Author
| El Giza's Seal
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norakomi msx professional Posts: 861 | Posted: June 19 2005, 21:58   |
El Giza's Seal is a konami game (I think I read a tiny bit about)
Can somebody tell me something about it...
Is it an MSX game??
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Ramon msx lover Posts: 91 | Posted: June 19 2005, 22:13   |
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Ivan
 msx professional Posts: 878 | Posted: June 20 2005, 00:21   |
And it is one of the best MSX games and the last Konami game for MSX1.
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marison msx lover Posts: 98 | Posted: June 20 2005, 01:08   |
The screenshots are from the MSX2 version. There are two versions, both with SCC sound and maybe the same stages (I only have concluded the MSX1 version). I think the only important difference is the graphics.
The game is wonderful, amazing, an astonishing piece of code, graphics and sound.
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BiFi msx guru Posts: 3142 | Posted: June 20 2005, 07:15   |
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BiFi msx guru Posts: 3142 | Posted: June 20 2005, 07:16   |
Quote:
| And it is one of the best MSX games and the last Konami game for MSX1.
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It's not the last Konami title for MSX1... Nemesis 3 deserves that honour  |
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Konamito
 msx addict Posts: 426 | Posted: June 20 2005, 11:34   |
Wondeful game dudes! Has someone finished it from the beginning (without passwords)? 
Itīs a very difficult game but I love it.
Salu2. |
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marison msx lover Posts: 98 | Posted: June 20 2005, 12:44   |
@Konamito:
I did. It was not so difficult. Patience and clear thought is the way to go.
There are 60 main stages. I do not think that are someone that have finished from the beginning without passwords.
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BiFi msx guru Posts: 3142 | Posted: June 20 2005, 13:40   |
I like the ability to make my own stages most anyway. I did finish all stages for the record.
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J-War msx freak Posts: 221 | Posted: June 20 2005, 14:26   |
In the MSX2 version there is some odd freezing when you thraw some weapons like knifes etc... The MSX1 version run totaly smoother on this point, which makes it a little less stranger to play.
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Samor msx professional Posts: 841 | Posted: June 20 2005, 14:38   |
Hey. I never noticed that, but I just tried and... yup, true.
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J-War msx freak Posts: 221 | Posted: June 20 2005, 14:50   |
GuyveR800 explained me the exact reason once but i don't recal at all what that reason was  |
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J-War msx freak Posts: 221 | Posted: June 20 2005, 14:59   |
[15:00] <GuyveR800> there are pauses when you throw AND pick up the knife
[15:00] <GuyveR800> and when you pick it up, the other items flash!
[15:01] <GuyveR800> the items also flash when a mummy comes from the sarcophagus
[15:01] <GuyveR800> o.O
[15:02] <GuyveR800> ok, so konami does a lot of useless LMMM copies
[15:02] <GuyveR800> so that's most probably the cause for the pause.
[15:02] <GuyveR800> it has to wait for the VDP to be 'free' before it can do the knife animation thing
Clearer now  |
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ro msx guru Posts: 2320 | Posted: June 20 2005, 16:06   |
yeah, those animations are pixels while the character animations are sprites. so there's a 2 way construction. the pause should not have happened. did konami finally release some "sloppy" code?
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Samor msx professional Posts: 841 | Posted: June 20 2005, 16:23   |
well, if I'm not mistaken, Snatcher, being a port from a different system, was much more sloppy....
but anyway, reading Guyver's explanation posted by J-War, that seems sloppy already.
I guess they made the MSX1 version first, then the MSX2 one and did a poor job on optimizing, but that's just guessing.
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