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Iron Star newspost - background information

Bart
msx professional
Posts: 654
Posted: April 01 2005, 00:13   
MSX-ALL submitted some background information on the MSX-ALL team and the Iron Star development aswell. The newsarticle belonging to this forumtopic can be found here.




A little about the MSX-ALL Project:
Our idea to build a MSX Web Site begins at 2000, and it was not only to share games and software, instead we want to organize and estimulate MSX users to keep developing (hardware and software) for MSX; it suppose to be a tool to help other users to organize themselves and where they could find almost anything they need for their projects.
Although, since 2001 the Web Site project has been delayed for several reasons. Anyway, we have never stopped working, collecting and organizing everything we could about MSX. At 2003 the MSX-ALL Project gains its own Web-Server and a Dedicated Internet Connection. Therefore we decided to open the MSX-ALL Server, starting offering space on it for some friends and partners who also dedicate their time for the MSX. Some of those have their sites running with us for a while already, such as MSXPRO from Luciano Sturaro (www.msxpro.com), KLAX-MSX from our team member Eliazer Kosciuk (www.klaxmsx.ideaplus.com.br) and the most recent addendum the MSX.BAS from Renato Lopes (www.basic.msxall.com); among others.
This year we finally found a solution for the MSX-ALL Web Site. Because our project is bold (and we just don't want to cut out parts of it), we habe been forced to find a way to finance the project! How? Developing projetcs for other clientes (similar Web Sites) from where we can reutilize most of the internal elements to build the MSX-ALL Web Site Project (of course we did try XOOPS, Mambo, PHP Nuke and others, but we didn't like any one of that).

Now that our projet is "moving" again, we will be releasing some of those "surprises" time by time. The Iron Star is the first one, not the last. Just keep an eye on us from now on...


Visit also our IRC at irc.msxall.com, Channel #MSX.
Subscribe our Discussion List at groups.yahoo.com/group/MSX-All.
larini
msx friend
Posts: 5
Posted: April 01 2005, 12:28   
thanks!
[D-Tail]

msx guru
Posts: 3131
Posted: April 01 2005, 18:07   
We should thank you for releasing your game

Any chance you'll be into MSX-devving again?
larini
msx friend
Posts: 5
Posted: April 01 2005, 21:50   
I really don't know, nowadays I have much time to dedicate to MSX. But, nobody knows...

[D-Tail]

msx guru
Posts: 3131
Posted: April 01 2005, 22:43   
Sounds good enough to me

Anyhoo, welcome in these vaults
msxall
msx friend
Posts: 6
Posted: April 01 2005, 23:27   
One of our efforts is to bring back programmers and developers (hardware) for the MSX scenario. We want to provide easy and accurate information about that in our site (and other stuff as well).
I know there are other sites out there doing the same, but the idea is to have MORE and MORE and MORE...
With a little effort of each one of us the MSX will never die!
larini
msx friend
Posts: 5
Posted: April 02 2005, 01:28   
D-Tail, sorry I forgot a word: "noadays I have NOT much time..." sorry..

[D-Tail]

msx guru
Posts: 3131
Posted: April 02 2005, 07:35   
Hehe, I already noticed
manuel
msx legend
Posts: 4321
Posted: April 02 2005, 12:30   
larini: great game, but very diifficult indeed. Graphics look stunning though! And it has nice details that make it work very well: nice explosions, that even move in the direction of the original object, good sound effects, in-game music, more than one bullet, etc
It's almost professional!
larini
msx friend
Posts: 5
Posted: April 02 2005, 14:36   
Thank you Manuel. I remember that I done some special effect in the shot sound, but I don't know what.
pitpan
msx master
Posts: 1567
Posted: April 02 2005, 21:54   
Larini: amazing video-game! Fast action, excellent graphics and good sound. I would say that it is a totally professional game, because it is better than many other european shooters (say SKY JAGUAR, for example).

I would like you to consider the possibility of returning to MSX development. Nowadays is much easier with the cross-development tools. Have you seen the newest MSX1 games? Visit http://www.robsy.net/result04.htm to see some of them. It would be a honor to have you back in the MSX scene as a developer!


larini
msx friend
Posts: 5
Posted: April 02 2005, 23:27   
What tools have today to make easy program fo msx?
Sonic_aka_T

msx guru
Posts: 2345
Posted: April 03 2005, 00:48   
Well, there's a lot of good (and faster) assemblers out there, as well as a bundle of graphics tools that make it very easy to design graphics on a PC and then convert them to any MSX format. This is ofcourse mostly useful for MSX2 computers. Apart from that, you can ofcourse quickly test something on an emulator, some of which even have debug features. And then there's bitbuster... aahh... you've gotta love bitbuster
Edwin
msx professional
Posts: 718
Posted: April 03 2005, 00:50   
Cross development!

As an old school msx developer that recently returned to the msx scene after a more than 10 year break, I had to relearn the tool anyway and was pleasantly surprised. There are quite a few z80 assemblers for PC, which are much easier and quicker to use than native systems. I even do all my testing on openmsx, which has a very high degree of accuracy. Although a final check on a real msx is still necessary of course.

Wolf_ will probably tell you everything about his sc2/4/5 pattern editors for graphics development. I can't help you there because I have no artistic skills of any kind.

You can also join the #msxdev IRC channel on the Rizon (irc.eu.rizon.net) network, where quite a few developers regularly hang out.

Give it a try, you'll find you will enjoy it.
wolf_
online

msx legend
Posts: 5178
Posted: April 03 2005, 01:00   
larini: do a search for 'polka' on MRC
 
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