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| MSX Speedgaming videos?
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LeandroCorreia msx addict Posts: 449 | Posted: September 20 2006, 21:34   |
I´ve recently seen a really nice video of Super Mario speedgaming, the guy finished Super Mario (NES) in about 5 minutes. Really impressive!
I was wondering... Anyone in here has tried or has links to MSX speedgaming videos?
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Avkooi msx novice Posts: 18 | Posted: September 20 2006, 22:22   |
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Vampier msx addict Posts: 493 | Posted: September 24 2006, 23:37   |
with the new recording capabilities of openMSX I think we can expect speed runs in a lot of games soon  |
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dvik msx master Posts: 1302 | Posted: September 25 2006, 06:04   |
Or with the new recording capabilities in blueMSX 2.6 which even includes AVI rendering.
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norakomi msx professional Posts: 861 | Posted: September 25 2006, 09:34   |
Oh, Thats great.
I hadnt tried the new bluemsx yet.
Ive got an old pentium2 computer,
but bluemsx runs fine on it.
I guess making a videocapture will require a lot from my CPU...
Any minimum system requirements to make a video capture ??
And does making a video capture work better with blue- or openmsx ?? (considering the fact that i have such an old computer)
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manuel msx guru Posts: 3368 | Posted: September 25 2006, 10:18   |
openMSX doesn't have AVI capturing yet (without an external program). But the current SVN has input event logging, which can be used to replay your whole session, if you use the same MSX configuration.
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dvik msx master Posts: 1302 | Posted: September 25 2006, 17:06   |
I think blueMSX works better for AVI rendering because the AVI rendering is integrated in the emulator which gives you and AVI without frameskip and perfectly synched audio. (There is a small bug in 2.6 that makes the emu crash on some PC's but if this is the case I have an update that anyone that wants to make AVI's can get).
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manuel msx guru Posts: 3368 | Posted: September 25 2006, 18:54   |
dvik is probably very right. openMSX isn't made (yet) for direct AVI capturing/rendering as I said, and indirect capturing is never as good as direct rendering to it.
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Gilneas2 msx freak Posts: 176 | Posted: September 25 2006, 19:26   |
What games are you thinking of speedrunning?
my 2 cents:
Scrollers don't really make a lot of sense (maybe for another type of run)
Yie Ar Kung Fu 2 would own
SD Snatcher would be very long, but I will watch it 
Psycho World!! ftw!
I would beg for a Treasures of Usas speed run, I played that game so many times, but never finished it 100%  |
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dvik msx master Posts: 1302 | Posted: September 25 2006, 20:00   |
With blueMSX you can also cheat a bit and use save states while creating the speed run. If you start a capture, you can save the state and reload it, and the caputre continues from where you saved the state.
Another possible way of cheating is of course to slow down the emulation while doing the capture.
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hap msx addict Posts: 463 | Posted: September 25 2006, 20:57   |
Is the capture data limited to 1MB?
A friend of mine recorded him finishing Contra, and sent me the .cap file, which played back fine, until it ended abruptly. When checking the capture_00 file, I noticed that (minus 80 bytes header, and 4 seemingly garbage bytes at the end) it was exactly 1MB.
http://home.planet.nl/~jonemaan/crap/Contra_02.cap
"D:\MSX Roms\Contra.rom" on "MSX2" forced at 60hz. |
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dvik msx master Posts: 1302 | Posted: September 25 2006, 21:11   |
Yes thats true. I thought 1MB ought to be enough for anyone. I guess I can increase the limit to 1.5MB. I'm looking at optimizing the capture size a bit too. Maybe I can fix it and do a bug fix release (since the AVI rendering also has a bug that shows up on some PC's)
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manuel msx guru Posts: 3368 | Posted: September 25 2006, 21:24   |
What exactly do I see in this file after unzipping, dvik? A save state and a lot of input logging in the capture_00 file?
What happens if you try to replay the capture on another MSX, or if there's slight differences like a different ROM? (Or is that all in the save state?)
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mars2000you msx master Posts: 1723 | Posted: September 25 2006, 21:29   |
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hap msx addict Posts: 463 | Posted: September 25 2006, 21:30   |
How about leaving it up to the user? 1.5MB wouldn't cover a completion of SD-Snatcher for instance.
Most of us have over 256MB of RAM anyway.
Another semi-related thing: when opening the .cap file above while not having "D:\MSX Roms\Contra.rom" blueMSX will just show a black screen and do nothing. A messagebox saying eg. "couldn't open D:\MSX Roms\Contra.rom" would be friendlier.
*edit* I guess the end-user could work around the capture limit by recording in segments. It should at least be known to him though when the limit is reached while capturing.
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