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Development - SymbOS MSX multitasking operating system - help needed!

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Author

SymbOS MSX multitasking operating system - help needed!

spl
msx professional
Posts: 718
Posted: May 22 2006, 19:28   
NYYRIKKI, all games made with Nestor Basic (Paxanga Soft or Imanok games, for example) uses a MBM replayer which can use "stereo" sound. Also, games like KPI Ball uses also MBM replayer. Moonblaster can be found at FUNET http://www.nic.funet.fi/pub/msx/utils/music-editors/.

Yours,
spl
msx professional
Posts: 718
Posted: May 22 2006, 19:31   
Quote:


However I'd like to see what conclusions you come to for support of the 16,256 + colour modes before I recode all the video and graphics side of symstudio - sorry (You've been on at me about the video for ages) but currently I'm busy with symbasic. Oh and spl the videos don't have sound, though i may look into this.



Well 16,256 or + colours are only for MSX 2+ or Turbo R. Most of us have MSX or MSX 2 machines

Humm... symbasic... is a module of Symstudio or it will be an app for SymbOS?

Also, Trembint, how about SymTris, is a game of yours, no?
Edwin
msx professional
Posts: 591
Posted: May 22 2006, 19:47   
Trembint> What's the problem with the vid files that makes it slow on msx? I have a hard time finding something in a 4 colour vid format that would make a serious difference in either machine.

Trebmint
msx addict
Posts: 260
Posted: May 22 2006, 19:52   
Quote:

Well 16,256 or + colours are only for MSX 2+ or Turbo R. Most of us have MSX or MSX 2 machines

Humm... symbasic... is a module of Symstudio or it will be an app for SymbOS?

Also, Trembint, how about SymTris, is a game of yours, no?



Symbasic is part of the symstudio package. (Pehaps the calling is this makes it sound like a symbos app rather than a tool) Yes symtris was my little invention, as a test for the symstudio assembler. Its not a finished game but the gameplay works - has no scoring etc. Perhaps Jorn will put it in the video
Trebmint
msx addict
Posts: 260
Posted: May 22 2006, 20:00   
Quote:

Trembint> What's the problem with the vid files that makes it slow on msx? I have a hard time finding something in a 4 colour vid format that would make a serious difference in either machine.



Its the difference between the cpc and msx screen layout. On the MSX I believe the 4 colour format for each byte goes.
Bit 7 + Bit 6 = Pixel 0, Bit 5 + Bit 4 = Pixel 1, Bit 3 + 2 = Pixel 2, Bit 1 + Bit 0 = Pixel 3
on the Cpc it's
Bit 7 + Bit 3 = Pixel 0, Bit 6 + Bit 2 = Pixel 1, Bit 5 + Bit 1 = Pixel 2, Bit 4 + Bit 0 = Pixel 3

Converting 1 byte to the other format is going to be slow

Edwin
msx professional
Posts: 591
Posted: May 22 2006, 20:09   
Yikes! That is tricky one. I guess having a few more formats would be nice in this case.
Prodatron
msx master
Posts: 1088
Posted: May 22 2006, 21:14   
I think it's better to make different video files for MSX and CPC. The problem is, that not only the colour encoding is different, but (currently) also the aspect ratio. So the MSX version will even have different frame sizes. The idea of having 1 frame for CPC and one for MSX is not bad, but skipping inside a file also costs a little bit performance.

Btw, this is the routine, which converts graphics from CPC to MSX format:

;HL=data, DE=length
sprcnv1
ld c,(hl)
xor a:rl c:rla
add a:rl c:rla
add a:rl c:rla
add a:rl c:rla
ld b,a
rl c:rla:add a
rl c:rla:add a
rl c:rla:add a
rl c:rla:add a
or b
ld (hl),a
inc hl
dec de
ld a,e
or d
jr nz,sprcnv1

So too much for realtime, or maybe someone can optimize it?
manuel
msx guru
Posts: 3368
Posted: May 22 2006, 22:21   
There's also the MGS format, which includes PSG, FM-PAC (actually called MSX-MUSIC) and SCC (which is in some Konami game cartridges).
k0ga
msx user
Posts: 51
Posted: May 22 2006, 22:22   
Quote:

PT3 are made with Vortex Tracker (this is for M$ Windows) and some msx users made a replayer. Unfortunately, I don't have much idea of PSG tracker as I don't work with it and I think there are a lot of "non standard o not much used" formats. Well, also there is a very good format which is the format MICROCABIN used for their games, and also there is a replayer.

Also, feel free to ask here: http://forum.karoshicorp.com about PSG




I did reverse ingeniering of MiicroCabbin driver. If you want implement this format you can get sources from http://msxbanzai.tni.nl/

I want do a good graphical programm to allow compose music in this format, but before see Symbos I didn't found a good environment for this. I am very busy now, but with things us you are doing life of msx developers are easier.
karloch

msx addict
Posts: 393
Posted: May 22 2006, 22:59   
Quote:


However I'd like to see what conclusions you come to for support of the 16,256 + colour modes before I recode all the video and graphics side of symstudio - sorry (You've been on at me about the video for ages) but currently I'm busy with symbasic. Oh and spl the videos don't have sound, though i may look into this.

I think that MSX2's SCREEN 8 (256 colors) will be enough. Of course the MSX2+ screen modes are way cool, but they are not a must.
Prodatron
msx master
Posts: 1088
Posted: May 22 2006, 23:11   
Huh, very many possibilities for supportable sound formats! I will need to make a list and do some priorisation.
I hope, that in this minute I fixed the last OS bug. Now I will try to do the video...
Algorythms
msx freak
Posts: 175
Posted: May 22 2006, 23:13   
screen 8 has a really stupid palette, which makes photos look bad. Specially skin colors look bad. The YJK mode gives allot more colors in the same # of bytes. Btw, you guys should look into the EVA movie format for MSX. It's got sound too.
spl
msx professional
Posts: 718
Posted: May 22 2006, 23:17   
Quote:

Huh, very many possibilities for supportable sound formats! I will need to make a list and do some priorisation.
I hope, that in this minute I fixed the last OS bug. Now I will try to do the video...



Homer Simpson MODE ON

Humm... video....

Home Simpson MODE OFF
Prodatron
msx master
Posts: 1088
Posted: May 22 2006, 23:45   
Quote:

Btw, you guys should look into the EVA movie format for MSX. It's got sound too.



Yeah, that's crazy for a standard MSX2! I am still wondering, how they did the sound without any hardware extensions (except the IDE interface). On the CPC it's impossible, as without a sound hardware, where you can fill a buffer, you would get a complete destroyed sound output.
spl
msx professional
Posts: 718
Posted: May 22 2006, 23:49   
Well, also EVA is only for V9950 or more... so you can only watch them in MSX 2+ or better. About video formats, I think that for MSX 2 is better the new video format NYYRIKKI is using in his version of DRAGON'S LAIR for MSX 2. But SymPlay video format is also great
 
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