Number of ST and GT produced? (Hardware MSX Forum)MSX Resource Center               
              
English Nederlands Espa�ol Portugu�s Russian         
 News
   Frontpage
  News archive
  News topics

 Resources
   MSX Forum
  Articles
  Reviews
  Fair reports
  Photo shoots
  Fairs and meetings
  Polls
  Links
  Search

 Software
   Downloads
  Webshop

 MRC
   Who we are
  Join our team
  Donate
  Policies
  Contact us
  Link to Us
  Statistics

 Search
 
  

  

 Login
 

Username

Password




Don't you have an account yet? Become an MSX-friend and register an account now!.


 Statistics
 

There are 55 guests and 4 MSX friends online

You are an anonymous user.
 

MSX Forum


MSX Forum

Hardware - Number of ST and GT produced?

Goto page ( Previous Page 1 | 2 | 3 | 4 )
Author

Number of ST and GT produced?

dhau
msx master
Posts: 1062
Posted: October 09 2005, 19:16   
Lol, it's not like companies employ professional oracles, who can predict the future! I think Panasonic was hoping for long and successful life at the time of initial hardware design (1989-1990). But "Life Sucks!"tm) Mel Brooks. Hehe, don't forget some really botched-up efforts such as TurboGrafx/TurboDuo and/or Nintendo VirtualBoy.
Sonic_aka_T

msx guru
Posts: 2269
Posted: October 09 2005, 19:26   
The turboR was by no means a flop! They would've never developed the GT if it had been. We must therefor assume that the ST sold above expectation, and certainly beyond break-even. Had it not, I would seriously doubt they would've developed the GT.
snout

msx legend
Posts: 4992
Posted: October 09 2005, 21:22   
Lets also not forget that Panasonic already had quite decent market information with the MSX2+ they were selling. The decision to produce the turboR ST, to produce the GT and to develop yet not put-to-market the infamous turboR with VDP3 (V9990-predecessor) were certainly not based on thin air. On the other hand, the decision to stop with MSX from Sony and Sanyo at the same time were not made for nothing either. All in all, I don't think the turboR sold as bad as some people here believe, although I'll be the first to admit that my first estimation was overly optimistic as well.
mars2000you
msx master
Posts: 1723
Posted: October 09 2005, 21:33   
The best indirect proof of the big success of Turbo-R in Japan is the feedback that the blueMSX team has received from this country when Turbo-R support was added in version 2.0.

At this moment, we have understood that Turbo-R was like a god in Japan and that the blueMSX team had realised a very powerful dream for the Japanese community
Edwin
msx professional
Posts: 626
Posted: October 09 2005, 21:47   
Imagine what it would have done for the commercial life of msx if they had waited for the next gen VDP to be included.
mars2000you
msx master
Posts: 1723
Posted: October 09 2005, 21:50   
Indeed, Ascii and Panasonic have missed something ... GFX9000 + MoonSound !!!
manuel
msx guru
Posts: 3548
Posted: October 09 2005, 21:51   
mars2000you: so, you got about 100000 reactions? Or how many?
mars2000you
msx master
Posts: 1723
Posted: October 09 2005, 22:00   
manuel : not every Japanese MSX fan has given a personal reaction, but if you add the reactions by mail, on the blueMSX forum, on other MSX forums, an article on Gigamix first page and some contacts with redactors of Japanese software magazines, it was really a great feedback
dhau
msx master
Posts: 1062
Posted: October 10 2005, 01:37   
Ok, 13 years ago my parents bought me a clone of ZX Spectrum 48. No disk subsystem , no 128K and no AY. Guess what I did when first decent emu appeared? I started running all the games for ZX Spectrum 128K, that use extended ram, AY and even disk subsystem (betadisk and +3dos).

Overwelming reaction means there are a lot of japanese fans who owned MSX1, MSX2 or even MSX2+, and always wanted to check out what all the hype around TurboR is all about, but couldn't for one or another reason (mostly money I guess).

For sure there are ex and current TurboR owners as well, but I doubt they form the bulk of the fan base.

If you have a real thing, why emulate?
Sonic_aka_T

msx guru
Posts: 2269
Posted: October 10 2005, 02:31   
I have the real thing, maybe 3ft from here. The last time I turned it on was when an MSX-friend ( ^_^ "Hiiiiiiiii taaaaaaaaaaaaaails!" ) visited spring this year. Many people emulate, for many different reasons. Having or not having hardware has little to do with it.
wolf_

msx legend
Posts: 4781
Posted: October 10 2005, 02:44   
Quote:

If you have a real thing, why emulate?



- I've more .DSK's than disks
- savestates
- changing .dsk's is faster than browsing my disks
- old disks wear out, .dsk's stay as they are
- easy way to cross .rom's for certain konami games
- using my PC keyboard/mouse and TFT-screen rather than my old blurry/shakey msx-monitor
- my msx monitor has a very hi-freq sound filling the room here, my TFT is perfectly silent
- easy screendumping
- emulate more hardware/specs than you really have

etc. etc. etc.
[D-Tail]

msx guru
Posts: 3020
Posted: October 10 2005, 10:29   
Quote:

If you have a real thing, why emulate?

Quote:

( ^_^ "Hiiiiiiiii taaaaaaaaaaaaaails!" )

Some people are too lazy to buy a DIN8 connector for making an RGB cable for the real thing. So they are forced to emulate

d_(^_^)_b "Hiiiiiiiiiiiiiiiiii t0000000000000000000b~"
 
Goto page ( Previous Page 1 | 2 | 3 | 4 )
 







(c) 1994 - 2008 MSX Resource Center Foundation. MSX is a trademark of MSX Licensing Corporation.