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MSX-Related - The reason I was soooo busy =)

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The reason I was soooo busy =)

SLotman
msx professional
Posts: 544
Posted: November 21 2005, 12:36   
I'm still very busy with it (you can see there's still no "buy me" button or even an english page, everything in Portuguese) but you can check my newest PC game called "Virtual Marbles" (Bola de Gude in portuguese) at http://icongames.com.br (click on "Jogos" and then on "Bola de Gude"

Not MSX-related directly (well it is, because it keeps me from msx-coding hehehe) but I would like to hear what you guys think about the game (there's a demo on the page!)

Cheers!
viejo_archivero
msx addict
Posts: 457
Posted: November 21 2005, 13:00   
It looks nice!. I'll test it later, now I'm @ work
Mafcase
msx freak
Posts: 153
Posted: November 21 2005, 17:31   
Slotman,

I just tried your new game and I have to say it looks great!!

Nice concept, graphics and gameplay!! Keep up the good work!


Only one thing...

Now I got to find me a way to get these kids away from from my computer! Thnx man!

msx_pc
msx novice
Posts: 26
Posted: November 21 2005, 18:12   
will it come also for msx systems? (msxversions?)
POISONIC
msx professional
Posts: 883
Posted: November 21 2005, 19:16   
slotman that looks awsome

wich game engine did you use?

SLotman
msx professional
Posts: 544
Posted: November 22 2005, 09:33   
Heheh, no it will not be available for MSX

The engine I used was Blitz3D - after trying Crystal Space, Ogre, IrrLicht, Fly3D and a couple of others, Blitz3D was the one I could get the "visual" I wanted on the marbles (which I could get also on pure OpenGL, but then creating a full engine and the game in a year's work would be pretty much impossible).

Although it's only a DX7 engine, the results can get pretty good and the game runs very well on a relatively old hardware

Thanks for all your comments
SLotman
msx professional
Posts: 544
Posted: November 22 2005, 09:35   
Oh, and don't think I left MSX development, I still have some games to finish here and others waiting on the line to get started
manuel
msx guru
Posts: 3552
Posted: November 22 2005, 19:54   
But, if you used plain openGL, the game would have run on other OS's as well!
ARTRAG
msx master
Posts: 1752
Posted: November 22 2005, 20:25   
What about a 2D version to be developed for MSX2?
 
 







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