Author
| Metal Gear remakes in Subsistence
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yakumo msx user Posts: 51 | Posted: October 16 2006, 21:08   |
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| At least it's not a problem @ 1600x1200
On a more serious sidenote: people, please down-scale your images to 640x480 or 768x576 or something, in order to have it displayed properly everywhere.
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Do I have to ride a horse because people cannot afford a car?
I think 640x480 is an exageration. 800x600 should be minimal resolution that a desktop should have (if we do not live in 3rd world)
Im sure that people writing in this forum CAN afford a SVGA card and a SVGA monitor.
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manuel msx guru Posts: 3381 | Posted: October 16 2006, 21:44   |
It's not a matter of being able to afford the display. I'm also running 1600×1200, but I don't have a browser window stretched out on my full screen (it's currenty 1077×999 pixels). It's something completely different!
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[D-Tail]
 msx guru Posts: 2994 | Posted: October 16 2006, 21:55   |
yakumo: It's not a question of being able to run on certain resolutions, but the main point is, 99% of the people out there have a CRT/TFT which supports 1024x768. Well, if a forum image has to be put in nicely, without messing up the lay out of the website, it has to be something like 640x480 or something. So that when those people have the 1024x768 resolution and maximize their window, they'll be able to see that image and the forum thread without problems.
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Samor msx professional Posts: 841 | Posted: October 17 2006, 08:02   |
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ro msx guru Posts: 2320 | Posted: October 17 2006, 08:11   |
'bout the pix sizes. Why not build in an auto-stretch function...(duh) (mail me for the code if ye want)
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Samor msx professional Posts: 841 | Posted: October 17 2006, 08:44   |
oh, by the way. I did make a direct comparison running the intro's of MG2 Solid Snake on both a real MSX and the PS2... once again, stunned by the accuracy of the music in the port.
I noticed the image was a bit blurrier in the PS2 version. This might in part be the cable (the real MSX has an incredibly good and bright SCART output... my PS2 has SCART too, though), but I think the games were stretched + blurred to match the PS2's resolution (probably similar to how many emulators do it). The used font also seems to be a higher resolution than the game graphics (this does look slightly odd, but it's an improvement in readability).
These games might use some form of partial emulation or something (afaik that's kinda how MGS for PC works).... I can't get a clue from the files on the disc.
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yakumo msx user Posts: 51 | Posted: October 17 2006, 13:39   |
I just thought that 800x600 resolution would fit to anyone. Dind't want to polemize 8)
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cax
 msx professional Posts: 1011 | Posted: October 17 2006, 14:33   |
Cool, so what's about Kio Marv and the cartridge in PS2 port ?
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Samor msx professional Posts: 841 | Posted: October 17 2006, 17:38   |
I'm not there yet... hm, I'll probably finish the game soon, if anyone else hasn't mentioned it then I will, of course.
I'm at the part where you have to use an owl
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yakumo msx user Posts: 51 | Posted: October 18 2006, 08:50   |
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| I'm not there yet... hm, I'll probably finish the game soon, if anyone else hasn't mentioned it then I will, of course.
I'm at the part where you have to use an owl
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I feel envious... I don't have a PS2 and I would like to play MG:SS in there... |
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robertwilting msx addict Posts: 296 | Posted: October 18 2006, 10:05   |
Then get a PS2. :-)
Or if you have a really high-end PC you might be emulate as PS2 !
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cax
 msx professional Posts: 1011 | Posted: October 18 2006, 17:39   |
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POISONIC msx professional Posts: 883 | Posted: October 19 2006, 01:28   |
omg i feel honored i get a change to model "Metal Gear REX"  im getting the concept art on saturday ....
huge task
i'll keep you in touch abouth the project
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cax
 msx professional Posts: 1011 | Posted: January 02 2007, 07:00   |
Quote:
| Cool, so what's about Kio Marv and the cartridge in PS2 port ?
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Any news on the subject ? |
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