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Software and gaming - Breakout! (Toshiba), Ale Hop working on Turbo R

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Author

Breakout! (Toshiba), Ale Hop working on Turbo R

BizyB
msx novice
Posts: 19
Posted: July 26 2006, 18:56   
Although i am able to play them perfectly on the BlueMSX emulator with an msx machine 1 configuration, or even from the MSX 2 nms8245 configuration with in slot 2 an 512 external RAM inserted. i am trying to get everything running from the ide HDD and the turbo R machine configuration. I got both games on disk and of course used the universal -1 poke.

www.generation-msx.nl/msxdb/softwareinfo/2793

www.generation-msx.nl/msxdb/softwareinfo/2295

for alehop i wil give a list of the loader :

10 SCREEN 0:WIDTH 40
20 A=INP(&HA8): POKE -3,A: POKE -1,1.0625*NOT(PEEK(-1))AND&HF0): POKE &HFD9F,201
30 IF A=240 THEN B=255:GOTO80
40 IF A=160 THEN B=170:GOTO80
50 IF A=80 THEN B=85:GOTO80
60 PRINT"The Game doesn't work on your computer"
70 POKE -2,B:SCREEN 2,,0
80 BLOAD"ALEHOP.SCR",R
90 BLOAD"ALEHOP1.BIN"
100 BLOAD"ALEHOP2.BIN",R
110 BLOAD"ALEHOP3.BIN": DEFUSR=&HFA18: X=USR(0)
120 BLOAD"ALEHOP4.BIN"
130 BLOAD"ALEHOP5.BIN"
140 F=&HE290: POKE F,A: POKE F+1,B: POKE F+2,B: POKE F+3,B: DEFUSR=&HFA30: X=USR(0)

This is what i've learned so far: INP(&hA8) reads the "primary slot register" and the POKE-1 is for writing in the "secondary slot register", but i can't find the use for POKE -3 of POKE -2 anywhere i'm sure there someone over here who's skillful enough to tell even me what to do, to get this nostalgic game running on a Turbo R machine.
SLotman
msx professional
Posts: 543
Posted: July 27 2006, 05:11   
I have no clue about it, but I also would like to find working versions (that works on turbo-Rs *with* IDE/harddisk) of Auf Wiedersehen Monty, Elite and Magical Kid Wiz... tried many versions, none of them works =(
BiFi
msx guru
Posts: 3142
Posted: July 27 2006, 08:10   
Changing the slots for Breakout! is easy, but not enough. I still haven't found what needs to be done as well for the game to work the way it should on MSX computers with 64 KB RAM in other slots than 2...
BizyB
msx novice
Posts: 19
Posted: July 28 2006, 15:22   
Nice that others (with great programming skills) are also looking at this problem !!!
@ Slotman. Those could have the same memory mapping problem. But next week i'm gonna try if can make them work over here. Will keep you posted.
ro
msx guru
Posts: 2329
Posted: July 28 2006, 15:50   
poke -1=#FFFF (subslots)
poke -2=#FFFE (...forgot)
poke -3=#FFFD (...forgot)

have to look up sysvars again.
The subslot selection trick is to get MSB into LSB, so all subslots are selectable. blabla
well hence the famous -1,xx poke

furthermore to get stuff working on IDE is more like getting stuff to work under dos 2. There's utils like map.com (not?!?) man, I hate dos anyway

manuel
msx guru
Posts: 3449
Posted: July 28 2006, 18:31   
AFAIK there's nothing on -2 and -3. Maybe it's just used to store values?
ro
msx guru
Posts: 2329
Posted: July 28 2006, 20:34   
I checked with me docs, 'no steaks for -2 and -3 there too. what up with that.
BiFi
msx guru
Posts: 3142
Posted: July 28 2006, 21:40   
depends on the MSX version:
MSX1, MSX2 and MSX2+: reserved (so useable in general)
MSXturboR: those addresses store the stackpointer during CPU changes.
sunrise
msx professional
Posts: 649
Posted: July 29 2006, 12:59   
Quote:

poke -1=#FFFF (subslots)
poke -2=#FFFE (...forgot)
poke -3=#FFFD (...forgot)

have to look up sysvars again.
The subslot selection trick is to get MSB into LSB, so all subslots are selectable. blabla
well hence the famous -1,xx poke

furthermore to get stuff working on IDE is more like getting stuff to work under dos 2. There's utils like map.com (not?!?) man, I hate dos anyway



There are people with (mega) scsi also
sunrise
msx professional
Posts: 649
Posted: July 29 2006, 13:00   
Quote:

I have no clue about it, but I also would like to find working versions (that works on turbo-Rs *with* IDE/harddisk) of Auf Wiedersehen Monty, Elite and Magical Kid Wiz... tried many versions, none of them works =(



Elite, the game with classic music ( An der schoene bvlaue donau)?
SLotman
msx professional
Posts: 543
Posted: July 29 2006, 15:56   
Hey I just tested it, the Breakout version {mod: link -> i have} works on a turbo-R (havent tested it with Hard disk) you just have to type:

POKE -1,(15-PEEK(-1)\16)*17

before running "breakout.ldr" and it works like a charm
snout

msx legend
Posts: 4991
Posted: July 29 2006, 18:19   
Right, euhm.. guys... you're kinda stretching our policies again and this is about as far as they go. No links to downloads please, a general discussion on how to run software that expects 64k RAM to be in slot2 and IPS-patches are tolerated... cheers.
BiFi
msx guru
Posts: 3142
Posted: July 29 2006, 18:37   
slotman... does it continue after when you don't do a practice run? blueprint man will walk to the cartridge slot and disappear... and then it hangs at the moment he should return in the other position to move down which does work on MSX computers with RAM in slot 2.
SLotman
msx professional
Posts: 543
Posted: July 29 2006, 19:05   
Arg... the game loads even with IDE, but after playing the "practice mode" it hangs

And if I try the "normal game" with F1 or F2 it also hangs... :/

Well at least you can go on practice mode once...

BiFi
msx guru
Posts: 3142
Posted: July 29 2006, 19:48   
then you're just as far as I am in looking into it.
 
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