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Software and gaming - X-Tazy 1.2 video available

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Author

X-Tazy 1.2 video available

manuel
msx guru
Posts: 3552
Posted: June 04 2006, 21:49   
Hi,

To show off this cool hyperspecced intro (turboR, GFX9000, MoonSound, harddisk), I tried to make an AVI file of it using the latest openMSX CVS code, which runs the demo flawlessly.

However, due to my slow PC (and a certain degree of lazyness) I have to mention some problems with this video:

  • the video is only 10 frames per second
  • openMSX was set to 10 frames per second and scale_factor 1 (lowest quality)
  • the video shows stutters at regular intervals (I suppose due to the 'live' recording); on a real MSX and in openMSX it's 100% smooth
  • the sound was recorded separately (using the openMSX soundlog function) and added later: this causes some slight out-of-syncness in general and a huge out-of-sync at the end: for the audio I pressed "SPACE" a lot later than in the video recording, so now you have the wrong sound during the fighter selection at the end.


But all in all, it should give you a good impression of this intro demo and also somewhat the openMSX emulation of it

Get it here: http://openmsx.sourceforge.net/x-tazy-intro-on-openmsx.avi

Technical details: it's a 24MB AVI, encoded with the M$ MPEG-4 v2 codec with mencoder (thanks to Wouter for telling me how to use this ), video captured with xvidcap.

Of course, you can still ask a binary on #openMSX on irc.freenode.net (or compile the latest CVS code yourself) if you want to see this with your own eyes in a lot better quality (Or run it on a real MSX, of course! )
Ivan
online

msx professional
Posts: 908
Posted: June 04 2006, 22:43   
Amazing!
AuroraMSX

msx master
Posts: 1264
Posted: June 04 2006, 23:37   
Quote:

Hi,

To show off this cool hyperspecced intro (turboR, GFX9000, MoonSound, harddisk), I tried to make an AVI file of it using the latest openMSX CVS code, which runs the demo flawlessly.

However, due to my slow PC (and a certain degree of lazyness) I have to mention some problems with this video:
<snip>


Very nice video
And I do feel a feature request coming up: direct mpeg encoding from openmsx output (combined sound+video)
Ivan
online

msx professional
Posts: 908
Posted: June 05 2006, 11:17   
AuroraMSX, the request coming up is: "More software for GFX9000!!!"
norakomi
msx professional
Posts: 861
Posted: June 06 2006, 09:28   
hey manuel
can I use the graphix of the spaceship used in it for SM2?
webmouse
msx lover
Posts: 121
Posted: June 06 2006, 14:48   
Great demo Manuel, you showed me this one when I was at your place.
Sonic_aka_T

msx guru
Posts: 2269
Posted: June 06 2006, 16:04   
Quote:

hey manuel
can I use the graphix of the spaceship used in it for SM2?

I think Manuel just made the video, not the game...
wolf_

msx legend
Posts: 4781
Posted: June 06 2006, 16:14   
actually, I'm quite sure about that..
norakomi
msx professional
Posts: 861
Posted: June 06 2006, 17:46   
ok !
Thats also cool, who can I ask then ?
manuel
msx guru
Posts: 3552
Posted: June 06 2006, 18:58   
Indeed, I only made the video Better ask someone of Abyss.... Maybe Maggoo can help you with that?

And webmouse: you saw the 1.1. version, this is the 1.2 one.
Maggoo
msx professional
Posts: 591
Posted: June 06 2006, 23:23   
Quote:

Indeed, I only made the video Better ask someone of Abyss.... Maybe Maggoo can help you with that?

And webmouse: you saw the 1.1. version, this is the 1.2 one.



Unfortunately I was not involved at all in the Xtazy project. Better contact Slayerman (Martial Benoit) or Mi-Chi.
snout

msx legend
Posts: 4992
Posted: June 06 2006, 23:26   
... I think you'd best contact André Kuepfer, who is coordinating the open-sourcing of Xtazy. Still, as this open source initiative aims to create a releasable version of the game after all...
ro
msx guru
Posts: 2347
Posted: June 07 2006, 10:50   
XTC was done by them German duded indeed. uhm, michi was the coder iirc
ro
msx guru
Posts: 2347
Posted: June 07 2006, 10:51   
why AVI? ... sight... why not MPEG, standard replay on all players
norakomi
msx professional
Posts: 861
Posted: June 07 2006, 10:58   
Better contact Slayerman (Martial Benoit) or Mi-Chi.
... I think you'd best contact André Kuepfer

ehhh, yeah, I dont know that much msx-people....
 
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