 2004, 23:29   
I can now announce I have a working version of my preliminary EVA-YJK to EVA-RGB conversion program. I've tested it, and the output movie looks almost exactly the same as the input movie; sufficient for MSX2!

SLotman: your game will be MSX2-compatible!
snout
online

msx legend
Posts: 4991
Posted: November 16 2004, 23:30   
D-Tail rulez! ^_^
[D-Tail]

msx guru
Posts: 2991
Posted: November 16 2004, 23:50   
SLotman, I've sent you an e-mail concerning the converter and some other stuff, to this e-mail address. I found it on your website
[D-Tail]

msx guru
Posts: 2991
Posted: November 16 2004, 23:51   
Quote:

D-Tail rulez! ^_^

Do I?
NYYRIKKI
msx master
Posts: 1500
Posted: November 17 2004, 00:17   
Is it made for MSX or PC?

Sonic_aka_T

msx guru
Posts: 2261
Posted: November 17 2004, 01:32   
Quote:

D-Tail rulez! ^_^

*cough*ahum*cough*
Sonic_aka_T

msx guru
Posts: 2261
Posted: November 17 2004, 01:33   
Quote:

Is it made for MSX or PC?

PC
[D-Tail]

msx guru
Posts: 2991
Posted: November 17 2004, 08:11   
Sonic rules as well, thanks to his apparently useless overhead-issues the program actually works ^_^

<-- so you do have the credits, now don't you Sonic .

Euhm... The program was written in Java, it works in Win32, it should as well work in Linux and Mac OS and all other OSs which have a Java VM. Not tested the latter though.
[D-Tail]

msx guru
Posts: 2991
Posted: November 17 2004, 08:12   
Nyyrikki: you might as well know MSX is too slow for realtime EVA-conversion, and static conversion (like this conversion program does) will cost too much time on a MSX, even turboR. It's now like it can convert ~100 frames per second on my Pentium III 600.
 
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